Lines Matching refs:playerBufferQueue
83 SLBufferQueueItf playerBufferQueue; member in TestBufferQueue
203 res = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue); in PrepareValidBuffer()
207 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in PrepareValidBuffer()
217 res = (*playerBufferQueue)->Enqueue(playerBufferQueue, "test", 4); in EnqueueMaxBuffer()
220 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in EnqueueMaxBuffer()
229 res = (*playerBufferQueue)->Enqueue(playerBufferQueue, "test", 4); in EnqueueExtraBuffer()
232 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in EnqueueExtraBuffer()
253 res = (*playerBufferQueue)->Clear(playerBufferQueue); in ClearQueue()
256 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in ClearQueue()
264 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in CheckBufferCount()
272 res = (*playerBufferQueue)->Enqueue(playerBufferQueue, stereoBuffer1, in PlayBufferQueue()
283 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in PlayBufferQueue()
297 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in PlayBufferQueue()