Lines Matching refs:rad
136 void pointx_validate(void *con, const GGLcoord* v, GGLcoord rad) in pointx_validate() argument
149 c->procs.pointx(con, v, rad); in pointx_validate()
152 void pointx(void *con, const GGLcoord* v, GGLcoord rad) in pointx() argument
155 GGLcoord halfSize = TRI_ROUND(rad) >> 1; in pointx()
207 GGLcoord rad = ((size + 1)>>1); in aa_nice_pointx() local
208 GGLint l = (v[0] - rad) >> TRI_FRACTION_BITS; in aa_nice_pointx()
209 GGLint t = (v[1] - rad) >> TRI_FRACTION_BITS; in aa_nice_pointx()
210 GGLint r = (v[0] + rad + (TRI_ONE-1)) >> TRI_FRACTION_BITS; in aa_nice_pointx()
211 GGLint b = (v[1] + rad + (TRI_ONE-1)) >> TRI_FRACTION_BITS; in aa_nice_pointx()
236 GGLcoord rr = rad*rad; in aa_nice_pointx()
237 GGLcoord rmin = (rad - sqr2Over2)*(rad - sqr2Over2); in aa_nice_pointx()
238 GGLcoord rmax = (rad + sqr2Over2)*(rad + sqr2Over2); in aa_nice_pointx()
272 GGLcoord rad = ((size + 1)>>1); in aa_pointx() local
273 GGLint l = (v[0] - rad) >> TRI_FRACTION_BITS; in aa_pointx()
274 GGLint t = (v[1] - rad) >> TRI_FRACTION_BITS; in aa_pointx()
275 GGLint r = (v[0] + rad + (TRI_ONE-1)) >> TRI_FRACTION_BITS; in aa_pointx()
276 GGLint b = (v[1] + rad + (TRI_ONE-1)) >> TRI_FRACTION_BITS; in aa_pointx()
300 rad <<= 4; in aa_pointx()
302 GGLcoord rmin = rad - sqr2Over2; in aa_pointx()
303 GGLcoord rmax = rad + sqr2Over2; in aa_pointx()