Lines Matching refs:Cos
21 T const Cos(cos(angle)); local
25 T const Cos = cos(radians(angle)); local
28 Result.x = v.x * Cos - v.y * Sin;
29 Result.y = v.x * Sin + v.y * Cos;
50 const T Cos = cos(radians(angle));
52 return x * Cos + ((x * normal) * (T(1) - Cos)) * normal + cross(x, normal) * Sin;
76 T const Cos(cos(angle)); local
80 T const Cos = cos(radians(angle)); local
84 Result.y = v.y * Cos - v.z * Sin;
85 Result.z = v.y * Sin + v.z * Cos;
99 T const Cos(cos(angle)); local
103 T const Cos(cos(radians(angle))); local
107 Result.x = v.x * Cos + v.z * Sin;
108 Result.z = -v.x * Sin + v.z * Cos;
122 T const Cos(cos(angle)); local
126 T const Cos(cos(radians(angle))); local
130 Result.x = v.x * Cos - v.y * Sin;
131 Result.y = v.x * Sin + v.y * Cos;
145 T const Cos(cos(angle)); local
149 T const Cos(cos(radians(angle))); local
153 Result.y = v.y * Cos - v.z * Sin;
154 Result.z = v.y * Sin + v.z * Cos;
168 T const Cos(cos(angle)); local
172 T const Cos(cos(radians(angle))); local
176 Result.x = v.x * Cos + v.z * Sin;
177 Result.z = -v.x * Sin + v.z * Cos;
191 T const Cos(cos(angle)); local
195 T const Cos(cos(radians(angle))); local
199 Result.x = v.x * Cos - v.y * Sin;
200 Result.y = v.x * Sin + v.y * Cos;