Lines Matching refs:yc
159 GGLcoord yc = v[1]; in pointx() local
162 yc = TRI_FLOOR(yc) + TRI_HALF; in pointx()
165 yc = TRI_ROUND(yc); in pointx()
168 GGLint t = (yc - halfSize) >> TRI_FRACTION_BITS; in pointx()
170 GGLint b = (yc + halfSize) >> TRI_FRACTION_BITS; in pointx()
232 int yc = b - t; in aa_nice_pointx() local
233 if (xc>0 && yc>0) { in aa_nice_pointx()
253 } while (--yc); in aa_nice_pointx()
297 int yc = b - t; in aa_pointx() local
298 if (xc>0 && yc>0) { in aa_pointx()
326 } while (--yc); in aa_pointx()
434 int yc = b - t; in recti() local
435 if (xc>0 && yc>0) { in recti()
439 c->rect(c, yc); in recti()