/*****************************************************************************/ // Copyright 2006-2012 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file in // accordance with the terms of the Adobe license agreement accompanying it. /*****************************************************************************/ /* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_utils.cpp#3 $ */ /* $DateTime: 2012/08/12 15:38:38 $ */ /* $Change: 842799 $ */ /* $Author: tknoll $ */ /*****************************************************************************/ #include "dng_utils.h" #include "dng_area_task.h" #include "dng_assertions.h" #include "dng_bottlenecks.h" #include "dng_exceptions.h" #include "dng_host.h" #include "dng_image.h" #include "dng_flags.h" #include "dng_point.h" #include "dng_rect.h" #include "dng_safe_arithmetic.h" #include "dng_tag_types.h" #include "dng_tile_iterator.h" #if qMacOS #include #if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR #include #else #include #endif // TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR #endif // qMacOS #if qiPhone || qMacOS // these provide timers #include #include #endif #if qWinOS #include #else #include #include // for va_start/va_end #endif /*****************************************************************************/ #if qDNGDebug /*****************************************************************************/ #if qMacOS #define DNG_DEBUG_BREAK __asm__ volatile ("int3") #elif qWinOS #if qDNG64Bit // no inline assembly on Win 64-bit, so use DebugBreak #define DNG_DEBUG_BREAK DebugBreak() #else #define DNG_DEBUG_BREAK __asm__ volatile ("int3") #endif #elif qiPhone // simulator is running on Intel #if qiPhoneSimulator #define DNG_DEBUG_BREAK __asm__ volatile ("int3") #else // The debugger doesn't restore program counter after this is called. // Caller must move program counter past line to continue. // As of iOS5/xCode 4.2, recovery may not be possible. #define DNG_DEBUG_BREAK __asm__ volatile ("bkpt 1") #endif #elif qAndroid #define DNG_DEBUG_BREAK __asm__ volatile ("bkpt 1") #elif qLinux #define DNG_DEBUG_BREAK __asm__ volatile ("int3") #else #define DNG_DEBUG_BREAK #endif /*****************************************************************************/ bool gPrintAsserts = true; bool gBreakOnAsserts = true; /*****************************************************************************/ void dng_show_message (const char *s) { #if qDNGPrintMessages // display the message if (gPrintAsserts) fprintf (stderr, "%s\n", s); #elif qiPhone || qAndroid || qLinux if (gPrintAsserts) fprintf (stderr, "%s\n", s); // iOS doesn't print a message to the console like DebugStr and MessageBox do, so we have to do both // You'll have to advance the program counter manually past this statement if (gBreakOnAsserts) DNG_DEBUG_BREAK; #elif qMacOS if (gBreakOnAsserts) { // truncate the to 255 chars char ss [256]; uint32 len = strlen (s); if (len > 255) len = 255; strncpy (&(ss [1]), s, len ); ss [0] = (unsigned char) len; DebugStr ((unsigned char *) ss); } else if (gPrintAsserts) { fprintf (stderr, "%s\n", s); } #elif qWinOS // display a dialog // This is not thread safe. Multiple message boxes can be launched. // Should also be launched in its own thread so main msg queue isn't thrown off. if (gBreakOnAsserts) MessageBoxA (NULL, (LPSTR) s, NULL, MB_OK); else if (gPrintAsserts) fprintf (stderr, "%s\n", s); #endif } /*****************************************************************************/ void dng_show_message_f (const char *fmt, ... ) { char buffer [1024]; va_list ap; va_start (ap, fmt); vsnprintf (buffer, sizeof (buffer), fmt, ap); va_end (ap); dng_show_message (buffer); } /*****************************************************************************/ #endif /*****************************************************************************/ uint32 ComputeBufferSize(uint32 pixelType, const dng_point &tileSize, uint32 numPlanes, PaddingType paddingType) { // Convert tile size to uint32. if (tileSize.h < 0 || tileSize.v < 0) { ThrowMemoryFull("Negative tile size"); } const uint32 tileSizeH = static_cast(tileSize.h); const uint32 tileSizeV = static_cast(tileSize.v); const uint32 pixelSize = TagTypeSize(pixelType); // Add padding to width if necessary. uint32 paddedWidth = tileSizeH; if (paddingType == pad16Bytes) { if (!RoundUpForPixelSize(paddedWidth, pixelSize, &paddedWidth)) { ThrowMemoryFull("Arithmetic overflow computing buffer size"); } } // Compute buffer size. uint32 bufferSize; if (!SafeUint32Mult(paddedWidth, tileSizeV, &bufferSize) || !SafeUint32Mult(bufferSize, pixelSize, &bufferSize) || !SafeUint32Mult(bufferSize, numPlanes, &bufferSize)) { ThrowMemoryFull("Arithmetic overflow computing buffer size"); } return bufferSize; } /*****************************************************************************/ real64 TickTimeInSeconds () { #if qWinOS // One might think it prudent to cache the frequency here, however // low-power CPU modes can, and do, change the value returned. // Thus the frequencey needs to be retrieved each time. // Note that the frequency changing can cause the return // result to jump backwards, which is why the TickCountInSeconds // (below) also exists. // Just plug in laptop when doing timings to minimize this. // QPC/QPH is a slow call compared to rtdsc. #if qImagecore // You should be plugged-in when measuring. static real64 freqMultiplier = 0.0; if (freqMultiplier == 0.0) { LARGE_INTEGER freq; QueryPerformanceFrequency (&freq); freqMultiplier = 1.0 / (real64) freq.QuadPart; } #else LARGE_INTEGER freq; QueryPerformanceFrequency (&freq); real64 freqMultiplier = 1.0 / (real64) freq.QuadPart; #endif // qImagecore LARGE_INTEGER cycles; QueryPerformanceCounter (&cycles); return (real64) cycles.QuadPart * freqMultiplier; #elif qiPhone || qMacOS // this is switching Mac to high performance timer // and this is also the timer for iPhone // assume frequency is unchanging, requesting frequency every time call // is too slow. multiple cores, different frequency ? static real64 freqMultiplier = 0.0; if (freqMultiplier == 0.0) { mach_timebase_info_data_t freq; mach_timebase_info(&freq); // converts from nanos to micros // numer = 125, denom = 3 * 1000 freqMultiplier = ((real64)freq.numer / (real64)freq.denom) * 1.0e-9; } return mach_absolute_time() * freqMultiplier; #elif qAndroid || qLinux //this is a fast timer to nanos struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); return now.tv_sec + (real64)now.tv_nsec * 1.0e-9; #else // Perhaps a better call exists. (e.g. avoid adjtime effects) struct timeval tv; gettimeofday (&tv, NULL); return tv.tv_sec + (real64)tv.tv_usec * 1.0e-6; #endif } /*****************************************************************************/ real64 TickCountInSeconds () { #if qWinOS return GetTickCount () * (1.0 / 1000.0); #elif qMacOS #if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR // TODO: Needs implementation. ThrowProgramError ("TickCountInSeconds() not implemented on iOS"); return 0; #else return TickCount () * (1.0 / 60.0); #endif // TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR #else return TickTimeInSeconds (); #endif } /*****************************************************************************/ bool gDNGShowTimers = true; dng_timer::dng_timer (const char *message) : fMessage (message ) , fStartTime (TickTimeInSeconds ()) { } /*****************************************************************************/ dng_timer::~dng_timer () { if (!gDNGShowTimers) return; real64 totalTime = TickTimeInSeconds () - fStartTime; fprintf (stderr, "%s: %0.3f sec\n", fMessage, totalTime); } /*****************************************************************************/ real64 MaxSquaredDistancePointToRect (const dng_point_real64 &point, const dng_rect_real64 &rect) { real64 distSqr = DistanceSquared (point, rect.TL ()); distSqr = Max_real64 (distSqr, DistanceSquared (point, rect.BL ())); distSqr = Max_real64 (distSqr, DistanceSquared (point, rect.BR ())); distSqr = Max_real64 (distSqr, DistanceSquared (point, rect.TR ())); return distSqr; } /*****************************************************************************/ real64 MaxDistancePointToRect (const dng_point_real64 &point, const dng_rect_real64 &rect) { return sqrt (MaxSquaredDistancePointToRect (point, rect)); } /*****************************************************************************/ dng_dither::dng_dither () : fNoiseBuffer () { const uint32 kSeed = 1; fNoiseBuffer.Allocate (kRNGSize2D * sizeof (uint16)); uint16 *buffer = fNoiseBuffer.Buffer_uint16 (); uint32 seed = kSeed; for (uint32 i = 0; i < kRNGSize2D; i++) { seed = DNG_Random (seed); buffer [i] = (uint16) (seed); } } /******************************************************************************/ const dng_dither & dng_dither::Get () { static dng_dither dither; return dither; } /*****************************************************************************/ void HistogramArea (dng_host & /* host */, const dng_image &image, const dng_rect &area, uint32 *hist, uint32 maxValue, uint32 plane) { DNG_ASSERT (image.PixelType () == ttShort, "Unsupported pixel type"); DoZeroBytes (hist, (maxValue + 1) * (uint32) sizeof (uint32)); dng_rect tile; dng_tile_iterator iter (image, area); while (iter.GetOneTile (tile)) { dng_const_tile_buffer buffer (image, tile); const void *sPtr = buffer.ConstPixel (tile.t, tile.l, plane); uint32 count0 = 1; uint32 count1 = tile.H (); uint32 count2 = tile.W (); int32 step0 = 0; int32 step1 = buffer.fRowStep; int32 step2 = buffer.fColStep; OptimizeOrder (sPtr, buffer.fPixelSize, count0, count1, count2, step0, step1, step2); DNG_ASSERT (count0 == 1, "OptimizeOrder logic error"); const uint16 *s1 = (const uint16 *) sPtr; for (uint32 row = 0; row < count1; row++) { if (maxValue == 0x0FFFF && step2 == 1) { for (uint32 col = 0; col < count2; col++) { uint32 x = s1 [col]; hist [x] ++; } } else { const uint16 *s2 = s1; for (uint32 col = 0; col < count2; col++) { uint32 x = s2 [0]; if (x <= maxValue) { hist [x] ++; } s2 += step2; } } s1 += step1; } } } /*****************************************************************************/ class dng_limit_float_depth_task: public dng_area_task { private: const dng_image &fSrcImage; dng_image &fDstImage; uint32 fBitDepth; real32 fScale; public: dng_limit_float_depth_task (const dng_image &srcImage, dng_image &dstImage, uint32 bitDepth, real32 scale); virtual dng_rect RepeatingTile1 () const { return fSrcImage.RepeatingTile (); } virtual dng_rect RepeatingTile2 () const { return fDstImage.RepeatingTile (); } virtual void Process (uint32 threadIndex, const dng_rect &tile, dng_abort_sniffer *sniffer); }; /*****************************************************************************/ dng_limit_float_depth_task::dng_limit_float_depth_task (const dng_image &srcImage, dng_image &dstImage, uint32 bitDepth, real32 scale) : fSrcImage (srcImage) , fDstImage (dstImage) , fBitDepth (bitDepth) , fScale (scale) { } /*****************************************************************************/ void dng_limit_float_depth_task::Process (uint32 /* threadIndex */, const dng_rect &tile, dng_abort_sniffer * /* sniffer */) { dng_const_tile_buffer srcBuffer (fSrcImage, tile); dng_dirty_tile_buffer dstBuffer (fDstImage, tile); uint32 count0 = tile.H (); uint32 count1 = tile.W (); uint32 count2 = fDstImage.Planes (); int32 sStep0 = srcBuffer.fRowStep; int32 sStep1 = srcBuffer.fColStep; int32 sStep2 = srcBuffer.fPlaneStep; int32 dStep0 = dstBuffer.fRowStep; int32 dStep1 = dstBuffer.fColStep; int32 dStep2 = dstBuffer.fPlaneStep; const void *sPtr = srcBuffer.ConstPixel (tile.t, tile.l, 0); void *dPtr = dstBuffer.DirtyPixel (tile.t, tile.l, 0); OptimizeOrder (sPtr, dPtr, srcBuffer.fPixelSize, dstBuffer.fPixelSize, count0, count1, count2, sStep0, sStep1, sStep2, dStep0, dStep1, dStep2); const real32 *sPtr0 = (const real32 *) sPtr; real32 *dPtr0 = ( real32 *) dPtr; real32 scale = fScale; bool limit16 = (fBitDepth == 16); bool limit24 = (fBitDepth == 24); for (uint32 index0 = 0; index0 < count0; index0++) { const real32 *sPtr1 = sPtr0; real32 *dPtr1 = dPtr0; for (uint32 index1 = 0; index1 < count1; index1++) { // If the scale is a NOP, and the data is packed solid, we can just do memory // copy. if (scale == 1.0f && sStep2 == 1 && dStep2 == 1) { if (dPtr1 != sPtr1) // srcImage != dstImage { memcpy (dPtr1, sPtr1, count2 * (uint32) sizeof (real32)); } } else { const real32 *sPtr2 = sPtr1; real32 *dPtr2 = dPtr1; for (uint32 index2 = 0; index2 < count2; index2++) { real32 x = sPtr2 [0]; x *= scale; dPtr2 [0] = x; sPtr2 += sStep2; dPtr2 += dStep2; } } // The data is now in the destination buffer. if (limit16) { uint32 *dPtr2 = (uint32 *) dPtr1; for (uint32 index2 = 0; index2 < count2; index2++) { uint32 x = dPtr2 [0]; uint16 y = DNG_FloatToHalf (x); x = DNG_HalfToFloat (y); dPtr2 [0] = x; dPtr2 += dStep2; } } else if (limit24) { uint32 *dPtr2 = (uint32 *) dPtr1; for (uint32 index2 = 0; index2 < count2; index2++) { uint32 x = dPtr2 [0]; uint8 temp [3]; DNG_FloatToFP24 (x, temp); x = DNG_FP24ToFloat (temp); dPtr2 [0] = x; dPtr2 += dStep2; } } sPtr1 += sStep1; dPtr1 += dStep1; } sPtr0 += sStep0; dPtr0 += dStep0; } } /******************************************************************************/ void LimitFloatBitDepth (dng_host &host, const dng_image &srcImage, dng_image &dstImage, uint32 bitDepth, real32 scale) { DNG_ASSERT (srcImage.PixelType () == ttFloat, "Floating point image expected"); DNG_ASSERT (dstImage.PixelType () == ttFloat, "Floating point image expected"); dng_limit_float_depth_task task (srcImage, dstImage, bitDepth, scale); host.PerformAreaTask (task, dstImage.Bounds ()); } /*****************************************************************************/