Lines Matching refs:Animation
160 status_t BootAnimation::initTexture(const Animation::Frame& frame) in initTexture()
509 bool BootAnimation::parseAnimationDesc(Animation& animation) in parseAnimationDesc()
552 Animation::Part part; in parseAnimationDesc()
570 Animation::Part part; in parseAnimationDesc()
585 bool BootAnimation::preloadZip(Animation& animation) in preloadZip()
616 Animation::Part& part(animation.parts.editItemAt(j)); in preloadZip()
621 Animation::Frame frame; in preloadZip()
642 Animation* animation = loadAnimation(mZipFileName); in movie()
677 bool BootAnimation::playAnimation(const Animation& animation) in playAnimation()
688 const Animation::Part& part(animation.parts[i]); in playAnimation()
717 const Animation::Frame& frame(part.frames[j]); in playAnimation()
782 const Animation::Frame& frame(part.frames[j]); in playAnimation()
790 void BootAnimation::releaseAnimation(Animation* animation) const in releaseAnimation()
792 for (Vector<Animation::Part>::iterator it = animation->parts.begin(), in releaseAnimation()
802 BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) in loadAnimation()
816 Animation *animation = new Animation; in loadAnimation()