Lines Matching refs:Poke
12787 __ Poke(x0, 0); in TEST() local
12788 __ Poke(x1, 8); in TEST() local
12789 __ Poke(x2, 16); in TEST() local
12790 __ Poke(x3, 24); in TEST() local
12797 __ Poke(w0, 0); in TEST() local
12798 __ Poke(w1, 4); in TEST() local
12799 __ Poke(w2, 8); in TEST() local
12800 __ Poke(w3, 12); in TEST() local
12852 __ Poke(x0, 1); in TEST() local
12855 __ Poke(x1, 2); in TEST() local
12858 __ Poke(x2, 3); in TEST() local
12861 __ Poke(x3, 4); in TEST() local
12864 __ Poke(x4, 5); in TEST() local
12867 __ Poke(x5, 6); in TEST() local
12870 __ Poke(x6, 7); in TEST() local
12874 __ Poke(w0, 1); in TEST() local
12877 __ Poke(w1, 2); in TEST() local
12880 __ Poke(w2, 3); in TEST() local
12926 __ Poke(x0, 0); in TEST() local
12927 __ Poke(x0, 8); in TEST() local
12930 __ Poke(w1, 0); in TEST() local
12931 __ Poke(w1, 4); in TEST() local
12982 __ Poke(x1, 8); in TEST() local
12983 __ Poke(x0, 0); in TEST() local
12989 __ Poke(wzr, 0); // Clobber the space we're about to drop. in TEST() local
12994 __ Poke(x3, 28); in TEST() local
12995 __ Poke(xzr, 0); // Clobber the space we're about to drop. in TEST() local
12997 __ Poke(x2, 12); in TEST() local