/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef MAT_H_ #define MAT_H_ #include "vec.h" #include #include #ifdef __cplusplus extern "C" { #endif struct Mat33 { float elem[3][3]; }; struct Size3 { uint32_t elem[3]; }; struct Mat44 { float elem[4][4]; }; struct Size4 { uint32_t elem[4]; }; void initZeroMatrix(struct Mat33 *A); void initDiagonalMatrix(struct Mat33 *A, float x); void initMatrixColumns( struct Mat33 *A, const struct Vec3 *v1, const struct Vec3 *v2, const struct Vec3 *v3); void mat33Apply(struct Vec3 *out, const struct Mat33 *A, const struct Vec3 *v); void mat33Multiply(struct Mat33 *out, const struct Mat33 *A, const struct Mat33 *B); void mat33ScalarMul(struct Mat33 *A, float c); void mat33Add(struct Mat33 *out, const struct Mat33 *A); void mat33Sub(struct Mat33 *out, const struct Mat33 *A); int mat33IsPositiveSemidefinite(const struct Mat33 *A, float tolerance); // out = A^(-1) void mat33Invert(struct Mat33 *out, const struct Mat33 *A); // out = A^T B void mat33MultiplyTransposed( struct Mat33 *out, const struct Mat33 *A, const struct Mat33 *B); // out = A B^T void mat33MultiplyTransposed2( struct Mat33 *out, const struct Mat33 *A, const struct Mat33 *B); // out = A^T void mat33Transpose(struct Mat33 *out, const struct Mat33 *A); void mat33DecomposeLup(struct Mat33 *LU, struct Size3 *pivot); void mat33SwapRows(struct Mat33 *A, const uint32_t i, const uint32_t j); void mat33Solve(const struct Mat33 *A, struct Vec3 *x, const struct Vec3 *b, const struct Size3 *pivot); void mat33GetEigenbasis(struct Mat33 *S, struct Vec3 *eigenvals, struct Mat33 *eigenvecs); uint32_t mat33Maxind(const struct Mat33 *A, uint32_t k); void mat33Rotate(struct Mat33 *A, float c, float s, uint32_t k, uint32_t l, uint32_t i, uint32_t j); void mat44Apply(struct Vec4 *out, const struct Mat44 *A, const struct Vec4 *v); void mat44DecomposeLup(struct Mat44 *LU, struct Size4 *pivot); void mat44SwapRows(struct Mat44 *A, const uint32_t i, const uint32_t j); void mat44Solve(const struct Mat44 *A, struct Vec4 *x, const struct Vec4 *b, const struct Size4 *pivot); #ifdef __cplusplus } #endif #endif // MAT_H_