Lines Matching refs:top

260     public void setBounds(int left, int top, int right, int bottom) {  in setBounds()  argument
261 super.setBounds(left, top, right, bottom); in setBounds()
262 mHeight = bottom - top; in setBounds()
343 mFrame.top, in draw()
345 mFrame.top + buttonHeight); in draw()
347 mButtonFrame.top += mSubpixelSmoothingLeft; in draw()
352 mFrame.top += buttonHeight; in draw()
354 mFrame.top += mSubpixelSmoothingLeft; in draw()
367 final float levelTop = drawFrac == 1f ? mButtonFrame.top in draw()
368 : (mFrame.top + (mFrame.height() * (1f - drawFrac))); in draw()
372 mShapePath.moveTo(mButtonFrame.left, mButtonFrame.top); in draw()
373 mShapePath.lineTo(mButtonFrame.right, mButtonFrame.top); in draw()
374 mShapePath.lineTo(mButtonFrame.right, mFrame.top); in draw()
375 mShapePath.lineTo(mFrame.right, mFrame.top); in draw()
378 mShapePath.lineTo(mFrame.left, mFrame.top); in draw()
379 mShapePath.lineTo(mButtonFrame.left, mFrame.top); in draw()
380 mShapePath.lineTo(mButtonFrame.left, mButtonFrame.top); in draw()
385 final float bt = mFrame.top + mFrame.height() / 6f; in draw()
388 if (mBoltFrame.left != bl || mBoltFrame.top != bt in draw()
394 mBoltFrame.top + mBoltPoints[1] * mBoltFrame.height()); in draw()
398 mBoltFrame.top + mBoltPoints[i + 1] * mBoltFrame.height()); in draw()
402 mBoltFrame.top + mBoltPoints[1] * mBoltFrame.height()); in draw()
405 float boltPct = (mBoltFrame.bottom - levelTop) / (mBoltFrame.bottom - mBoltFrame.top); in draw()
418 final float pt = mFrame.top + (mFrame.height() - pw) / 2; in draw()
421 if (mPlusFrame.left != pl || mPlusFrame.top != pt in draw()
427 mPlusFrame.top + mPlusPoints[1] * mPlusFrame.height()); in draw()
431 mPlusFrame.top + mPlusPoints[i + 1] * mPlusFrame.height()); in draw()
435 mPlusFrame.top + mPlusPoints[1] * mPlusFrame.height()); in draw()
438 float boltPct = (mPlusFrame.bottom - levelTop) / (mPlusFrame.bottom - mPlusFrame.top); in draw()
475 mFrame.top = levelTop; in draw()