/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Mipmapping tests. *//*--------------------------------------------------------------------*/ #include "es3fTextureMipmapTests.hpp" #include "glsTextureTestUtil.hpp" #include "gluTexture.hpp" #include "gluTextureUtil.hpp" #include "gluPixelTransfer.hpp" #include "tcuTextureUtil.hpp" #include "tcuMatrix.hpp" #include "tcuMatrixUtil.hpp" #include "tcuTexLookupVerifier.hpp" #include "tcuVectorUtil.hpp" #include "deStringUtil.hpp" #include "deRandom.hpp" #include "deString.h" #include "glwFunctions.hpp" #include "glwEnums.hpp" using std::vector; using std::string; using namespace deqp::gls; namespace deqp { namespace gles3 { namespace Functional { using std::string; using std::vector; using tcu::TestLog; using tcu::Vec2; using tcu::Vec3; using tcu::Vec4; using tcu::IVec4; using namespace gls::TextureTestUtil; static float getMinLodForCell (int cellNdx) { static const float s_values[] = { 1.0f, 3.5f, 2.0f, -2.0f, 0.0f, 3.0f, 10.0f, 4.8f, 5.8f, 5.7f, -1.9f, 4.0f, 6.5f, 7.1f, -1e10, 1000.f }; return s_values[cellNdx % DE_LENGTH_OF_ARRAY(s_values)]; } static float getMaxLodForCell (int cellNdx) { static const float s_values[] = { 0.0f, 0.2f, 0.7f, 0.4f, 1.3f, 0.0f, 0.5f, 1.2f, -2.0f, 1.0f, 0.1f, 0.3f, 2.7f, 1.2f, 10.0f, -1000.f, 1e10f }; return s_values[cellNdx % DE_LENGTH_OF_ARRAY(s_values)]; } enum CoordType { COORDTYPE_BASIC, //!< texCoord = translateScale(position). COORDTYPE_BASIC_BIAS, //!< Like basic, but with bias values. COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). COORDTYPE_PROJECTED, //!< Projected coordinates, w != 1 COORDTYPE_LAST }; // Texture2DMipmapCase class Texture2DMipmapCase : public tcu::TestCase { public: Texture2DMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* desc, CoordType coordType, deUint32 minFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, deUint32 dataType, int width, int height); ~Texture2DMipmapCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: Texture2DMipmapCase (const Texture2DMipmapCase& other); Texture2DMipmapCase& operator= (const Texture2DMipmapCase& other); glu::RenderContext& m_renderCtx; const glu::ContextInfo& m_renderCtxInfo; CoordType m_coordType; deUint32 m_minFilter; deUint32 m_wrapS; deUint32 m_wrapT; deUint32 m_format; deUint32 m_dataType; int m_width; int m_height; glu::Texture2D* m_texture; TextureRenderer m_renderer; }; Texture2DMipmapCase::Texture2DMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* desc, CoordType coordType, deUint32 minFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, deUint32 dataType, int width, int height) : TestCase (testCtx, name, desc) , m_renderCtx (renderCtx) , m_renderCtxInfo (renderCtxInfo) , m_coordType (coordType) , m_minFilter (minFilter) , m_wrapS (wrapS) , m_wrapT (wrapT) , m_format (format) , m_dataType (dataType) , m_width (width) , m_height (height) , m_texture (DE_NULL) , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) { } Texture2DMipmapCase::~Texture2DMipmapCase (void) { deinit(); } void Texture2DMipmapCase::init (void) { if (m_coordType == COORDTYPE_PROJECTED && m_renderCtx.getRenderTarget().getNumSamples() > 0) throw tcu::NotSupportedError("Projected lookup validation not supported in multisample config"); m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; // Fill texture with colored grid. for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { deUint32 step = 0xff / (numLevels-1); deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); deUint32 dec = 0xff - inc; deUint32 rgb = (inc << 16) | (dec << 8) | 0xff; deUint32 color = 0xff000000 | rgb; m_texture->getRefTexture().allocLevel(levelNdx); tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color))); } } void Texture2DMipmapCase::deinit (void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } static void getBasicTexCoord2D (std::vector& dst, int cellNdx) { static const struct { Vec2 bottomLeft; Vec2 topRight; } s_basicCoords[] = { { Vec2(-0.1f, 0.1f), Vec2( 0.8f, 1.0f) }, { Vec2(-0.3f, -0.6f), Vec2( 0.7f, 0.4f) }, { Vec2(-0.3f, 0.6f), Vec2( 0.7f, -0.9f) }, { Vec2(-0.8f, 0.6f), Vec2( 0.7f, -0.9f) }, { Vec2(-0.5f, -0.5f), Vec2( 1.5f, 1.5f) }, { Vec2( 1.0f, -1.0f), Vec2(-1.3f, 1.0f) }, { Vec2( 1.2f, -1.0f), Vec2(-1.3f, 1.6f) }, { Vec2( 2.2f, -1.1f), Vec2(-1.3f, 0.8f) }, { Vec2(-1.5f, 1.6f), Vec2( 1.7f, -1.4f) }, { Vec2( 2.0f, 1.6f), Vec2( 2.3f, -1.4f) }, { Vec2( 1.3f, -2.6f), Vec2(-2.7f, 2.9f) }, { Vec2(-0.8f, -6.6f), Vec2( 6.0f, -0.9f) }, { Vec2( -8.0f, 9.0f), Vec2( 8.3f, -7.0f) }, { Vec2(-16.0f, 10.0f), Vec2( 18.3f, 24.0f) }, { Vec2( 30.2f, 55.0f), Vec2(-24.3f, -1.6f) }, { Vec2(-33.2f, 64.1f), Vec2( 32.1f, -64.1f) }, }; DE_ASSERT(de::inBounds(cellNdx, 0, DE_LENGTH_OF_ARRAY(s_basicCoords))); const Vec2& bottomLeft = s_basicCoords[cellNdx].bottomLeft; const Vec2& topRight = s_basicCoords[cellNdx].topRight; computeQuadTexCoord2D(dst, bottomLeft, topRight); } static void getAffineTexCoord2D (std::vector& dst, int cellNdx) { // Use basic coords as base. getBasicTexCoord2D(dst, cellNdx); // Rotate based on cell index. float angle = 2.0f*DE_PI * ((float)cellNdx / 16.0f); tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); // Second and third row are sheared. float shearX = de::inRange(cellNdx, 4, 11) ? (float)(15-cellNdx) / 16.0f : 0.0f; tcu::Mat2 shearMatrix = tcu::shearMatrix(tcu::Vec2(shearX, 0.0f)); tcu::Mat2 transform = rotMatrix * shearMatrix; Vec2 p0 = transform * Vec2(dst[0], dst[1]); Vec2 p1 = transform * Vec2(dst[2], dst[3]); Vec2 p2 = transform * Vec2(dst[4], dst[5]); Vec2 p3 = transform * Vec2(dst[6], dst[7]); dst[0] = p0.x(); dst[1] = p0.y(); dst[2] = p1.x(); dst[3] = p1.y(); dst[4] = p2.x(); dst[5] = p2.y(); dst[6] = p3.x(); dst[7] = p3.y(); } Texture2DMipmapCase::IterateResult Texture2DMipmapCase::iterate (void) { const glw::Functions& gl = m_renderCtx.getFunctions(); const tcu::Texture2D& refTexture = m_texture->getRefTexture(); const deUint32 magFilter = GL_NEAREST; const int texWidth = refTexture.getWidth(); const int texHeight = refTexture.getHeight(); const int defViewportWidth = texWidth*4; const int defViewportHeight = texHeight*4; const RandomViewport viewport (m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName())); ReferenceParams sampleParams (TEXTURETYPE_2D); vector texCoord; const bool isProjected = m_coordType == COORDTYPE_PROJECTED; const bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS; tcu::Surface renderedFrame (viewport.width, viewport.height); // Viewport is divided into 4x4 grid. int gridWidth = 4; int gridHeight = 4; int cellWidth = viewport.width / gridWidth; int cellHeight = viewport.height / gridHeight; // Bail out if rendertarget is too small. if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2) throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__); // Sampling parameters. sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter); sampleParams.samplerType = gls::TextureTestUtil::getSamplerType(m_texture->getRefTexture().getFormat()); sampleParams.flags = (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0); sampleParams.lodMode = LODMODE_EXACT; // Use ideal lod. // Upload texture data. m_texture->upload(); // Bind gradient texture and setup sampler parameters. gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); // Bias values. static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f }; // Projection values. static const Vec4 s_projections[] = { Vec4(1.2f, 1.0f, 0.7f, 1.0f), Vec4(1.3f, 0.8f, 0.6f, 2.0f), Vec4(0.8f, 1.0f, 1.7f, 0.6f), Vec4(1.2f, 1.0f, 1.7f, 1.5f) }; // Render cells. for (int gridY = 0; gridY < gridHeight; gridY++) { for (int gridX = 0; gridX < gridWidth; gridX++) { const int curX = cellWidth*gridX; const int curY = cellHeight*gridY; const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; const int cellNdx = gridY*gridWidth + gridX; // Compute texcoord. switch (m_coordType) { case COORDTYPE_BASIC_BIAS: // Fall-through. case COORDTYPE_PROJECTED: case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; default: DE_ASSERT(DE_FALSE); } if (isProjected) sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; if (useLodBias) sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; // Render with GL. gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH); m_renderer.renderQuad(0, &texCoord[0], sampleParams); } } // Read result. glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); // Compare and log. { const tcu::PixelFormat& pixelFormat = m_renderCtx.getRenderTarget().getPixelFormat(); const bool isTrilinear = m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR; tcu::Surface referenceFrame (viewport.width, viewport.height); tcu::Surface errorMask (viewport.width, viewport.height); tcu::LookupPrecision lookupPrec; tcu::LodPrecision lodPrec; int numFailedPixels = 0; lookupPrec.coordBits = tcu::IVec3(20, 20, 0); lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0))); lookupPrec.colorMask = getCompareMask(pixelFormat); lodPrec.derivateBits = 10; lodPrec.lodBits = isProjected ? 6 : 8; for (int gridY = 0; gridY < gridHeight; gridY++) { for (int gridX = 0; gridX < gridWidth; gridX++) { const int curX = cellWidth*gridX; const int curY = cellHeight*gridY; const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; const int cellNdx = gridY*gridWidth + gridX; // Compute texcoord. switch (m_coordType) { case COORDTYPE_BASIC_BIAS: // Fall-through. case COORDTYPE_PROJECTED: case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; default: DE_ASSERT(DE_FALSE); } if (isProjected) sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; if (useLodBias) sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; // Render ideal result sampleTexture(SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH), refTexture, &texCoord[0], sampleParams); // Compare this cell numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), m_texture->getRefTexture(), &texCoord[0], sampleParams, lookupPrec, lodPrec, m_testCtx.getWatchDog()); } } if (numFailedPixels > 0) m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") << TestLog::Image("Rendered", "Rendered image", renderedFrame); if (numFailedPixels > 0) { m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) << TestLog::Image("ErrorMask", "Error mask", errorMask); } m_testCtx.getLog() << TestLog::EndImageSet; { const bool isOk = numFailedPixels == 0; m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Image verification failed"); } } return STOP; } // TextureCubeMipmapCase class TextureCubeMipmapCase : public tcu::TestCase { public: TextureCubeMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* desc, CoordType coordType, deUint32 minFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, deUint32 dataType, int size); ~TextureCubeMipmapCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: TextureCubeMipmapCase (const TextureCubeMipmapCase& other); TextureCubeMipmapCase& operator= (const TextureCubeMipmapCase& other); glu::RenderContext& m_renderCtx; const glu::ContextInfo& m_renderCtxInfo; CoordType m_coordType; deUint32 m_minFilter; deUint32 m_wrapS; deUint32 m_wrapT; deUint32 m_format; deUint32 m_dataType; int m_size; glu::TextureCube* m_texture; TextureRenderer m_renderer; }; TextureCubeMipmapCase::TextureCubeMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* desc, CoordType coordType, deUint32 minFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, deUint32 dataType, int size) : TestCase (testCtx, name, desc) , m_renderCtx (renderCtx) , m_renderCtxInfo (renderCtxInfo) , m_coordType (coordType) , m_minFilter (minFilter) , m_wrapS (wrapS) , m_wrapT (wrapT) , m_format (format) , m_dataType (dataType) , m_size (size) , m_texture (DE_NULL) , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) { } TextureCubeMipmapCase::~TextureCubeMipmapCase (void) { deinit(); } void TextureCubeMipmapCase::init (void) { if (m_coordType == COORDTYPE_PROJECTED && m_renderCtx.getRenderTarget().getNumSamples() > 0) throw tcu::NotSupportedError("Projected lookup validation not supported in multisample config"); m_texture = new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_size); int numLevels = deLog2Floor32(m_size)+1; // Fill texture with colored grid. for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) { for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { deUint32 step = 0xff / (numLevels-1); deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); deUint32 dec = 0xff - inc; deUint32 rgb = 0; switch (faceNdx) { case 0: rgb = (inc << 16) | (dec << 8) | 255; break; case 1: rgb = (255 << 16) | (inc << 8) | dec; break; case 2: rgb = (dec << 16) | (255 << 8) | inc; break; case 3: rgb = (dec << 16) | (inc << 8) | 255; break; case 4: rgb = (255 << 16) | (dec << 8) | inc; break; case 5: rgb = (inc << 16) | (255 << 8) | dec; break; } deUint32 color = 0xff000000 | rgb; m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::RGBA(color))); } } } void TextureCubeMipmapCase::deinit (void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } static void randomPartition (vector& dst, de::Random& rnd, int x, int y, int width, int height) { const int minWidth = 8; const int minHeight = 8; bool partition = rnd.getFloat() > 0.4f; bool partitionX = partition && width > minWidth && rnd.getBool(); bool partitionY = partition && height > minHeight && !partitionX; if (partitionX) { int split = width/2 + rnd.getInt(-width/4, +width/4); randomPartition(dst, rnd, x, y, split, height); randomPartition(dst, rnd, x+split, y, width-split, height); } else if (partitionY) { int split = height/2 + rnd.getInt(-height/4, +height/4); randomPartition(dst, rnd, x, y, width, split); randomPartition(dst, rnd, x, y+split, width, height-split); } else dst.push_back(IVec4(x, y, width, height)); } static void computeGridLayout (vector& dst, int width, int height) { de::Random rnd(7); randomPartition(dst, rnd, 0, 0, width, height); } TextureCubeMipmapCase::IterateResult TextureCubeMipmapCase::iterate (void) { const deUint32 magFilter = GL_NEAREST; const int texWidth = m_texture->getRefTexture().getSize(); const int texHeight = m_texture->getRefTexture().getSize(); const int defViewportWidth = texWidth*2; const int defViewportHeight = texHeight*2; const glw::Functions& gl = m_renderCtx.getFunctions(); const RandomViewport viewport (m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName())); const bool isProjected = m_coordType == COORDTYPE_PROJECTED; const bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS; vector texCoord; tcu::Surface renderedFrame (viewport.width, viewport.height); // Bail out if rendertarget is too small. if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2) throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__); // Upload texture data. m_texture->upload(); // Bind gradient texture and setup sampler parameters. gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); // Compute grid. vector gridLayout; computeGridLayout(gridLayout, viewport.width, viewport.height); // Bias values. static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f }; // Projection values \note Less agressive than in 2D case due to smaller quads. static const Vec4 s_projections[] = { Vec4(1.2f, 1.0f, 0.7f, 1.0f), Vec4(1.3f, 0.8f, 0.6f, 1.1f), Vec4(0.8f, 1.0f, 1.2f, 0.8f), Vec4(1.2f, 1.0f, 1.3f, 0.9f) }; // Render with GL for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++) { const int curX = gridLayout[cellNdx].x(); const int curY = gridLayout[cellNdx].y(); const int curW = gridLayout[cellNdx].z(); const int curH = gridLayout[cellNdx].w(); const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); RenderParams params (TEXTURETYPE_CUBE); DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported. computeQuadTexCoordCube(texCoord, cubeFace); if (isProjected) { params.flags |= ReferenceParams::PROJECTED; params.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; } if (useLodBias) { params.flags |= ReferenceParams::USE_BIAS; params.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; } // Render with GL. gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH); m_renderer.renderQuad(0, &texCoord[0], params); } GLU_EXPECT_NO_ERROR(gl.getError(), "Draw"); // Read result. glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels"); // Render reference and compare { tcu::Surface referenceFrame (viewport.width, viewport.height); tcu::Surface errorMask (viewport.width, viewport.height); int numFailedPixels = 0; ReferenceParams params (TEXTURETYPE_CUBE); tcu::LookupPrecision lookupPrec; tcu::LodPrecision lodPrec; // Params for rendering reference params.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter); params.sampler.seamlessCubeMap = true; params.lodMode = LODMODE_EXACT; // Comparison parameters lookupPrec.colorMask = getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat()); lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0))); lookupPrec.coordBits = isProjected ? tcu::IVec3(8) : tcu::IVec3(10); lookupPrec.uvwBits = tcu::IVec3(5,5,0); lodPrec.derivateBits = 10; lodPrec.lodBits = isProjected ? 3 : 6; for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++) { const int curX = gridLayout[cellNdx].x(); const int curY = gridLayout[cellNdx].y(); const int curW = gridLayout[cellNdx].z(); const int curH = gridLayout[cellNdx].w(); const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported. computeQuadTexCoordCube(texCoord, cubeFace); if (isProjected) { params.flags |= ReferenceParams::PROJECTED; params.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; } if (useLodBias) { params.flags |= ReferenceParams::USE_BIAS; params.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; } // Render ideal reference. { SurfaceAccess idealDst(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH); sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params); } // Compare this cell numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), m_texture->getRefTexture(), &texCoord[0], params, lookupPrec, lodPrec, m_testCtx.getWatchDog()); } if (numFailedPixels > 0) m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") << TestLog::Image("Rendered", "Rendered image", renderedFrame); if (numFailedPixels > 0) { m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) << TestLog::Image("ErrorMask", "Error mask", errorMask); } m_testCtx.getLog() << TestLog::EndImageSet; { const bool isOk = numFailedPixels == 0; m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Image verification failed"); } } return STOP; } // Texture2DGenMipmapCase class Texture2DGenMipmapCase : public tcu::TestCase { public: Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height); ~Texture2DGenMipmapCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: Texture2DGenMipmapCase (const Texture2DGenMipmapCase& other); Texture2DGenMipmapCase& operator= (const Texture2DGenMipmapCase& other); glu::RenderContext& m_renderCtx; deUint32 m_format; deUint32 m_dataType; deUint32 m_hint; int m_width; int m_height; glu::Texture2D* m_texture; TextureRenderer m_renderer; }; Texture2DGenMipmapCase::Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height) : TestCase (testCtx, name, desc) , m_renderCtx (renderCtx) , m_format (format) , m_dataType (dataType) , m_hint (hint) , m_width (width) , m_height (height) , m_texture (DE_NULL) , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) { } Texture2DGenMipmapCase::~Texture2DGenMipmapCase (void) { deinit(); } void Texture2DGenMipmapCase::init (void) { DE_ASSERT(!m_texture); m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); } void Texture2DGenMipmapCase::deinit (void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } Texture2DGenMipmapCase::IterateResult Texture2DGenMipmapCase::iterate (void) { const glw::Functions& gl = m_renderCtx.getFunctions(); const deUint32 minFilter = GL_NEAREST_MIPMAP_NEAREST; const deUint32 magFilter = GL_NEAREST; const deUint32 wrapS = GL_CLAMP_TO_EDGE; const deUint32 wrapT = GL_CLAMP_TO_EDGE; const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; tcu::Texture2D resultTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), m_texture->getRefTexture().getWidth(), m_texture->getRefTexture().getHeight()); vector texCoord; // Initialize texture level 0 with colored grid. m_texture->getRefTexture().allocLevel(0); tcu::fillWithGrid(m_texture->getRefTexture().getLevel(0), 8, tcu::Vec4(1.0f, 0.5f, 0.0f, 0.5f), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); // Upload data and setup params. m_texture->upload(); gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); // Generate mipmap. gl.hint(GL_GENERATE_MIPMAP_HINT, m_hint); gl.generateMipmap(GL_TEXTURE_2D); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap()"); // Use (0, 0) -> (1, 1) texture coordinates. computeQuadTexCoord2D(texCoord, Vec2(0.0f, 0.0f), Vec2(1.0f, 1.0f)); // Fetch resulting texture by rendering. for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { const int levelWidth = de::max(1, m_width >> levelNdx); const int levelHeight = de::max(1, m_height >> levelNdx); const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHash(getName()) + levelNdx); gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); resultTexture.allocLevel(levelNdx); glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevel(levelNdx)); } // Compare results { const IVec4 framebufferBits = max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0)); const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_dataType)); const tcu::BVec4 formatMask = greaterThan(formatBits, IVec4(0)); const IVec4 cmpBits = select(min(framebufferBits, formatBits), framebufferBits, formatMask); GenMipmapPrecision comparePrec; comparePrec.colorMask = getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat()); comparePrec.colorThreshold = tcu::computeFixedPointThreshold(cmpBits); comparePrec.filterBits = tcu::IVec3(4, 4, 0); const qpTestResult compareResult = compareGenMipmapResult(m_testCtx.getLog(), resultTexture, m_texture->getRefTexture(), comparePrec); m_testCtx.setTestResult(compareResult, compareResult == QP_TEST_RESULT_PASS ? "Pass" : compareResult == QP_TEST_RESULT_QUALITY_WARNING ? "Low-quality method used" : compareResult == QP_TEST_RESULT_FAIL ? "Image comparison failed" : ""); } return STOP; } // TextureCubeGenMipmapCase class TextureCubeGenMipmapCase : public tcu::TestCase { public: TextureCubeGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int size); ~TextureCubeGenMipmapCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: TextureCubeGenMipmapCase (const TextureCubeGenMipmapCase& other); TextureCubeGenMipmapCase& operator= (const TextureCubeGenMipmapCase& other); glu::RenderContext& m_renderCtx; deUint32 m_format; deUint32 m_dataType; deUint32 m_hint; int m_size; glu::TextureCube* m_texture; TextureRenderer m_renderer; }; TextureCubeGenMipmapCase::TextureCubeGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int size) : TestCase (testCtx, name, desc) , m_renderCtx (renderCtx) , m_format (format) , m_dataType (dataType) , m_hint (hint) , m_size (size) , m_texture (DE_NULL) , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) { } TextureCubeGenMipmapCase::~TextureCubeGenMipmapCase (void) { deinit(); } void TextureCubeGenMipmapCase::init (void) { if (m_renderCtx.getRenderTarget().getWidth() < 3*m_size || m_renderCtx.getRenderTarget().getHeight() < 2*m_size) throw tcu::NotSupportedError("Render target size must be at least (" + de::toString(3*m_size) + ", " + de::toString(2*m_size) + ")"); DE_ASSERT(!m_texture); m_texture = new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_size); } void TextureCubeGenMipmapCase::deinit (void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } TextureCubeGenMipmapCase::IterateResult TextureCubeGenMipmapCase::iterate (void) { const glw::Functions& gl = m_renderCtx.getFunctions(); const deUint32 minFilter = GL_NEAREST_MIPMAP_NEAREST; const deUint32 magFilter = GL_NEAREST; const deUint32 wrapS = GL_CLAMP_TO_EDGE; const deUint32 wrapT = GL_CLAMP_TO_EDGE; tcu::TextureCube resultTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), m_size); const int numLevels = deLog2Floor32(m_size)+1; vector texCoord; // Initialize texture level 0 with colored grid. for (int face = 0; face < tcu::CUBEFACE_LAST; face++) { Vec4 ca, cb; // Grid colors. switch (face) { case 0: ca = Vec4(1.0f, 0.3f, 0.0f, 0.7f); cb = Vec4(0.0f, 0.0f, 1.0f, 1.0f); break; case 1: ca = Vec4(0.0f, 1.0f, 0.5f, 0.5f); cb = Vec4(1.0f, 0.0f, 0.0f, 1.0f); break; case 2: ca = Vec4(0.7f, 0.0f, 1.0f, 0.3f); cb = Vec4(0.0f, 1.0f, 0.0f, 1.0f); break; case 3: ca = Vec4(0.0f, 0.3f, 1.0f, 1.0f); cb = Vec4(1.0f, 0.0f, 0.0f, 0.7f); break; case 4: ca = Vec4(1.0f, 0.0f, 0.5f, 1.0f); cb = Vec4(0.0f, 1.0f, 0.0f, 0.5f); break; case 5: ca = Vec4(0.7f, 1.0f, 0.0f, 1.0f); cb = Vec4(0.0f, 0.0f, 1.0f, 0.3f); break; } m_texture->getRefTexture().allocLevel((tcu::CubeFace)face, 0); fillWithGrid(m_texture->getRefTexture().getLevelFace(0, (tcu::CubeFace)face), 8, ca, cb); } // Upload data and setup params. m_texture->upload(); gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minFilter); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); // Generate mipmap. gl.hint(GL_GENERATE_MIPMAP_HINT, m_hint); gl.generateMipmap(GL_TEXTURE_CUBE_MAP); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap()"); // Render all levels. for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { const int levelWidth = de::max(1, m_size >> levelNdx); const int levelHeight = de::max(1, m_size >> levelNdx); for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) { const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStringHash(getName()) ^ deInt32Hash(levelNdx + faceNdx)); const tcu::CubeFace face = tcu::CubeFace(faceNdx); computeQuadTexCoordCube(texCoord, face); gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight); m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); resultTexture.allocLevel(face, levelNdx); glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevelFace(levelNdx, face)); } } // Compare results { const IVec4 framebufferBits = max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0)); const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_dataType)); const tcu::BVec4 formatMask = greaterThan(formatBits, IVec4(0)); const IVec4 cmpBits = select(min(framebufferBits, formatBits), framebufferBits, formatMask); GenMipmapPrecision comparePrec; comparePrec.colorMask = getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat()); comparePrec.colorThreshold = tcu::computeFixedPointThreshold(cmpBits); comparePrec.filterBits = tcu::IVec3(4, 4, 0); const qpTestResult compareResult = compareGenMipmapResult(m_testCtx.getLog(), resultTexture, m_texture->getRefTexture(), comparePrec); m_testCtx.setTestResult(compareResult, compareResult == QP_TEST_RESULT_PASS ? "Pass" : compareResult == QP_TEST_RESULT_QUALITY_WARNING ? "Low-quality method used" : compareResult == QP_TEST_RESULT_FAIL ? "Image comparison failed" : ""); } return STOP; } // Texture3DMipmapCase class Texture3DMipmapCase : public TestCase { public: Texture3DMipmapCase (Context& context, const char* name, const char* desc, CoordType coordType, deUint32 minFilter, deUint32 wrapS, deUint32 wrapT, deUint32 wrapR, deUint32 format, int width, int height, int depth); ~Texture3DMipmapCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: Texture3DMipmapCase (const Texture3DMipmapCase& other); Texture3DMipmapCase& operator= (const Texture3DMipmapCase& other); CoordType m_coordType; deUint32 m_minFilter; deUint32 m_wrapS; deUint32 m_wrapT; deUint32 m_wrapR; deUint32 m_internalFormat; int m_width; int m_height; int m_depth; glu::Texture3D* m_texture; TextureTestUtil::TextureRenderer m_renderer; }; Texture3DMipmapCase::Texture3DMipmapCase (Context& context, const char* name, const char* desc, CoordType coordType, deUint32 minFilter, deUint32 wrapS, deUint32 wrapT, deUint32 wrapR, deUint32 format, int width, int height, int depth) : TestCase (context, name, desc) , m_coordType (coordType) , m_minFilter (minFilter) , m_wrapS (wrapS) , m_wrapT (wrapT) , m_wrapR (wrapR) , m_internalFormat (format) , m_width (width) , m_height (height) , m_depth (depth) , m_texture (DE_NULL) , m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) { } Texture3DMipmapCase::~Texture3DMipmapCase (void) { Texture3DMipmapCase::deinit(); } void Texture3DMipmapCase::init (void) { const tcu::TextureFormat& texFmt = glu::mapGLInternalFormat(m_internalFormat); tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); const tcu::Vec4& cScale = fmtInfo.lookupScale; const tcu::Vec4& cBias = fmtInfo.lookupBias; int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth))+1; if (m_coordType == COORDTYPE_PROJECTED && m_context.getRenderTarget().getNumSamples() > 0) throw tcu::NotSupportedError("Projected lookup validation not supported in multisample config"); m_texture = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth); // Fill texture with colored grid. for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { deUint32 step = 0xff / (numLevels-1); deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); deUint32 dec = 0xff - inc; deUint32 rgb = (0xff << 16) | (dec << 8) | inc; deUint32 color = 0xff000000 | rgb; m_texture->getRefTexture().allocLevel(levelNdx); tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()*cScale + cBias); } m_texture->upload(); } void Texture3DMipmapCase::deinit (void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } static void getBasicTexCoord3D (std::vector& dst, int cellNdx) { static const struct { float sScale; float sBias; float tScale; float tBias; float rScale; float rBias; } s_params[] = { // sScale sBias tScale tBias rScale rBias { 0.9f, -0.1f, 0.7f, 0.3f, 0.8f, 0.9f }, { 1.2f, -0.1f, 1.1f, 0.3f, 1.0f, 0.9f }, { 1.5f, 0.7f, 0.9f, -0.3f, 1.1f, 0.1f }, { 1.2f, 0.7f, -2.3f, -0.3f, 1.1f, 0.2f }, { 1.1f, 0.8f, -1.3f, -0.3f, 2.9f, 0.9f }, { 3.4f, 0.8f, 4.0f, 0.0f, -3.3f, -1.0f }, { -3.4f, -0.1f, -4.0f, 0.0f, -5.1f, 1.0f }, { -4.0f, -0.1f, 3.4f, 0.1f, 5.7f, 0.0f }, { -5.6f, 0.0f, 0.5f, 1.2f, 3.9f, 4.0f }, { 5.0f, -2.0f, 3.1f, 1.2f, 5.1f, 0.2f }, { 2.5f, -2.0f, 6.3f, 3.0f, 5.1f, 0.2f }, { -8.3f, 0.0f, 7.1f, 3.0f, 2.0f, 0.2f }, { 3.8f, 0.0f, 9.7f, 1.0f, 7.0f, 0.7f }, { 13.3f, 0.0f, 7.1f, 3.0f, 2.0f, 0.2f }, { 16.0f, 8.0f, 12.7f, 1.0f, 17.1f, 0.7f }, { 15.3f, 0.0f, 20.1f, 3.0f, 33.0f, 3.2f } }; float sScale = s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].sScale; float sBias = s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].sBias; float tScale = s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].tScale; float tBias = s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].tBias; float rScale = s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].rScale; float rBias = s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].rBias; dst.resize(3*4); dst[0] = sBias; dst[ 1] = tBias; dst[ 2] = rBias; dst[3] = sBias; dst[ 4] = tBias+tScale; dst[ 5] = rBias+rScale*0.5f; dst[6] = sBias+sScale; dst[ 7] = tBias; dst[ 8] = rBias+rScale*0.5f; dst[9] = sBias+sScale; dst[10] = tBias+tScale; dst[11] = rBias+rScale; } static void getAffineTexCoord3D (std::vector& dst, int cellNdx) { // Use basic coords as base. getBasicTexCoord3D(dst, cellNdx); // Rotate based on cell index. float angleX = 0.0f + 2.0f*DE_PI * ((float)cellNdx / 16.0f); float angleY = 1.0f + 2.0f*DE_PI * ((float)cellNdx / 32.0f); tcu::Mat3 rotMatrix = tcu::rotationMatrixX(angleX) * tcu::rotationMatrixY(angleY); Vec3 p0 = rotMatrix * Vec3(dst[0], dst[ 1], dst[ 2]); Vec3 p1 = rotMatrix * Vec3(dst[3], dst[ 4], dst[ 5]); Vec3 p2 = rotMatrix * Vec3(dst[6], dst[ 7], dst[ 8]); Vec3 p3 = rotMatrix * Vec3(dst[9], dst[10], dst[11]); dst[0] = p0.x(); dst[ 1] = p0.y(); dst[ 2] = p0.z(); dst[3] = p1.x(); dst[ 4] = p1.y(); dst[ 5] = p1.z(); dst[6] = p2.x(); dst[ 7] = p2.y(); dst[ 8] = p2.z(); dst[9] = p3.x(); dst[10] = p3.y(); dst[11] = p3.z(); } Texture3DMipmapCase::IterateResult Texture3DMipmapCase::iterate (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const tcu::Texture3D& refTexture = m_texture->getRefTexture(); const tcu::TextureFormat& texFmt = refTexture.getFormat(); const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); const int texWidth = refTexture.getWidth(); const int texHeight = refTexture.getHeight(); const deUint32 magFilter = GL_NEAREST; const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget(); const RandomViewport viewport (renderTarget, texWidth*4, texHeight*4, deStringHash(getName())); const bool isProjected = m_coordType == COORDTYPE_PROJECTED; const bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS; // Viewport is divided into 4x4 grid. const int gridWidth = 4; const int gridHeight = 4; const int cellWidth = viewport.width / gridWidth; const int cellHeight = viewport.height / gridHeight; ReferenceParams sampleParams (TEXTURETYPE_3D); tcu::Surface renderedFrame (viewport.width, viewport.height); vector texCoord; // Sampling parameters. sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_wrapR, m_minFilter, magFilter); sampleParams.samplerType = gls::TextureTestUtil::getSamplerType(texFmt); sampleParams.colorBias = fmtInfo.lookupBias; sampleParams.colorScale = fmtInfo.lookupScale; sampleParams.flags = (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0); // Bind texture and setup sampler parameters. gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture()); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, m_wrapS); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, m_wrapT); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, m_wrapR); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, m_minFilter); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, magFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); // Bias values. static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f }; // Projection values. static const Vec4 s_projections[] = { Vec4(1.2f, 1.0f, 0.7f, 1.0f), Vec4(1.3f, 0.8f, 0.6f, 2.0f), Vec4(0.8f, 1.0f, 1.7f, 0.6f), Vec4(1.2f, 1.0f, 1.7f, 1.5f) }; // Render cells. for (int gridY = 0; gridY < gridHeight; gridY++) { for (int gridX = 0; gridX < gridWidth; gridX++) { const int curX = cellWidth*gridX; const int curY = cellHeight*gridY; const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; const int cellNdx = gridY*gridWidth + gridX; // Compute texcoord. switch (m_coordType) { case COORDTYPE_BASIC_BIAS: // Fall-through. case COORDTYPE_PROJECTED: case COORDTYPE_BASIC: getBasicTexCoord3D (texCoord, cellNdx); break; case COORDTYPE_AFFINE: getAffineTexCoord3D (texCoord, cellNdx); break; default: DE_ASSERT(DE_FALSE); } // Set projection. if (isProjected) sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; // Set LOD bias. if (useLodBias) sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; // Render with GL. gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH); m_renderer.renderQuad(0, &texCoord[0], sampleParams); } } // Read result. glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess()); // Compare and log { const tcu::PixelFormat& pixelFormat = m_context.getRenderTarget().getPixelFormat(); const bool isTrilinear = m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR; tcu::Surface referenceFrame (viewport.width, viewport.height); tcu::Surface errorMask (viewport.width, viewport.height); tcu::LookupPrecision lookupPrec; tcu::LodPrecision lodPrec; int numFailedPixels = 0; lookupPrec.coordBits = tcu::IVec3(20, 20, 20); lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0))); lookupPrec.colorMask = getCompareMask(pixelFormat); lodPrec.derivateBits = 10; lodPrec.lodBits = isProjected ? 6 : 8; for (int gridY = 0; gridY < gridHeight; gridY++) { for (int gridX = 0; gridX < gridWidth; gridX++) { const int curX = cellWidth*gridX; const int curY = cellHeight*gridY; const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; const int cellNdx = gridY*gridWidth + gridX; switch (m_coordType) { case COORDTYPE_BASIC_BIAS: // Fall-through. case COORDTYPE_PROJECTED: case COORDTYPE_BASIC: getBasicTexCoord3D (texCoord, cellNdx); break; case COORDTYPE_AFFINE: getAffineTexCoord3D (texCoord, cellNdx); break; default: DE_ASSERT(DE_FALSE); } if (isProjected) sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; if (useLodBias) sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; // Render ideal result sampleTexture(SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH), refTexture, &texCoord[0], sampleParams); // Compare this cell numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), m_texture->getRefTexture(), &texCoord[0], sampleParams, lookupPrec, lodPrec, m_testCtx.getWatchDog()); } } if (numFailedPixels > 0) m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") << TestLog::Image("Rendered", "Rendered image", renderedFrame); if (numFailedPixels > 0) { m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) << TestLog::Image("ErrorMask", "Error mask", errorMask); } m_testCtx.getLog() << TestLog::EndImageSet; { const bool isOk = numFailedPixels == 0; m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Image verification failed"); } } return STOP; } // Texture2DLodControlCase + test cases class Texture2DLodControlCase : public TestCase { public: Texture2DLodControlCase (Context& context, const char* name, const char* desc, deUint32 minFilter); ~Texture2DLodControlCase (void); void init (void); void deinit (void); IterateResult iterate (void); protected: virtual void setTextureParams (int cellNdx) = DE_NULL; virtual void getReferenceParams (ReferenceParams& params, int cellNdx) = DE_NULL; const int m_texWidth; const int m_texHeight; private: Texture2DLodControlCase (const Texture2DLodControlCase& other); Texture2DLodControlCase& operator= (const Texture2DLodControlCase& other); deUint32 m_minFilter; glu::Texture2D* m_texture; TextureTestUtil::TextureRenderer m_renderer; }; Texture2DLodControlCase::Texture2DLodControlCase (Context& context, const char* name, const char* desc, deUint32 minFilter) : TestCase (context, name, desc) , m_texWidth (64) , m_texHeight (64) , m_minFilter (minFilter) , m_texture (DE_NULL) , m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) { } Texture2DLodControlCase::~Texture2DLodControlCase (void) { Texture2DLodControlCase::deinit(); } void Texture2DLodControlCase::init (void) { const deUint32 format = GL_RGBA8; int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; m_texture = new glu::Texture2D(m_context.getRenderContext(), format, m_texWidth, m_texHeight); // Fill texture with colored grid. for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { deUint32 step = 0xff / (numLevels-1); deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); deUint32 dec = 0xff - inc; deUint32 rgb = (inc << 16) | (dec << 8) | 0xff; deUint32 color = 0xff000000 | rgb; m_texture->getRefTexture().allocLevel(levelNdx); tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()); } } void Texture2DLodControlCase::deinit (void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } Texture2DLodControlCase::IterateResult Texture2DLodControlCase::iterate (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const deUint32 wrapS = GL_REPEAT; const deUint32 wrapT = GL_REPEAT; const deUint32 magFilter = GL_NEAREST; const tcu::Texture2D& refTexture = m_texture->getRefTexture(); const int texWidth = refTexture.getWidth(); const int texHeight = refTexture.getHeight(); const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget(); const RandomViewport viewport (renderTarget, texWidth*4, texHeight*4, deStringHash(getName())); ReferenceParams sampleParams (gls::TextureTestUtil::TEXTURETYPE_2D, glu::mapGLSampler(wrapS, wrapT, m_minFilter, magFilter)); vector texCoord; tcu::Surface renderedFrame (viewport.width, viewport.height); // Viewport is divided into 4x4 grid. const int gridWidth = 4; const int gridHeight = 4; const int cellWidth = viewport.width / gridWidth; const int cellHeight = viewport.height / gridHeight; // Upload texture data. m_texture->upload(); // Bind gradient texture and setup sampler parameters. gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); // Render cells. for (int gridY = 0; gridY < gridHeight; gridY++) { for (int gridX = 0; gridX < gridWidth; gridX++) { int curX = cellWidth*gridX; int curY = cellHeight*gridY; int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; int cellNdx = gridY*gridWidth + gridX; // Compute texcoord. getBasicTexCoord2D(texCoord, cellNdx); // Render with GL. setTextureParams(cellNdx); gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH); m_renderer.renderQuad(0, &texCoord[0], sampleParams); } } glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess()); GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels"); // Compare and log. { const tcu::PixelFormat& pixelFormat = m_context.getRenderTarget().getPixelFormat(); const bool isTrilinear = m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR; tcu::Surface referenceFrame (viewport.width, viewport.height); tcu::Surface errorMask (viewport.width, viewport.height); tcu::LookupPrecision lookupPrec; tcu::LodPrecision lodPrec; int numFailedPixels = 0; lookupPrec.coordBits = tcu::IVec3(20, 20, 0); lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0))); lookupPrec.colorMask = getCompareMask(pixelFormat); lodPrec.derivateBits = 10; lodPrec.lodBits = 8; for (int gridY = 0; gridY < gridHeight; gridY++) { for (int gridX = 0; gridX < gridWidth; gridX++) { const int curX = cellWidth*gridX; const int curY = cellHeight*gridY; const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; const int cellNdx = gridY*gridWidth + gridX; getBasicTexCoord2D(texCoord, cellNdx); getReferenceParams(sampleParams, cellNdx); // Render ideal result sampleTexture(SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH), refTexture, &texCoord[0], sampleParams); // Compare this cell numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), m_texture->getRefTexture(), &texCoord[0], sampleParams, lookupPrec, lodPrec, m_testCtx.getWatchDog()); } } if (numFailedPixels > 0) m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") << TestLog::Image("Rendered", "Rendered image", renderedFrame); if (numFailedPixels > 0) { m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) << TestLog::Image("ErrorMask", "Error mask", errorMask); } m_testCtx.getLog() << TestLog::EndImageSet; { const bool isOk = numFailedPixels == 0; m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Image verification failed"); } } return STOP; } class Texture2DMinLodCase : public Texture2DLodControlCase { public: Texture2DMinLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter) : Texture2DLodControlCase(context, name, desc, minFilter) { } protected: void setTextureParams (int cellNdx) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); gl.texParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, getMinLodForCell(cellNdx)); } void getReferenceParams (ReferenceParams& params, int cellNdx) { params.minLod = getMinLodForCell(cellNdx); } }; class Texture2DMaxLodCase : public Texture2DLodControlCase { public: Texture2DMaxLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter) : Texture2DLodControlCase(context, name, desc, minFilter) { } protected: void setTextureParams (int cellNdx) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); gl.texParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, getMaxLodForCell(cellNdx)); } void getReferenceParams (ReferenceParams& params, int cellNdx) { params.maxLod = getMaxLodForCell(cellNdx); } }; class Texture2DBaseLevelCase : public Texture2DLodControlCase { public: Texture2DBaseLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter) : Texture2DLodControlCase(context, name, desc, minFilter) { } protected: int getBaseLevel (int cellNdx) const { const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; const int baseLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0xac2f274a) % numLevels; return baseLevel; } void setTextureParams (int cellNdx) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, getBaseLevel(cellNdx)); } void getReferenceParams (ReferenceParams& params, int cellNdx) { params.baseLevel = getBaseLevel(cellNdx); } }; class Texture2DMaxLevelCase : public Texture2DLodControlCase { public: Texture2DMaxLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter) : Texture2DLodControlCase(context, name, desc, minFilter) { } protected: int getMaxLevel (int cellNdx) const { const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; const int maxLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x82cfa4e) % numLevels; return maxLevel; } void setTextureParams (int cellNdx) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, getMaxLevel(cellNdx)); } void getReferenceParams (ReferenceParams& params, int cellNdx) { params.maxLevel = getMaxLevel(cellNdx); } }; // TextureCubeLodControlCase + test cases class TextureCubeLodControlCase : public TestCase { public: TextureCubeLodControlCase (Context& context, const char* name, const char* desc, deUint32 minFilter); ~TextureCubeLodControlCase (void); void init (void); void deinit (void); IterateResult iterate (void); protected: virtual void setTextureParams (int cellNdx) = DE_NULL; virtual void getReferenceParams (ReferenceParams& params, int cellNdx) = DE_NULL; const int m_texSize; private: TextureCubeLodControlCase (const TextureCubeLodControlCase& other); TextureCubeLodControlCase& operator= (const TextureCubeLodControlCase& other); deUint32 m_minFilter; glu::TextureCube* m_texture; TextureTestUtil::TextureRenderer m_renderer; }; TextureCubeLodControlCase::TextureCubeLodControlCase (Context& context, const char* name, const char* desc, deUint32 minFilter) : TestCase (context, name, desc) , m_texSize (64) , m_minFilter (minFilter) , m_texture (DE_NULL) , m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) { } TextureCubeLodControlCase::~TextureCubeLodControlCase (void) { deinit(); } void TextureCubeLodControlCase::init (void) { const deUint32 format = GL_RGBA8; const int numLevels = deLog2Floor32(m_texSize)+1; m_texture = new glu::TextureCube(m_context.getRenderContext(), format, m_texSize); // Fill texture with colored grid. for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) { for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { deUint32 step = 0xff / (numLevels-1); deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); deUint32 dec = 0xff - inc; deUint32 rgb = 0; switch (faceNdx) { case 0: rgb = (inc << 16) | (dec << 8) | 255; break; case 1: rgb = (255 << 16) | (inc << 8) | dec; break; case 2: rgb = (dec << 16) | (255 << 8) | inc; break; case 3: rgb = (dec << 16) | (inc << 8) | 255; break; case 4: rgb = (255 << 16) | (dec << 8) | inc; break; case 5: rgb = (inc << 16) | (255 << 8) | dec; break; } deUint32 color = 0xff000000 | rgb; m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), tcu::RGBA(color).toVec()); } } } void TextureCubeLodControlCase::deinit (void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } TextureCubeLodControlCase::IterateResult TextureCubeLodControlCase::iterate (void) { const deUint32 wrapS = GL_CLAMP_TO_EDGE; const deUint32 wrapT = GL_CLAMP_TO_EDGE; const deUint32 magFilter = GL_NEAREST; const int texWidth = m_texture->getRefTexture().getSize(); const int texHeight = m_texture->getRefTexture().getSize(); const int defViewportWidth = texWidth*2; const int defViewportHeight = texHeight*2; const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const RandomViewport viewport (m_context.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName())); vector texCoord; tcu::Surface renderedFrame (viewport.width, viewport.height); // Upload texture data. m_texture->upload(); // Bind gradient texture and setup sampler parameters. gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); // Compute grid. vector gridLayout; computeGridLayout(gridLayout, viewport.width, viewport.height); for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++) { const int curX = gridLayout[cellNdx].x(); const int curY = gridLayout[cellNdx].y(); const int curW = gridLayout[cellNdx].z(); const int curH = gridLayout[cellNdx].w(); const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); RenderParams params (TEXTURETYPE_CUBE); TextureTestUtil::computeQuadTexCoordCube(texCoord, cubeFace); setTextureParams(cellNdx); // Render with GL. gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH); m_renderer.renderQuad(0, &texCoord[0], params); GLU_EXPECT_NO_ERROR(gl.getError(), "Draw"); } // Read result. glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess()); GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels"); // Render reference and compare { tcu::Surface referenceFrame (viewport.width, viewport.height); tcu::Surface errorMask (viewport.width, viewport.height); int numFailedPixels = 0; ReferenceParams params (TEXTURETYPE_CUBE); tcu::LookupPrecision lookupPrec; tcu::LodPrecision lodPrec; // Params for rendering reference params.sampler = glu::mapGLSampler(wrapS, wrapT, m_minFilter, magFilter); params.sampler.seamlessCubeMap = true; params.lodMode = LODMODE_EXACT; // Comparison parameters lookupPrec.colorMask = getCompareMask(m_context.getRenderTarget().getPixelFormat()); lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(m_context.getRenderTarget().getPixelFormat())-2, IVec4(0))); lookupPrec.coordBits = tcu::IVec3(10); lookupPrec.uvwBits = tcu::IVec3(5,5,0); lodPrec.derivateBits = 10; lodPrec.lodBits = 6; for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++) { const int curX = gridLayout[cellNdx].x(); const int curY = gridLayout[cellNdx].y(); const int curW = gridLayout[cellNdx].z(); const int curH = gridLayout[cellNdx].w(); const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); computeQuadTexCoordCube(texCoord, cubeFace); getReferenceParams(params, cellNdx); // Render ideal reference. { SurfaceAccess idealDst(referenceFrame, m_context.getRenderTarget().getPixelFormat(), curX, curY, curW, curH); sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params); } // Compare this cell numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), m_texture->getRefTexture(), &texCoord[0], params, lookupPrec, lodPrec, m_testCtx.getWatchDog()); } if (numFailedPixels > 0) m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") << TestLog::Image("Rendered", "Rendered image", renderedFrame); if (numFailedPixels > 0) { m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) << TestLog::Image("ErrorMask", "Error mask", errorMask); } m_testCtx.getLog() << TestLog::EndImageSet; { const bool isOk = numFailedPixels == 0; m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Image verification failed"); } } return STOP; } class TextureCubeMinLodCase : public TextureCubeLodControlCase { public: TextureCubeMinLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter) : TextureCubeLodControlCase(context, name, desc, minFilter) { } protected: void setTextureParams (int cellNdx) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); gl.texParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_LOD, getMinLodForCell(cellNdx)); } void getReferenceParams (ReferenceParams& params, int cellNdx) { params.minLod = getMinLodForCell(cellNdx); } }; class TextureCubeMaxLodCase : public TextureCubeLodControlCase { public: TextureCubeMaxLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter) : TextureCubeLodControlCase(context, name, desc, minFilter) { } protected: void setTextureParams (int cellNdx) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); gl.texParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LOD, getMaxLodForCell(cellNdx)); } void getReferenceParams (ReferenceParams& params, int cellNdx) { params.maxLod = getMaxLodForCell(cellNdx); } }; class TextureCubeBaseLevelCase : public TextureCubeLodControlCase { public: TextureCubeBaseLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter) : TextureCubeLodControlCase(context, name, desc, minFilter) { } protected: int getBaseLevel (int cellNdx) const { const int numLevels = deLog2Floor32(m_texSize)+1; const int baseLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x23fae13) % numLevels; return baseLevel; } void setTextureParams (int cellNdx) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, getBaseLevel(cellNdx)); } void getReferenceParams (ReferenceParams& params, int cellNdx) { params.baseLevel = getBaseLevel(cellNdx); } }; class TextureCubeMaxLevelCase : public TextureCubeLodControlCase { public: TextureCubeMaxLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter) : TextureCubeLodControlCase(context, name, desc, minFilter) { } protected: int getMaxLevel (int cellNdx) const { const int numLevels = deLog2Floor32(m_texSize)+1; const int maxLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x974e21) % numLevels; return maxLevel; } void setTextureParams (int cellNdx) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, getMaxLevel(cellNdx)); } void getReferenceParams (ReferenceParams& params, int cellNdx) { params.maxLevel = getMaxLevel(cellNdx); } }; // Texture3DLodControlCase + test cases class Texture3DLodControlCase : public TestCase { public: Texture3DLodControlCase (Context& context, const char* name, const char* desc, deUint32 minFilter); ~Texture3DLodControlCase (void); void init (void); void deinit (void); IterateResult iterate (void); protected: virtual void setTextureParams (int cellNdx) = DE_NULL; virtual void getReferenceParams (ReferenceParams& params, int cellNdx) = DE_NULL; const int m_texWidth; const int m_texHeight; const int m_texDepth; private: Texture3DLodControlCase (const Texture3DLodControlCase& other); Texture3DLodControlCase& operator= (const Texture3DLodControlCase& other); deUint32 m_minFilter; glu::Texture3D* m_texture; TextureTestUtil::TextureRenderer m_renderer; }; Texture3DLodControlCase::Texture3DLodControlCase (Context& context, const char* name, const char* desc, deUint32 minFilter) : TestCase (context, name, desc) , m_texWidth (32) , m_texHeight (32) , m_texDepth (32) , m_minFilter (minFilter) , m_texture (DE_NULL) , m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) { } Texture3DLodControlCase::~Texture3DLodControlCase (void) { Texture3DLodControlCase::deinit(); } void Texture3DLodControlCase::init (void) { const deUint32 format = GL_RGBA8; const tcu::TextureFormat& texFmt = glu::mapGLInternalFormat(format); tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); const tcu::Vec4& cScale = fmtInfo.lookupScale; const tcu::Vec4& cBias = fmtInfo.lookupBias; int numLevels = deLog2Floor32(de::max(de::max(m_texWidth, m_texHeight), m_texDepth))+1; m_texture = new glu::Texture3D(m_context.getRenderContext(), format, m_texWidth, m_texHeight, m_texDepth); // Fill texture with colored grid. for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) { deUint32 step = 0xff / (numLevels-1); deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); deUint32 dec = 0xff - inc; deUint32 rgb = (inc << 16) | (dec << 8) | 0xff; deUint32 color = 0xff000000 | rgb; m_texture->getRefTexture().allocLevel(levelNdx); tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()*cScale + cBias); } m_texture->upload(); } void Texture3DLodControlCase::deinit (void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } Texture3DLodControlCase::IterateResult Texture3DLodControlCase::iterate (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const deUint32 wrapS = GL_CLAMP_TO_EDGE; const deUint32 wrapT = GL_CLAMP_TO_EDGE; const deUint32 wrapR = GL_CLAMP_TO_EDGE; const deUint32 magFilter = GL_NEAREST; const tcu::Texture3D& refTexture = m_texture->getRefTexture(); const tcu::TextureFormat& texFmt = refTexture.getFormat(); const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); const int texWidth = refTexture.getWidth(); const int texHeight = refTexture.getHeight(); const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget(); const RandomViewport viewport (renderTarget, texWidth*4, texHeight*4, deStringHash(getName())); // Viewport is divided into 4x4 grid. const int gridWidth = 4; const int gridHeight = 4; const int cellWidth = viewport.width / gridWidth; const int cellHeight = viewport.height / gridHeight; tcu::Surface renderedFrame (viewport.width, viewport.height); vector texCoord; ReferenceParams sampleParams (gls::TextureTestUtil::TEXTURETYPE_3D); // Sampling parameters. sampleParams.sampler = glu::mapGLSampler(wrapS, wrapT, wrapR, m_minFilter, magFilter); sampleParams.samplerType = gls::TextureTestUtil::getSamplerType(texFmt); sampleParams.colorBias = fmtInfo.lookupBias; sampleParams.colorScale = fmtInfo.lookupScale; // Bind texture and setup sampler parameters. gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture()); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, wrapS); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, wrapT); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, wrapR); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, m_minFilter); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, magFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); // Render cells. for (int gridY = 0; gridY < gridHeight; gridY++) { for (int gridX = 0; gridX < gridWidth; gridX++) { int curX = cellWidth*gridX; int curY = cellHeight*gridY; int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; int cellNdx = gridY*gridWidth + gridX; // Compute texcoord. getBasicTexCoord3D(texCoord, cellNdx); setTextureParams(cellNdx); // Render with GL. gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH); m_renderer.renderQuad(0, &texCoord[0], sampleParams); } } // Read result. glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess()); // Compare and log { const tcu::PixelFormat& pixelFormat = m_context.getRenderTarget().getPixelFormat(); const bool isTrilinear = m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR; tcu::Surface referenceFrame (viewport.width, viewport.height); tcu::Surface errorMask (viewport.width, viewport.height); tcu::LookupPrecision lookupPrec; tcu::LodPrecision lodPrec; int numFailedPixels = 0; lookupPrec.coordBits = tcu::IVec3(20, 20, 20); lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0))); lookupPrec.colorMask = getCompareMask(pixelFormat); lodPrec.derivateBits = 10; lodPrec.lodBits = 8; for (int gridY = 0; gridY < gridHeight; gridY++) { for (int gridX = 0; gridX < gridWidth; gridX++) { const int curX = cellWidth*gridX; const int curY = cellHeight*gridY; const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; const int cellNdx = gridY*gridWidth + gridX; getBasicTexCoord3D(texCoord, cellNdx); getReferenceParams(sampleParams, cellNdx); // Render ideal result sampleTexture(SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH), refTexture, &texCoord[0], sampleParams); // Compare this cell numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), m_texture->getRefTexture(), &texCoord[0], sampleParams, lookupPrec, lodPrec, m_testCtx.getWatchDog()); } } if (numFailedPixels > 0) m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") << TestLog::Image("Rendered", "Rendered image", renderedFrame); if (numFailedPixels > 0) { m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) << TestLog::Image("ErrorMask", "Error mask", errorMask); } m_testCtx.getLog() << TestLog::EndImageSet; { const bool isOk = numFailedPixels == 0; m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Image verification failed"); } } return STOP; } class Texture3DMinLodCase : public Texture3DLodControlCase { public: Texture3DMinLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter) : Texture3DLodControlCase(context, name, desc, minFilter) { } protected: void setTextureParams (int cellNdx) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); gl.texParameterf(GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, getMinLodForCell(cellNdx)); } void getReferenceParams (ReferenceParams& params, int cellNdx) { params.minLod = getMinLodForCell(cellNdx); } }; class Texture3DMaxLodCase : public Texture3DLodControlCase { public: Texture3DMaxLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter) : Texture3DLodControlCase(context, name, desc, minFilter) { } protected: void setTextureParams (int cellNdx) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); gl.texParameterf(GL_TEXTURE_3D, GL_TEXTURE_MAX_LOD, getMaxLodForCell(cellNdx)); } void getReferenceParams (ReferenceParams& params, int cellNdx) { params.maxLod = getMaxLodForCell(cellNdx); } }; class Texture3DBaseLevelCase : public Texture3DLodControlCase { public: Texture3DBaseLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter) : Texture3DLodControlCase(context, name, desc, minFilter) { } protected: int getBaseLevel (int cellNdx) const { const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; const int baseLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x7347e9) % numLevels; return baseLevel; } void setTextureParams (int cellNdx) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, getBaseLevel(cellNdx)); } void getReferenceParams (ReferenceParams& params, int cellNdx) { params.baseLevel = getBaseLevel(cellNdx); } }; class Texture3DMaxLevelCase : public Texture3DLodControlCase { public: Texture3DMaxLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter) : Texture3DLodControlCase(context, name, desc, minFilter) { } protected: int getMaxLevel (int cellNdx) const { const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; const int maxLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x9111e7) % numLevels; return maxLevel; } void setTextureParams (int cellNdx) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, getMaxLevel(cellNdx)); } void getReferenceParams (ReferenceParams& params, int cellNdx) { params.maxLevel = getMaxLevel(cellNdx); } }; TextureMipmapTests::TextureMipmapTests (Context& context) : TestCaseGroup(context, "mipmap", "Mipmapping tests") { } TextureMipmapTests::~TextureMipmapTests (void) { } void TextureMipmapTests::init (void) { tcu::TestCaseGroup* group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D Texture Mipmapping"); tcu::TestCaseGroup* groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cube Map Mipmapping"); tcu::TestCaseGroup* group3D = new tcu::TestCaseGroup(m_testCtx, "3d", "3D Texture Mipmapping"); addChild(group2D); addChild(groupCube); addChild(group3D); static const struct { const char* name; deUint32 mode; } wrapModes[] = { { "clamp", GL_CLAMP_TO_EDGE }, { "repeat", GL_REPEAT }, { "mirror", GL_MIRRORED_REPEAT } }; static const struct { const char* name; deUint32 mode; } minFilterModes[] = { { "nearest_nearest", GL_NEAREST_MIPMAP_NEAREST }, { "linear_nearest", GL_LINEAR_MIPMAP_NEAREST }, { "nearest_linear", GL_NEAREST_MIPMAP_LINEAR }, { "linear_linear", GL_LINEAR_MIPMAP_LINEAR } }; static const struct { CoordType type; const char* name; const char* desc; } coordTypes[] = { { COORDTYPE_BASIC, "basic", "Mipmapping with translated and scaled coordinates" }, { COORDTYPE_AFFINE, "affine", "Mipmapping with affine coordinate transform" }, { COORDTYPE_PROJECTED, "projected", "Mipmapping with perspective projection" } }; static const struct { const char* name; deUint32 format; deUint32 dataType; } formats[] = { { "a8", GL_ALPHA, GL_UNSIGNED_BYTE }, { "l8", GL_LUMINANCE, GL_UNSIGNED_BYTE }, { "la88", GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE }, { "rgb565", GL_RGB, GL_UNSIGNED_SHORT_5_6_5 }, { "rgb888", GL_RGB, GL_UNSIGNED_BYTE }, { "rgba4444", GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 }, { "rgba5551", GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 }, { "rgba8888", GL_RGBA, GL_UNSIGNED_BYTE } }; static const struct { const char* name; deUint32 hint; } genHints[] = { { "fastest", GL_FASTEST }, { "nicest", GL_NICEST } }; static const struct { const char* name; int width; int height; } tex2DSizes[] = { { DE_NULL, 64, 64 }, // Default. { "npot", 63, 57 }, { "non_square", 32, 64 } }; static const struct { const char* name; int width; int height; int depth; } tex3DSizes[] = { { DE_NULL, 32, 32, 32 }, // Default. { "npot", 33, 29, 27 } }; const int cubeMapSize = 64; static const struct { CoordType type; const char* name; const char* desc; } cubeCoordTypes[] = { { COORDTYPE_BASIC, "basic", "Mipmapping with translated and scaled coordinates" }, { COORDTYPE_PROJECTED, "projected", "Mipmapping with perspective projection" }, { COORDTYPE_BASIC_BIAS, "bias", "User-supplied bias value" } }; // 2D cases. for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++) { tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc); group2D->addChild(coordTypeGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) { for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++) { // Add non_square variants to basic cases only. int sizeEnd = coordTypes[coordType].type == COORDTYPE_BASIC ? DE_LENGTH_OF_ARRAY(tex2DSizes) : 1; for (int size = 0; size < sizeEnd; size++) { std::ostringstream name; name << minFilterModes[minFilter].name << "_" << wrapModes[wrapMode].name; if (tex2DSizes[size].name) name << "_" << tex2DSizes[size].name; coordTypeGroup->addChild(new Texture2DMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), name.str().c_str(), "", coordTypes[coordType].type, minFilterModes[minFilter].mode, wrapModes[wrapMode].mode, wrapModes[wrapMode].mode, GL_RGBA, GL_UNSIGNED_BYTE, tex2DSizes[size].width, tex2DSizes[size].height)); } } } } // 2D bias variants. { tcu::TestCaseGroup* biasGroup = new tcu::TestCaseGroup(m_testCtx, "bias", "User-supplied bias value"); group2D->addChild(biasGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) biasGroup->addChild(new Texture2DMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), minFilterModes[minFilter].name, "", COORDTYPE_BASIC_BIAS, minFilterModes[minFilter].mode, GL_REPEAT, GL_REPEAT, GL_RGBA, GL_UNSIGNED_BYTE, tex2DSizes[0].width, tex2DSizes[0].height)); } // 2D mipmap generation variants. { tcu::TestCaseGroup* genMipmapGroup = new tcu::TestCaseGroup(m_testCtx, "generate", "Mipmap generation tests"); group2D->addChild(genMipmapGroup); for (int format = 0; format < DE_LENGTH_OF_ARRAY(formats); format++) { for (int size = 0; size < DE_LENGTH_OF_ARRAY(tex2DSizes); size++) { for (int hint = 0; hint < DE_LENGTH_OF_ARRAY(genHints); hint++) { std::ostringstream name; name << formats[format].name; if (tex2DSizes[size].name) name << "_" << tex2DSizes[size].name; name << "_" << genHints[hint].name; genMipmapGroup->addChild(new Texture2DGenMipmapCase(m_testCtx, m_context.getRenderContext(), name.str().c_str(), "", formats[format].format, formats[format].dataType, genHints[hint].hint, tex2DSizes[size].width, tex2DSizes[size].height)); } } } } // 2D LOD controls. { // MIN_LOD tcu::TestCaseGroup* minLodGroup = new tcu::TestCaseGroup(m_testCtx, "min_lod", "Lod control: min lod"); group2D->addChild(minLodGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) minLodGroup->addChild(new Texture2DMinLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); // MAX_LOD tcu::TestCaseGroup* maxLodGroup = new tcu::TestCaseGroup(m_testCtx, "max_lod", "Lod control: max lod"); group2D->addChild(maxLodGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) maxLodGroup->addChild(new Texture2DMaxLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); // BASE_LEVEL tcu::TestCaseGroup* baseLevelGroup = new tcu::TestCaseGroup(m_testCtx, "base_level", "Base level"); group2D->addChild(baseLevelGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) baseLevelGroup->addChild(new Texture2DBaseLevelCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); // MAX_LEVEL tcu::TestCaseGroup* maxLevelGroup = new tcu::TestCaseGroup(m_testCtx, "max_level", "Max level"); group2D->addChild(maxLevelGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) maxLevelGroup->addChild(new Texture2DMaxLevelCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); } // Cubemap cases. for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(cubeCoordTypes); coordType++) { tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, cubeCoordTypes[coordType].name, cubeCoordTypes[coordType].desc); groupCube->addChild(coordTypeGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) { coordTypeGroup->addChild(new TextureCubeMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), minFilterModes[minFilter].name, "", cubeCoordTypes[coordType].type, minFilterModes[minFilter].mode, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, GL_RGBA, GL_UNSIGNED_BYTE, cubeMapSize)); } } // Cubemap mipmap generation variants. { tcu::TestCaseGroup* genMipmapGroup = new tcu::TestCaseGroup(m_testCtx, "generate", "Mipmap generation tests"); groupCube->addChild(genMipmapGroup); for (int format = 0; format < DE_LENGTH_OF_ARRAY(formats); format++) { for (int hint = 0; hint < DE_LENGTH_OF_ARRAY(genHints); hint++) { std::ostringstream name; name << formats[format].name << "_" << genHints[hint].name; genMipmapGroup->addChild(new TextureCubeGenMipmapCase(m_testCtx, m_context.getRenderContext(), name.str().c_str(), "", formats[format].format, formats[format].dataType, genHints[hint].hint, cubeMapSize)); } } } // Cubemap LOD controls. { // MIN_LOD tcu::TestCaseGroup* minLodGroup = new tcu::TestCaseGroup(m_testCtx, "min_lod", "Lod control: min lod"); groupCube->addChild(minLodGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) minLodGroup->addChild(new TextureCubeMinLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); // MAX_LOD tcu::TestCaseGroup* maxLodGroup = new tcu::TestCaseGroup(m_testCtx, "max_lod", "Lod control: max lod"); groupCube->addChild(maxLodGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) maxLodGroup->addChild(new TextureCubeMaxLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); // BASE_LEVEL tcu::TestCaseGroup* baseLevelGroup = new tcu::TestCaseGroup(m_testCtx, "base_level", "Base level"); groupCube->addChild(baseLevelGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) baseLevelGroup->addChild(new TextureCubeBaseLevelCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); // MAX_LEVEL tcu::TestCaseGroup* maxLevelGroup = new tcu::TestCaseGroup(m_testCtx, "max_level", "Max level"); groupCube->addChild(maxLevelGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) maxLevelGroup->addChild(new TextureCubeMaxLevelCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); } // 3D cases. for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++) { tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc); group3D->addChild(coordTypeGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) { for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++) { // Add other size variants to basic cases only. int sizeEnd = coordTypes[coordType].type == COORDTYPE_BASIC ? DE_LENGTH_OF_ARRAY(tex3DSizes) : 1; for (int size = 0; size < sizeEnd; size++) { std::ostringstream name; name << minFilterModes[minFilter].name << "_" << wrapModes[wrapMode].name; if (tex3DSizes[size].name) name << "_" << tex3DSizes[size].name; coordTypeGroup->addChild(new Texture3DMipmapCase(m_context, name.str().c_str(), "", coordTypes[coordType].type, minFilterModes[minFilter].mode, wrapModes[wrapMode].mode, wrapModes[wrapMode].mode, wrapModes[wrapMode].mode, GL_RGBA8, tex3DSizes[size].width, tex3DSizes[size].height, tex3DSizes[size].depth)); } } } } // 3D bias variants. { tcu::TestCaseGroup* biasGroup = new tcu::TestCaseGroup(m_testCtx, "bias", "User-supplied bias value"); group3D->addChild(biasGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) biasGroup->addChild(new Texture3DMipmapCase(m_context, minFilterModes[minFilter].name, "", COORDTYPE_BASIC_BIAS, minFilterModes[minFilter].mode, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGBA8, tex3DSizes[0].width, tex3DSizes[0].height, tex3DSizes[0].depth)); } // 3D LOD controls. { // MIN_LOD tcu::TestCaseGroup* minLodGroup = new tcu::TestCaseGroup(m_testCtx, "min_lod", "Lod control: min lod"); group3D->addChild(minLodGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) minLodGroup->addChild(new Texture3DMinLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); // MAX_LOD tcu::TestCaseGroup* maxLodGroup = new tcu::TestCaseGroup(m_testCtx, "max_lod", "Lod control: max lod"); group3D->addChild(maxLodGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) maxLodGroup->addChild(new Texture3DMaxLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); // BASE_LEVEL tcu::TestCaseGroup* baseLevelGroup = new tcu::TestCaseGroup(m_testCtx, "base_level", "Base level"); group3D->addChild(baseLevelGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) baseLevelGroup->addChild(new Texture3DBaseLevelCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); // MAX_LEVEL tcu::TestCaseGroup* maxLevelGroup = new tcu::TestCaseGroup(m_testCtx, "max_level", "Max level"); group3D->addChild(maxLevelGroup); for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) maxLevelGroup->addChild(new Texture3DMaxLevelCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); } } } // Functional } // gles3 } // deqp