/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef bts_FLT16VEC3D_EM_H #define bts_FLT16VEC3D_EM_H /* ---- includes ----------------------------------------------------------- */ #include "b_BasicEm/Context.h" #include "b_BasicEm/Basic.h" #include "b_BasicEm/Phase.h" /* ---- related objects --------------------------------------------------- */ /* ---- typedefs ----------------------------------------------------------- */ /* ---- constants ---------------------------------------------------------- */ /* ---- object definition -------------------------------------------------- */ /** 3d vector with floating point */ struct bts_Flt16Vec3D { /* ---- private data --------------------------------------------------- */ /* ---- public data ---------------------------------------------------- */ /** x component */ int16 xE; /** y component */ int16 yE; /** z component */ int16 zE; /** point position */ int16 bbpE; }; /* ---- associated objects ------------------------------------------------- */ /* ---- external functions ------------------------------------------------- */ /* ---- \ghd{ constructor/destructor } ------------------------------------- */ /** initializes vector */ void bts_Flt16Vec3D_init( struct bts_Flt16Vec3D* ptrA ); /** destroys vector */ void bts_Flt16Vec3D_exit( struct bts_Flt16Vec3D* ptrA ); /* ---- \ghd{ operators } -------------------------------------------------- */ /** equal operator */ flag bts_Flt16Vec3D_equal( const struct bts_Flt16Vec3D* ptrA, const struct bts_Flt16Vec3D* srcPtrA ); /* ---- \ghd{ query functions } -------------------------------------------- */ /* ---- \ghd{ modify functions } ------------------------------------------- */ /* ---- \ghd{ memory I/O } ------------------------------------------------- */ /** size object needs when written to memory */ uint32 bts_Flt16Vec3D_memSize( struct bbs_Context* cpA, const struct bts_Flt16Vec3D* ptrA ); /** writes object to memory; returns number of bytes written */ uint32 bts_Flt16Vec3D_memWrite( struct bbs_Context* cpA, const struct bts_Flt16Vec3D* ptrA, uint16* memPtrA ); /** reads object from memory; returns number of bytes read */ uint32 bts_Flt16Vec3D_memRead( struct bbs_Context* cpA, struct bts_Flt16Vec3D* ptrA, const uint16* memPtrA ); /* ---- \ghd{ exec functions } --------------------------------------------- */ /** creates vector from 16 bit values */ struct bts_Flt16Vec3D bts_Flt16Vec3D_create16( int16 xA, int16 yA, int16 zA, int16 bbpA ); /** creates vector from 32 bit values (automatic adjustment of bbp value) */ struct bts_Flt16Vec3D bts_Flt16Vec3D_create32( int32 xA, int32 yA, int32 zA, int32 bbpA ); /** returns square norm of vector; return bbp is ptrA->bbpE * 2 */ uint32 bts_Flt16Vec3D_norm2( const struct bts_Flt16Vec3D* ptrA ); /** returns norm of vector; return bbp is ptrA->bbpE*/ uint16 bts_Flt16Vec3D_norm( const struct bts_Flt16Vec3D* ptrA ); /** normalizes vector; bbpA defines number of bits behind the point */ void bts_Flt16Vec3D_normalize( struct bts_Flt16Vec3D* ptrA ); /** returns normalized vector; bbpA defines number of bits behind the point */ struct bts_Flt16Vec3D bts_Flt16Vec3D_normalized( const struct bts_Flt16Vec3D* ptrA ); /** adds two vectors; returns resulting vector */ struct bts_Flt16Vec3D bts_Flt16Vec3D_add( struct bts_Flt16Vec3D vec1A, struct bts_Flt16Vec3D vec2A ); /** subtracts vec1A - vec2A; returns resulting vector */ struct bts_Flt16Vec3D bts_Flt16Vec3D_sub( struct bts_Flt16Vec3D vec1A, struct bts_Flt16Vec3D vec2A ); /** multiplies vecor with scalar; returns resulting vector */ struct bts_Flt16Vec3D bts_Flt16Vec3D_mul( struct bts_Flt16Vec3D vecA, int16 factorA, int32 bbpFactorA ); #endif /* bts_FLT16VEC3D_EM_H */