Lines Matching refs:primitiveMode
76 mOutGlop->mesh.primitiveMode = GL_TRIANGLES; in setMeshTexturedIndexedVbo()
90 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP; in setMeshUnitQuad()
109 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP; in setMeshTexturedUnitQuad()
129 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP; in setMeshTexturedUvQuad()
143 mOutGlop->mesh.primitiveMode = GL_TRIANGLES; in setMeshIndexedQuads()
157 mOutGlop->mesh.primitiveMode = GL_TRIANGLES; in setMeshTexturedIndexedQuads()
171 mOutGlop->mesh.primitiveMode = GL_TRIANGLES; in setMeshTexturedMesh()
185 mOutGlop->mesh.primitiveMode = GL_TRIANGLES; in setMeshColoredTexturedMesh()
204 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP; in setMeshVertexBuffer()
219 mOutGlop->mesh.primitiveMode = GL_TRIANGLES; in setMeshPatchQuads()
687 ALOGD(" primitive mode: %d", mesh.primitiveMode); in dump()