/*------------------------------------------------------------------------- * drawElements C++ Base Library * ----------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Thread base class. *//*--------------------------------------------------------------------*/ #include "deThread.hpp" #include "deMemory.h" #include #include #include namespace de { /*--------------------------------------------------------------------*//*! * \brief Thread constructor. *//*--------------------------------------------------------------------*/ Thread::Thread (void) : m_thread(0) { deMemset(&m_attribs, 0, sizeof(m_attribs)); } /*--------------------------------------------------------------------*//*! * \brief Destroy thread. * * If the thread is currently running, OS is instructed to destroy it * but the actual behavior is unspecified. *//*--------------------------------------------------------------------*/ Thread::~Thread (void) { if (m_thread) deThread_destroy(m_thread); } /*--------------------------------------------------------------------*//*! * \brief Set thread priority. * \param priority deThreadPriority as described in deThread.h. Currently * supported values are: DE_THREADPRIORITY_LOWEST, * DE_THREADPRIORITY_LOW, DE_THREADPRIORITY_NORMAL, * DE_THREADPRIORITY_HIGH, DE_THREADPRIORITY_HIGHEST. * * Sets priority for the thread start(). setPriority() has no effect * if the thread is already running. *//*--------------------------------------------------------------------*/ void Thread::setPriority (deThreadPriority priority) { m_attribs.priority = priority; } static void threadFunc (void* arg) { static_cast(arg)->run(); } /*--------------------------------------------------------------------*//*! * \brief Start thread. * * Starts thread that will execute the virtual run() method. * * The function will fail if the thread is currently running or has finished * but no join() has been called. *//*--------------------------------------------------------------------*/ void Thread::start (void) { DE_ASSERT(!m_thread); m_thread = deThread_create(threadFunc, this, &m_attribs); if (!m_thread) throw std::bad_alloc(); } /*--------------------------------------------------------------------*//*! * \brief Wait for thread to finish and clean up current thread. * * This function will block until currently running thread has finished. * Once the thread has finished, current thread state will be cleaned * and thread can be re-launched using start(). * * join() can only be called after a successful call to start(). *//*--------------------------------------------------------------------*/ void Thread::join (void) { DE_ASSERT(m_thread); if (!deThread_join(m_thread)) throw std::runtime_error("Thread::join() failed"); deThread_destroy(m_thread); m_thread = 0; } } // de