//===-- RegisterScavenging.h - Machine register scavenging ------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares the machine register scavenger class. It can provide // information such as unused register at any point in a machine basic block. // It also provides a mechanism to make registers available by evicting them // to spill slots. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_REGISTERSCAVENGING_H #define LLVM_CODEGEN_REGISTERSCAVENGING_H #include "llvm/ADT/BitVector.h" #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/CodeGen/MachineRegisterInfo.h" namespace llvm { class MachineRegisterInfo; class TargetRegisterInfo; class TargetInstrInfo; class TargetRegisterClass; class RegScavenger { const TargetRegisterInfo *TRI; const TargetInstrInfo *TII; MachineRegisterInfo* MRI; MachineBasicBlock *MBB; MachineBasicBlock::iterator MBBI; unsigned NumRegUnits; /// True if RegScavenger is currently tracking the liveness of registers. bool Tracking; /// Information on scavenged registers (held in a spill slot). struct ScavengedInfo { ScavengedInfo(int FI = -1) : FrameIndex(FI), Reg(0), Restore(nullptr) {} /// A spill slot used for scavenging a register post register allocation. int FrameIndex; /// If non-zero, the specific register is currently being /// scavenged. That is, it is spilled to this scavenging stack slot. unsigned Reg; /// The instruction that restores the scavenged register from stack. const MachineInstr *Restore; }; /// A vector of information on scavenged registers. SmallVector Scavenged; /// The current state of each reg unit immediately before MBBI. /// One bit per register unit. If bit is not set it means any /// register containing that register unit is currently being used. BitVector RegUnitsAvailable; // These BitVectors are only used internally to forward(). They are members // to avoid frequent reallocations. BitVector KillRegUnits, DefRegUnits; BitVector TmpRegUnits; public: RegScavenger() : MBB(nullptr), NumRegUnits(0), Tracking(false) {} /// Start tracking liveness from the begin of the specific basic block. void enterBasicBlock(MachineBasicBlock *mbb); /// Move the internal MBB iterator and update register states. void forward(); /// Move the internal MBB iterator and update register states until /// it has processed the specific iterator. void forward(MachineBasicBlock::iterator I) { if (!Tracking && MBB->begin() != I) forward(); while (MBBI != I) forward(); } /// Invert the behavior of forward() on the current instruction (undo the /// changes to the available registers made by forward()). void unprocess(); /// Unprocess instructions until you reach the provided iterator. void unprocess(MachineBasicBlock::iterator I) { while (MBBI != I) unprocess(); } /// Move the internal MBB iterator but do not update register states. void skipTo(MachineBasicBlock::iterator I) { if (I == MachineBasicBlock::iterator(nullptr)) Tracking = false; MBBI = I; } MachineBasicBlock::iterator getCurrentPosition() const { return MBBI; } /// Return if a specific register is currently used. bool isRegUsed(unsigned Reg, bool includeReserved = true) const; /// Return all available registers in the register class in Mask. BitVector getRegsAvailable(const TargetRegisterClass *RC); /// Find an unused register of the specified register class. /// Return 0 if none is found. unsigned FindUnusedReg(const TargetRegisterClass *RegClass) const; /// Add a scavenging frame index. void addScavengingFrameIndex(int FI) { Scavenged.push_back(ScavengedInfo(FI)); } /// Query whether a frame index is a scavenging frame index. bool isScavengingFrameIndex(int FI) const { for (SmallVectorImpl::const_iterator I = Scavenged.begin(), IE = Scavenged.end(); I != IE; ++I) if (I->FrameIndex == FI) return true; return false; } /// Get an array of scavenging frame indices. void getScavengingFrameIndices(SmallVectorImpl &A) const { for (SmallVectorImpl::const_iterator I = Scavenged.begin(), IE = Scavenged.end(); I != IE; ++I) if (I->FrameIndex >= 0) A.push_back(I->FrameIndex); } /// Make a register of the specific register class /// available and do the appropriate bookkeeping. SPAdj is the stack /// adjustment due to call frame, it's passed along to eliminateFrameIndex(). /// Returns the scavenged register. unsigned scavengeRegister(const TargetRegisterClass *RegClass, MachineBasicBlock::iterator I, int SPAdj); unsigned scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj) { return scavengeRegister(RegClass, MBBI, SPAdj); } /// Tell the scavenger a register is used. void setRegUsed(unsigned Reg, LaneBitmask LaneMask = ~0u); private: /// Returns true if a register is reserved. It is never "unused". bool isReserved(unsigned Reg) const { return MRI->isReserved(Reg); } /// setUsed / setUnused - Mark the state of one or a number of register units. /// void setUsed(BitVector &RegUnits) { RegUnitsAvailable.reset(RegUnits); } void setUnused(BitVector &RegUnits) { RegUnitsAvailable |= RegUnits; } /// Processes the current instruction and fill the KillRegUnits and /// DefRegUnits bit vectors. void determineKillsAndDefs(); /// Add all Reg Units that Reg contains to BV. void addRegUnits(BitVector &BV, unsigned Reg); /// Return the candidate register that is unused for the longest after /// StartMI. UseMI is set to the instruction where the search stopped. /// /// No more than InstrLimit instructions are inspected. unsigned findSurvivorReg(MachineBasicBlock::iterator StartMI, BitVector &Candidates, unsigned InstrLimit, MachineBasicBlock::iterator &UseMI); /// Allow resetting register state info for multiple /// passes over/within the same function. void initRegState(); }; } // End llvm namespace #endif