/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ #ifndef MESH_H #define MESH_H #include // Meshes act as holders for geometry data etc. This is accessed by the MeshNodes to render them. // This allows a mesh to appear multiple times in a SceneGraph without duplication. class Mesh { public: Mesh(const float* vertices, const float* normals, const float* texCoords, const int numVertices); virtual ~Mesh() {}; const float* mVertices; const float* mNormals; const float* mTexCoords; const int mNumVertices; }; #endif