Lines Matching refs:c3
374 function NAMESwizzleJS(a, c0, c1, c2, c3) { argument
375 return %NAMESwizzle(a, c0, c1, c2, c3);
378 function NAMEShuffleJS(a, b, c0, c1, c2, c3) { argument
379 return %NAMEShuffle(a, b, c0, c1, c2, c3);
396 function NAMESwizzleJS(a, c0, c1, c2, c3, c4, c5, c6, c7) {
397 return %NAMESwizzle(a, c0, c1, c2, c3, c4, c5, c6, c7);
400 function NAMEShuffleJS(a, b, c0, c1, c2, c3, c4, c5, c6, c7) {
401 return %NAMEShuffle(a, b, c0, c1, c2, c3, c4, c5, c6, c7);
418 function NAMESwizzleJS(a, c0, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11,
420 return %NAMESwizzle(a, c0, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11,
424 function NAMEShuffleJS(a, b, c0, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10,
426 return %NAMEShuffle(a, b, c0, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10,
435 function Float32x4Constructor(c0, c1, c2, c3) { argument
440 TO_NUMBER(c2), TO_NUMBER(c3));
444 function Int32x4Constructor(c0, c1, c2, c3) { argument
449 TO_NUMBER(c2), TO_NUMBER(c3));
453 function Uint32x4Constructor(c0, c1, c2, c3) { argument
458 TO_NUMBER(c2), TO_NUMBER(c3));
462 function Bool32x4Constructor(c0, c1, c2, c3) { argument
466 return %CreateBool32x4(c0, c1, c2, c3);
470 function Int16x8Constructor(c0, c1, c2, c3, c4, c5, c6, c7) { argument
475 TO_NUMBER(c2), TO_NUMBER(c3),
481 function Uint16x8Constructor(c0, c1, c2, c3, c4, c5, c6, c7) { argument
486 TO_NUMBER(c2), TO_NUMBER(c3),
492 function Bool16x8Constructor(c0, c1, c2, c3, c4, c5, c6, c7) { argument
496 return %CreateBool16x8(c0, c1, c2, c3, c4, c5, c6, c7);
500 function Int8x16Constructor(c0, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, argument
506 TO_NUMBER(c2), TO_NUMBER(c3),
516 function Uint8x16Constructor(c0, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, argument
522 TO_NUMBER(c2), TO_NUMBER(c3),
532 function Bool8x16Constructor(c0, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, argument
537 return %CreateBool8x16(c0, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12,