/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ #ifndef FULLPIPELINERENDERER_H #define FULLPIPELINERENDERER_H #include #include #include #include #include class FullPipelineRenderer: public Renderer { public: FullPipelineRenderer(ANativeWindow* window, bool offscreen); virtual ~FullPipelineRenderer() {}; bool setUp(int workload); bool tearDown(); void drawWorkload(); private: Program* mProgram; ProgramNode* mSceneGraph; Matrix* mModelMatrix; Matrix* mViewMatrix; Matrix* mProjectionMatrix; Mesh* mMesh; GLuint mTextureId; }; #endif