Lines Matching refs:wRatio
626 float wRatio = 1.0; in getActionSafePosition() local
660 wRatio = (float)w/(float)fbWidth; in getActionSafePosition()
666 w = int(wRatio * asW); in getActionSafePosition()
694 float wRatio = 1.0; in getAspectRatioPosition() local
722 wRatio = (float)((float)inPos.w/actualWidth); in getAspectRatioPosition()
728 outPos.w = uint32_t(wRatio * width); in getAspectRatioPosition()
751 wRatio = (float)outPos.w/width; in getAspectRatioPosition()
757 outPos.w = uint32_t(wRatio * fbWidth); in getAspectRatioPosition()
781 wRatio = (float)outPos.w/fbWidth; in getAspectRatioPosition()
786 outPos.w = uint32_t(wRatio * (float)extW); in getAspectRatioPosition()
863 float wRatio = ((float)extW)/fbWidth; in calcExtDisplayPosition() local
867 displayFrame.left = int(wRatio*(float)displayFrame.left); in calcExtDisplayPosition()
869 displayFrame.right = int(wRatio*(float)displayFrame.right); in calcExtDisplayPosition()