/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ #ifndef PIXELOUTPUTRENDERER_H #define PIXELOUTPUTRENDERER_H #include class PixelOutputRenderer: public Renderer { public: PixelOutputRenderer(ANativeWindow* window, bool offscreen); virtual ~PixelOutputRenderer() {}; bool setUp(int workload); bool tearDown(); void drawWorkload(); private: GLuint mTextureId; GLuint mTextureUniformHandle; GLuint mPositionHandle; GLuint mTexCoordHandle; int mWorkload; }; #endif