Lines Matching refs:i32
1 target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v…
4 declare <2 x i64> @llvm.x86.sse2.psll.dq(<2 x i64>, i32) nounwind readnone
12 %4 = extractelement <4 x float> %3, i32 0
18 %2 = shufflevector <3 x float> %1, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
20 %4 = tail call <2 x i64> @llvm.x86.sse2.psll.dq(<2 x i64> %3, i32 32)
24 %8 = extractelement <4 x float> %7, i32 0
30 %2 = shufflevector <2 x float> %1, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
32 %4 = extractelement <4 x float> %3, i32 0
45 %4 = extractelement <4 x float> %3, i32 0
52 %2 = shufflevector <3 x float> %1, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
54 %4 = tail call <2 x i64> @llvm.x86.sse2.psll.dq(<2 x i64> %3, i32 32)
58 %8 = extractelement <4 x float> %7, i32 0
65 %2 = shufflevector <2 x float> %1, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
67 %4 = extractelement <4 x float> %3, i32 0
73 %1 = bitcast float %in to i32
74 %2 = and i32 %1, 2147483647
75 %3 = bitcast i32 %2 to float