Lines Matching refs:Poke
8352 __ Poke(x0, 0); in TEST() local
8353 __ Poke(x1, 8); in TEST() local
8354 __ Poke(x2, 16); in TEST() local
8355 __ Poke(x3, 24); in TEST() local
8362 __ Poke(w0, 0); in TEST() local
8363 __ Poke(w1, 4); in TEST() local
8364 __ Poke(w2, 8); in TEST() local
8365 __ Poke(w3, 12); in TEST() local
8418 __ Poke(x0, 1); in TEST() local
8421 __ Poke(x1, 2); in TEST() local
8424 __ Poke(x2, 3); in TEST() local
8427 __ Poke(x3, 4); in TEST() local
8430 __ Poke(x4, 5); in TEST() local
8433 __ Poke(x5, 6); in TEST() local
8436 __ Poke(x6, 7); in TEST() local
8440 __ Poke(w0, 1); in TEST() local
8443 __ Poke(w1, 2); in TEST() local
8446 __ Poke(w2, 3); in TEST() local
8493 __ Poke(x0, 0); in TEST() local
8494 __ Poke(x0, 8); in TEST() local
8497 __ Poke(w1, 0); in TEST() local
8498 __ Poke(w1, 4); in TEST() local
8546 __ Poke(x1, 8); in TEST() local
8547 __ Poke(x0, 0); in TEST() local
8553 __ Poke(wzr, 0); // Clobber the space we're about to drop. in TEST() local
8558 __ Poke(x3, 28); in TEST() local
8559 __ Poke(xzr, 0); // Clobber the space we're about to drop. in TEST() local
8561 __ Poke(x2, 12); in TEST() local