/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ #ifndef SHADERPERFRENDERER_H #define SHADERPERFRENDERER_H #include class ShaderPerfRenderer: public Renderer { public: ShaderPerfRenderer(ANativeWindow* window, bool offscreen); virtual ~ShaderPerfRenderer() {}; bool setUp(int workload); void drawWorkload(); private: GLuint mTextureId; GLuint mTextureUniformHandle; GLuint mPositionHandle; GLuint mTexCoordHandle; GLuint mSeedUniformHandle; }; #endif