Lines Matching refs:matrix_stack_t
383 #pragma mark matrix_stack_t
386 void matrix_stack_t::init(int depth) { in init()
395 void matrix_stack_t::uninit() { in uninit()
400 void matrix_stack_t::loadIdentity() { in loadIdentity()
406 void matrix_stack_t::load(const GLfixed* rhs) in load()
413 void matrix_stack_t::load(const GLfloat* rhs) in load()
419 void matrix_stack_t::multiply(const matrixf_t& rhs) in multiply()
425 void matrix_stack_t::translate(GLfloat x, GLfloat y, GLfloat z) in translate()
431 void matrix_stack_t::scale(GLfloat x, GLfloat y, GLfloat z) in scale()
441 void matrix_stack_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) in rotate()
447 void matrix_stack_t::validate() in validate()
458 GLint matrix_stack_t::push() in push()
469 GLint matrix_stack_t::pop() in pop()
502 current->dirty = matrix_stack_t::DO_PICKER | in invalidate()
503 matrix_stack_t::DO_FLOAT_TO_FIXED; in invalidate()
912 matrix_stack_t* stack = 0; in glMatrixMode()
951 c->transforms.current->dirty &= ~matrix_stack_t::DO_FLOAT_TO_FIXED; in glLoadMatrixx()