/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Sk4fLinearGradient.h" #include "SkGradientShaderPriv.h" #include "SkLinearGradient.h" #include "SkRadialGradient.h" #include "SkTwoPointConicalGradient.h" #include "SkSweepGradient.h" void SkGradientShaderBase::Descriptor::flatten(SkWriteBuffer& buffer) const { buffer.writeColorArray(fColors, fCount); if (fPos) { buffer.writeBool(true); buffer.writeScalarArray(fPos, fCount); } else { buffer.writeBool(false); } buffer.write32(fTileMode); buffer.write32(fGradFlags); if (fLocalMatrix) { buffer.writeBool(true); buffer.writeMatrix(*fLocalMatrix); } else { buffer.writeBool(false); } } bool SkGradientShaderBase::DescriptorScope::unflatten(SkReadBuffer& buffer) { fCount = buffer.getArrayCount(); if (fCount > kStorageCount) { size_t allocSize = (sizeof(SkColor) + sizeof(SkScalar)) * fCount; fDynamicStorage.reset(allocSize); fColors = (SkColor*)fDynamicStorage.get(); fPos = (SkScalar*)(fColors + fCount); } else { fColors = fColorStorage; fPos = fPosStorage; } if (!buffer.readColorArray(const_cast(fColors), fCount)) { return false; } if (buffer.readBool()) { if (!buffer.readScalarArray(const_cast(fPos), fCount)) { return false; } } else { fPos = nullptr; } fTileMode = (SkShader::TileMode)buffer.read32(); fGradFlags = buffer.read32(); if (buffer.readBool()) { fLocalMatrix = &fLocalMatrixStorage; buffer.readMatrix(&fLocalMatrixStorage); } else { fLocalMatrix = nullptr; } return buffer.isValid(); } //////////////////////////////////////////////////////////////////////////////////////////// SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatrix& ptsToUnit) : INHERITED(desc.fLocalMatrix) , fPtsToUnit(ptsToUnit) { fPtsToUnit.getType(); // Precache so reads are threadsafe. SkASSERT(desc.fCount > 1); fGradFlags = SkToU8(desc.fGradFlags); SkASSERT((unsigned)desc.fTileMode < SkShader::kTileModeCount); SkASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gTileProcs)); fTileMode = desc.fTileMode; fTileProc = gTileProcs[desc.fTileMode]; /* Note: we let the caller skip the first and/or last position. i.e. pos[0] = 0.3, pos[1] = 0.7 In these cases, we insert dummy entries to ensure that the final data will be bracketed by [0, 1]. i.e. our_pos[0] = 0, our_pos[1] = 0.3, our_pos[2] = 0.7, our_pos[3] = 1 Thus colorCount (the caller's value, and fColorCount (our value) may differ by up to 2. In the above example: colorCount = 2 fColorCount = 4 */ fColorCount = desc.fCount; // check if we need to add in dummy start and/or end position/colors bool dummyFirst = false; bool dummyLast = false; if (desc.fPos) { dummyFirst = desc.fPos[0] != 0; dummyLast = desc.fPos[desc.fCount - 1] != SK_Scalar1; fColorCount += dummyFirst + dummyLast; } if (fColorCount > kColorStorageCount) { size_t size = sizeof(SkColor) + sizeof(Rec); if (desc.fPos) { size += sizeof(SkScalar); } fOrigColors = reinterpret_cast( sk_malloc_throw(size * fColorCount)); } else { fOrigColors = fStorage; } // Now copy over the colors, adding the dummies as needed { SkColor* origColors = fOrigColors; if (dummyFirst) { *origColors++ = desc.fColors[0]; } memcpy(origColors, desc.fColors, desc.fCount * sizeof(SkColor)); if (dummyLast) { origColors += desc.fCount; *origColors = desc.fColors[desc.fCount - 1]; } } if (desc.fPos && fColorCount) { fOrigPos = (SkScalar*)(fOrigColors + fColorCount); fRecs = (Rec*)(fOrigPos + fColorCount); } else { fOrigPos = nullptr; fRecs = (Rec*)(fOrigColors + fColorCount); } if (fColorCount > 2) { Rec* recs = fRecs; recs->fPos = 0; // recs->fScale = 0; // unused; recs += 1; if (desc.fPos) { SkScalar* origPosPtr = fOrigPos; *origPosPtr++ = 0; /* We need to convert the user's array of relative positions into fixed-point positions and scale factors. We need these results to be strictly monotonic (no two values equal or out of order). Hence this complex loop that just jams a zero for the scale value if it sees a segment out of order, and it assures that we start at 0 and end at 1.0 */ SkScalar prev = 0; int startIndex = dummyFirst ? 0 : 1; int count = desc.fCount + dummyLast; for (int i = startIndex; i < count; i++) { // force the last value to be 1.0 SkScalar curr; if (i == desc.fCount) { // we're really at the dummyLast curr = 1; } else { curr = SkScalarPin(desc.fPos[i], 0, 1); } *origPosPtr++ = curr; recs->fPos = SkScalarToFixed(curr); SkFixed diff = SkScalarToFixed(curr - prev); if (diff > 0) { recs->fScale = (1 << 24) / diff; } else { recs->fScale = 0; // ignore this segment } // get ready for the next value prev = curr; recs += 1; } } else { // assume even distribution fOrigPos = nullptr; SkFixed dp = SK_Fixed1 / (desc.fCount - 1); SkFixed p = dp; SkFixed scale = (desc.fCount - 1) << 8; // (1 << 24) / dp for (int i = 1; i < desc.fCount - 1; i++) { recs->fPos = p; recs->fScale = scale; recs += 1; p += dp; } recs->fPos = SK_Fixed1; recs->fScale = scale; } } else if (desc.fPos) { SkASSERT(2 == fColorCount); fOrigPos[0] = SkScalarPin(desc.fPos[0], 0, 1); fOrigPos[1] = SkScalarPin(desc.fPos[1], fOrigPos[0], 1); if (0 == fOrigPos[0] && 1 == fOrigPos[1]) { fOrigPos = nullptr; } } this->initCommon(); } SkGradientShaderBase::~SkGradientShaderBase() { if (fOrigColors != fStorage) { sk_free(fOrigColors); } } void SkGradientShaderBase::initCommon() { unsigned colorAlpha = 0xFF; for (int i = 0; i < fColorCount; i++) { colorAlpha &= SkColorGetA(fOrigColors[i]); } fColorsAreOpaque = colorAlpha == 0xFF; } void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const { Descriptor desc; desc.fColors = fOrigColors; desc.fPos = fOrigPos; desc.fCount = fColorCount; desc.fTileMode = fTileMode; desc.fGradFlags = fGradFlags; const SkMatrix& m = this->getLocalMatrix(); desc.fLocalMatrix = m.isIdentity() ? nullptr : &m; desc.flatten(buffer); } SkGradientShaderBase::GpuColorType SkGradientShaderBase::getGpuColorType(SkColor colors[3]) const { if (fColorCount <= 3) { memcpy(colors, fOrigColors, fColorCount * sizeof(SkColor)); } if (SkShader::kClamp_TileMode == fTileMode) { if (2 == fColorCount) { return kTwo_GpuColorType; } else if (3 == fColorCount && (SkScalarAbs( SkFixedToScalar(fRecs[1].fPos) - SK_ScalarHalf) < SK_Scalar1 / 1000)) { return kThree_GpuColorType; } } return kTexture_GpuColorType; } void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst, SkColor* colorSrc, Rec* recSrc, int count) { SkAutoSTArray<8, SkColor> colorsTemp(count); for (int i = 0; i < count; ++i) { int offset = count - i - 1; colorsTemp[i] = colorSrc[offset]; } if (count > 2) { SkAutoSTArray<8, Rec> recsTemp(count); for (int i = 0; i < count; ++i) { int offset = count - i - 1; recsTemp[i].fPos = SK_Fixed1 - recSrc[offset].fPos; recsTemp[i].fScale = recSrc[offset].fScale; } memcpy(recDst, recsTemp.get(), count * sizeof(Rec)); } memcpy(colorDst, colorsTemp.get(), count * sizeof(SkColor)); } bool SkGradientShaderBase::isOpaque() const { return fColorsAreOpaque; } static unsigned rounded_divide(unsigned numer, unsigned denom) { return (numer + (denom >> 1)) / denom; } bool SkGradientShaderBase::onAsLuminanceColor(SkColor* lum) const { // we just compute an average color. // possibly we could weight this based on the proportional width for each color // assuming they are not evenly distributed in the fPos array. int r = 0; int g = 0; int b = 0; const int n = fColorCount; for (int i = 0; i < n; ++i) { SkColor c = fOrigColors[i]; r += SkColorGetR(c); g += SkColorGetG(c); b += SkColorGetB(c); } *lum = SkColorSetRGB(rounded_divide(r, n), rounded_divide(g, n), rounded_divide(b, n)); return true; } SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext( const SkGradientShaderBase& shader, const ContextRec& rec) : INHERITED(shader, rec) #ifdef SK_SUPPORT_LEGACY_GRADIENT_DITHERING , fDither(true) #else , fDither(rec.fPaint->isDither()) #endif , fCache(shader.refCache(getPaintAlpha(), fDither)) { const SkMatrix& inverse = this->getTotalInverse(); fDstToIndex.setConcat(shader.fPtsToUnit, inverse); fDstToIndexProc = fDstToIndex.getMapXYProc(); fDstToIndexClass = (uint8_t)SkShader::Context::ComputeMatrixClass(fDstToIndex); // now convert our colors in to PMColors unsigned paintAlpha = this->getPaintAlpha(); fFlags = this->INHERITED::getFlags(); if (shader.fColorsAreOpaque && paintAlpha == 0xFF) { fFlags |= kOpaqueAlpha_Flag; } } SkGradientShaderBase::GradientShaderCache::GradientShaderCache( U8CPU alpha, bool dither, const SkGradientShaderBase& shader) : fCacheAlpha(alpha) , fCacheDither(dither) , fShader(shader) , fCache16Inited(false) , fCache32Inited(false) { // Only initialize the cache in getCache16/32. fCache16 = nullptr; fCache32 = nullptr; fCache16Storage = nullptr; fCache32PixelRef = nullptr; } SkGradientShaderBase::GradientShaderCache::~GradientShaderCache() { sk_free(fCache16Storage); SkSafeUnref(fCache32PixelRef); } #define Fixed_To_Dot8(x) (((x) + 0x80) >> 8) /** We take the original colors, not our premultiplied PMColors, since we can build a 16bit table as long as the original colors are opaque, even if the paint specifies a non-opaque alpha. */ void SkGradientShaderBase::GradientShaderCache::Build16bitCache( uint16_t cache[], SkColor c0, SkColor c1, int count, bool dither) { SkASSERT(count > 1); SkASSERT(SkColorGetA(c0) == 0xFF); SkASSERT(SkColorGetA(c1) == 0xFF); SkFixed r = SkColorGetR(c0); SkFixed g = SkColorGetG(c0); SkFixed b = SkColorGetB(c0); SkFixed dr = SkIntToFixed(SkColorGetR(c1) - r) / (count - 1); SkFixed dg = SkIntToFixed(SkColorGetG(c1) - g) / (count - 1); SkFixed db = SkIntToFixed(SkColorGetB(c1) - b) / (count - 1); r = SkIntToFixed(r) + 0x8000; g = SkIntToFixed(g) + 0x8000; b = SkIntToFixed(b) + 0x8000; if (dither) { do { unsigned rr = r >> 16; unsigned gg = g >> 16; unsigned bb = b >> 16; cache[0] = SkPackRGB16(SkR32ToR16(rr), SkG32ToG16(gg), SkB32ToB16(bb)); cache[kCache16Count] = SkDitherPack888ToRGB16(rr, gg, bb); cache += 1; r += dr; g += dg; b += db; } while (--count != 0); } else { do { unsigned rr = r >> 16; unsigned gg = g >> 16; unsigned bb = b >> 16; cache[0] = SkPackRGB16(SkR32ToR16(rr), SkG32ToG16(gg), SkB32ToB16(bb)); cache[kCache16Count] = cache[0]; cache += 1; r += dr; g += dg; b += db; } while (--count != 0); } } /* * r,g,b used to be SkFixed, but on gcc (4.2.1 mac and 4.6.3 goobuntu) in * release builds, we saw a compiler error where the 0xFF parameter in * SkPackARGB32() was being totally ignored whenever it was called with * a non-zero add (e.g. 0x8000). * * We found two work-arounds: * 1. change r,g,b to unsigned (or just one of them) * 2. change SkPackARGB32 to + its (a << SK_A32_SHIFT) value instead * of using | * * We chose #1 just because it was more localized. * See http://code.google.com/p/skia/issues/detail?id=1113 * * The type SkUFixed encapsulate this need for unsigned, but logically Fixed. */ typedef uint32_t SkUFixed; void SkGradientShaderBase::GradientShaderCache::Build32bitCache( SkPMColor cache[], SkColor c0, SkColor c1, int count, U8CPU paintAlpha, uint32_t gradFlags, bool dither) { SkASSERT(count > 1); // need to apply paintAlpha to our two endpoints uint32_t a0 = SkMulDiv255Round(SkColorGetA(c0), paintAlpha); uint32_t a1 = SkMulDiv255Round(SkColorGetA(c1), paintAlpha); const bool interpInPremul = SkToBool(gradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag); uint32_t r0 = SkColorGetR(c0); uint32_t g0 = SkColorGetG(c0); uint32_t b0 = SkColorGetB(c0); uint32_t r1 = SkColorGetR(c1); uint32_t g1 = SkColorGetG(c1); uint32_t b1 = SkColorGetB(c1); if (interpInPremul) { r0 = SkMulDiv255Round(r0, a0); g0 = SkMulDiv255Round(g0, a0); b0 = SkMulDiv255Round(b0, a0); r1 = SkMulDiv255Round(r1, a1); g1 = SkMulDiv255Round(g1, a1); b1 = SkMulDiv255Round(b1, a1); } SkFixed da = SkIntToFixed(a1 - a0) / (count - 1); SkFixed dr = SkIntToFixed(r1 - r0) / (count - 1); SkFixed dg = SkIntToFixed(g1 - g0) / (count - 1); SkFixed db = SkIntToFixed(b1 - b0) / (count - 1); /* We pre-add 1/8 to avoid having to add this to our [0] value each time in the loop. Without this, the bias for each would be 0x2000 0xA000 0xE000 0x6000 With this trick, we can add 0 for the first (no-op) and just adjust the others. */ const SkUFixed bias0 = dither ? 0x2000 : 0x8000; const SkUFixed bias1 = dither ? 0x8000 : 0; const SkUFixed bias2 = dither ? 0xC000 : 0; const SkUFixed bias3 = dither ? 0x4000 : 0; SkUFixed a = SkIntToFixed(a0) + bias0; SkUFixed r = SkIntToFixed(r0) + bias0; SkUFixed g = SkIntToFixed(g0) + bias0; SkUFixed b = SkIntToFixed(b0) + bias0; /* * Our dither-cell (spatially) is * 0 2 * 3 1 * Where * [0] -> [-1/8 ... 1/8 ) values near 0 * [1] -> [ 1/8 ... 3/8 ) values near 1/4 * [2] -> [ 3/8 ... 5/8 ) values near 1/2 * [3] -> [ 5/8 ... 7/8 ) values near 3/4 */ if (0xFF == a0 && 0 == da) { do { cache[kCache32Count*0] = SkPackARGB32(0xFF, (r + 0 ) >> 16, (g + 0 ) >> 16, (b + 0 ) >> 16); cache[kCache32Count*1] = SkPackARGB32(0xFF, (r + bias1) >> 16, (g + bias1) >> 16, (b + bias1) >> 16); cache[kCache32Count*2] = SkPackARGB32(0xFF, (r + bias2) >> 16, (g + bias2) >> 16, (b + bias2) >> 16); cache[kCache32Count*3] = SkPackARGB32(0xFF, (r + bias3) >> 16, (g + bias3) >> 16, (b + bias3) >> 16); cache += 1; r += dr; g += dg; b += db; } while (--count != 0); } else if (interpInPremul) { do { cache[kCache32Count*0] = SkPackARGB32((a + 0 ) >> 16, (r + 0 ) >> 16, (g + 0 ) >> 16, (b + 0 ) >> 16); cache[kCache32Count*1] = SkPackARGB32((a + bias1) >> 16, (r + bias1) >> 16, (g + bias1) >> 16, (b + bias1) >> 16); cache[kCache32Count*2] = SkPackARGB32((a + bias2) >> 16, (r + bias2) >> 16, (g + bias2) >> 16, (b + bias2) >> 16); cache[kCache32Count*3] = SkPackARGB32((a + bias3) >> 16, (r + bias3) >> 16, (g + bias3) >> 16, (b + bias3) >> 16); cache += 1; a += da; r += dr; g += dg; b += db; } while (--count != 0); } else { // interpolate in unpreml space do { cache[kCache32Count*0] = SkPremultiplyARGBInline((a + 0 ) >> 16, (r + 0 ) >> 16, (g + 0 ) >> 16, (b + 0 ) >> 16); cache[kCache32Count*1] = SkPremultiplyARGBInline((a + bias1) >> 16, (r + bias1) >> 16, (g + bias1) >> 16, (b + bias1) >> 16); cache[kCache32Count*2] = SkPremultiplyARGBInline((a + bias2) >> 16, (r + bias2) >> 16, (g + bias2) >> 16, (b + bias2) >> 16); cache[kCache32Count*3] = SkPremultiplyARGBInline((a + bias3) >> 16, (r + bias3) >> 16, (g + bias3) >> 16, (b + bias3) >> 16); cache += 1; a += da; r += dr; g += dg; b += db; } while (--count != 0); } } static inline int SkFixedToFFFF(SkFixed x) { SkASSERT((unsigned)x <= SK_Fixed1); return x - (x >> 16); } const uint16_t* SkGradientShaderBase::GradientShaderCache::getCache16() { SkOnce(&fCache16Inited, &fCache16Mutex, SkGradientShaderBase::GradientShaderCache::initCache16, this); SkASSERT(fCache16); return fCache16; } void SkGradientShaderBase::GradientShaderCache::initCache16(GradientShaderCache* cache) { // double the count for dither entries const int entryCount = kCache16Count * 2; const size_t allocSize = sizeof(uint16_t) * entryCount; SkASSERT(nullptr == cache->fCache16Storage); cache->fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize); cache->fCache16 = cache->fCache16Storage; if (cache->fShader.fColorCount == 2) { Build16bitCache(cache->fCache16, cache->fShader.fOrigColors[0], cache->fShader.fOrigColors[1], kCache16Count, cache->fCacheDither); } else { Rec* rec = cache->fShader.fRecs; int prevIndex = 0; for (int i = 1; i < cache->fShader.fColorCount; i++) { int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache16Shift; SkASSERT(nextIndex < kCache16Count); if (nextIndex > prevIndex) Build16bitCache(cache->fCache16 + prevIndex, cache->fShader.fOrigColors[i-1], cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1, cache->fCacheDither); prevIndex = nextIndex; } } } const SkPMColor* SkGradientShaderBase::GradientShaderCache::getCache32() { SkOnce(&fCache32Inited, &fCache32Mutex, SkGradientShaderBase::GradientShaderCache::initCache32, this); SkASSERT(fCache32); return fCache32; } void SkGradientShaderBase::GradientShaderCache::initCache32(GradientShaderCache* cache) { const int kNumberOfDitherRows = 4; const SkImageInfo info = SkImageInfo::MakeN32Premul(kCache32Count, kNumberOfDitherRows); SkASSERT(nullptr == cache->fCache32PixelRef); cache->fCache32PixelRef = SkMallocPixelRef::NewAllocate(info, 0, nullptr); cache->fCache32 = (SkPMColor*)cache->fCache32PixelRef->getAddr(); if (cache->fShader.fColorCount == 2) { Build32bitCache(cache->fCache32, cache->fShader.fOrigColors[0], cache->fShader.fOrigColors[1], kCache32Count, cache->fCacheAlpha, cache->fShader.fGradFlags, cache->fCacheDither); } else { Rec* rec = cache->fShader.fRecs; int prevIndex = 0; for (int i = 1; i < cache->fShader.fColorCount; i++) { int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache32Shift; SkASSERT(nextIndex < kCache32Count); if (nextIndex > prevIndex) Build32bitCache(cache->fCache32 + prevIndex, cache->fShader.fOrigColors[i-1], cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1, cache->fCacheAlpha, cache->fShader.fGradFlags, cache->fCacheDither); prevIndex = nextIndex; } } } /* * The gradient holds a cache for the most recent value of alpha. Successive * callers with the same alpha value will share the same cache. */ SkGradientShaderBase::GradientShaderCache* SkGradientShaderBase::refCache(U8CPU alpha, bool dither) const { SkAutoMutexAcquire ama(fCacheMutex); if (!fCache || fCache->getAlpha() != alpha || fCache->getDither() != dither) { fCache.reset(new GradientShaderCache(alpha, dither, *this)); } // Increment the ref counter inside the mutex to ensure the returned pointer is still valid. // Otherwise, the pointer may have been overwritten on a different thread before the object's // ref count was incremented. fCache.get()->ref(); return fCache; } SK_DECLARE_STATIC_MUTEX(gGradientCacheMutex); /* * Because our caller might rebuild the same (logically the same) gradient * over and over, we'd like to return exactly the same "bitmap" if possible, * allowing the client to utilize a cache of our bitmap (e.g. with a GPU). * To do that, we maintain a private cache of built-bitmaps, based on our * colors and positions. Note: we don't try to flatten the fMapper, so if one * is present, we skip the cache for now. */ void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const { // our caller assumes no external alpha, so we ensure that our cache is // built with 0xFF SkAutoTUnref cache(this->refCache(0xFF, true)); // build our key: [numColors + colors[] + {positions[]} + flags ] int count = 1 + fColorCount + 1; if (fColorCount > 2) { count += fColorCount - 1; // fRecs[].fPos } SkAutoSTMalloc<16, int32_t> storage(count); int32_t* buffer = storage.get(); *buffer++ = fColorCount; memcpy(buffer, fOrigColors, fColorCount * sizeof(SkColor)); buffer += fColorCount; if (fColorCount > 2) { for (int i = 1; i < fColorCount; i++) { *buffer++ = fRecs[i].fPos; } } *buffer++ = fGradFlags; SkASSERT(buffer - storage.get() == count); /////////////////////////////////// static SkGradientBitmapCache* gCache; // each cache cost 1K of RAM, since each bitmap will be 1x256 at 32bpp static const int MAX_NUM_CACHED_GRADIENT_BITMAPS = 32; SkAutoMutexAcquire ama(gGradientCacheMutex); if (nullptr == gCache) { gCache = new SkGradientBitmapCache(MAX_NUM_CACHED_GRADIENT_BITMAPS); } size_t size = count * sizeof(int32_t); if (!gCache->find(storage.get(), size, bitmap)) { // force our cahce32pixelref to be built (void)cache->getCache32(); bitmap->setInfo(SkImageInfo::MakeN32Premul(kCache32Count, 1)); bitmap->setPixelRef(cache->getCache32PixelRef()); gCache->add(storage.get(), size, *bitmap); } } void SkGradientShaderBase::commonAsAGradient(GradientInfo* info, bool flipGrad) const { if (info) { if (info->fColorCount >= fColorCount) { SkColor* colorLoc; Rec* recLoc; if (flipGrad && (info->fColors || info->fColorOffsets)) { SkAutoSTArray<8, SkColor> colorStorage(fColorCount); SkAutoSTArray<8, Rec> recStorage(fColorCount); colorLoc = colorStorage.get(); recLoc = recStorage.get(); FlipGradientColors(colorLoc, recLoc, fOrigColors, fRecs, fColorCount); } else { colorLoc = fOrigColors; recLoc = fRecs; } if (info->fColors) { memcpy(info->fColors, colorLoc, fColorCount * sizeof(SkColor)); } if (info->fColorOffsets) { if (fColorCount == 2) { info->fColorOffsets[0] = 0; info->fColorOffsets[1] = SK_Scalar1; } else if (fColorCount > 2) { for (int i = 0; i < fColorCount; ++i) { info->fColorOffsets[i] = SkFixedToScalar(recLoc[i].fPos); } } } } info->fColorCount = fColorCount; info->fTileMode = fTileMode; info->fGradientFlags = fGradFlags; } } #ifndef SK_IGNORE_TO_STRING void SkGradientShaderBase::toString(SkString* str) const { str->appendf("%d colors: ", fColorCount); for (int i = 0; i < fColorCount; ++i) { str->appendHex(fOrigColors[i], 8); if (i < fColorCount-1) { str->append(", "); } } if (fColorCount > 2) { str->append(" points: ("); for (int i = 0; i < fColorCount; ++i) { str->appendScalar(SkFixedToScalar(fRecs[i].fPos)); if (i < fColorCount-1) { str->append(", "); } } str->append(")"); } static const char* gTileModeName[SkShader::kTileModeCount] = { "clamp", "repeat", "mirror" }; str->append(" "); str->append(gTileModeName[fTileMode]); this->INHERITED::toString(str); } #endif /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // Return true if these parameters are valid/legal/safe to construct a gradient // static bool valid_grad(const SkColor colors[], const SkScalar pos[], int count, unsigned tileMode) { return nullptr != colors && count >= 1 && tileMode < (unsigned)SkShader::kTileModeCount; } // assumes colors is SkColor* and pos is SkScalar* #define EXPAND_1_COLOR(count) \ SkColor tmp[2]; \ do { \ if (1 == count) { \ tmp[0] = tmp[1] = colors[0]; \ colors = tmp; \ pos = nullptr; \ count = 2; \ } \ } while (0) static void desc_init(SkGradientShaderBase::Descriptor* desc, const SkColor colors[], const SkScalar pos[], int colorCount, SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) { desc->fColors = colors; desc->fPos = pos; desc->fCount = colorCount; desc->fTileMode = mode; desc->fGradFlags = flags; desc->fLocalMatrix = localMatrix; } SkShader* SkGradientShader::CreateLinear(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int colorCount, SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) { if (!pts) { return nullptr; } if (!valid_grad(colors, pos, colorCount, mode)) { return nullptr; } EXPAND_1_COLOR(colorCount); SkGradientShaderBase::Descriptor desc; desc_init(&desc, colors, pos, colorCount, mode, flags, localMatrix); return new SkLinearGradient(pts, desc); } SkShader* SkGradientShader::CreateRadial(const SkPoint& center, SkScalar radius, const SkColor colors[], const SkScalar pos[], int colorCount, SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) { if (radius <= 0) { return nullptr; } if (!valid_grad(colors, pos, colorCount, mode)) { return nullptr; } EXPAND_1_COLOR(colorCount); SkGradientShaderBase::Descriptor desc; desc_init(&desc, colors, pos, colorCount, mode, flags, localMatrix); return new SkRadialGradient(center, radius, desc); } SkShader* SkGradientShader::CreateTwoPointConical(const SkPoint& start, SkScalar startRadius, const SkPoint& end, SkScalar endRadius, const SkColor colors[], const SkScalar pos[], int colorCount, SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) { if (startRadius < 0 || endRadius < 0) { return nullptr; } if (!valid_grad(colors, pos, colorCount, mode)) { return nullptr; } if (start == end && startRadius == endRadius) { return SkShader::CreateEmptyShader(); } EXPAND_1_COLOR(colorCount); bool flipGradient = startRadius > endRadius; SkGradientShaderBase::Descriptor desc; if (!flipGradient) { desc_init(&desc, colors, pos, colorCount, mode, flags, localMatrix); return new SkTwoPointConicalGradient(start, startRadius, end, endRadius, flipGradient, desc); } else { SkAutoSTArray<8, SkColor> colorsNew(colorCount); SkAutoSTArray<8, SkScalar> posNew(colorCount); for (int i = 0; i < colorCount; ++i) { colorsNew[i] = colors[colorCount - i - 1]; } if (pos) { for (int i = 0; i < colorCount; ++i) { posNew[i] = 1 - pos[colorCount - i - 1]; } desc_init(&desc, colorsNew.get(), posNew.get(), colorCount, mode, flags, localMatrix); } else { desc_init(&desc, colorsNew.get(), nullptr, colorCount, mode, flags, localMatrix); } return new SkTwoPointConicalGradient(end, endRadius, start, startRadius, flipGradient, desc); } } SkShader* SkGradientShader::CreateSweep(SkScalar cx, SkScalar cy, const SkColor colors[], const SkScalar pos[], int colorCount, uint32_t flags, const SkMatrix* localMatrix) { if (!valid_grad(colors, pos, colorCount, SkShader::kClamp_TileMode)) { return nullptr; } EXPAND_1_COLOR(colorCount); SkGradientShaderBase::Descriptor desc; desc_init(&desc, colors, pos, colorCount, SkShader::kClamp_TileMode, flags, localMatrix); return new SkSweepGradient(cx, cy, desc); } SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGradientShader) SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLinearGradient) SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRadialGradient) SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSweepGradient) SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient) SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END /////////////////////////////////////////////////////////////////////////////// #if SK_SUPPORT_GPU #include "effects/GrTextureStripAtlas.h" #include "GrInvariantOutput.h" #include "gl/GrGLContext.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLUniformHandler.h" #include "SkGr.h" GrGLGradientEffect::GrGLGradientEffect() : fCachedYCoord(SK_ScalarMax) { } void GrGLGradientEffect::emitUniforms(GrGLSLUniformHandler* uniformHandler, const GrGradientEffect& ge) { if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()) { // 2 Color case fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, kDefault_GrSLPrecision, "GradientStartColor"); fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, kDefault_GrSLPrecision, "GradientEndColor"); } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { // 3 Color Case fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, kDefault_GrSLPrecision, "GradientStartColor"); fColorMidUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, kDefault_GrSLPrecision, "GradientMidColor"); fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, kDefault_GrSLPrecision, "GradientEndColor"); } else { // if not a fast case fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "GradientYCoordFS"); } } static inline void set_color_uni(const GrGLSLProgramDataManager& pdman, const GrGLSLProgramDataManager::UniformHandle uni, const SkColor* color) { pdman.set4f(uni, SkColorGetR(*color) / 255.f, SkColorGetG(*color) / 255.f, SkColorGetB(*color) / 255.f, SkColorGetA(*color) / 255.f); } static inline void set_mul_color_uni(const GrGLSLProgramDataManager& pdman, const GrGLSLProgramDataManager::UniformHandle uni, const SkColor* color){ float a = SkColorGetA(*color) / 255.f; float aDiv255 = a / 255.f; pdman.set4f(uni, SkColorGetR(*color) * aDiv255, SkColorGetG(*color) * aDiv255, SkColorGetB(*color) * aDiv255, a); } void GrGLGradientEffect::onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& processor) { const GrGradientEffect& e = processor.cast(); if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()){ if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { set_mul_color_uni(pdman, fColorStartUni, e.getColors(0)); set_mul_color_uni(pdman, fColorEndUni, e.getColors(1)); } else { set_color_uni(pdman, fColorStartUni, e.getColors(0)); set_color_uni(pdman, fColorEndUni, e.getColors(1)); } } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()){ if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { set_mul_color_uni(pdman, fColorStartUni, e.getColors(0)); set_mul_color_uni(pdman, fColorMidUni, e.getColors(1)); set_mul_color_uni(pdman, fColorEndUni, e.getColors(2)); } else { set_color_uni(pdman, fColorStartUni, e.getColors(0)); set_color_uni(pdman, fColorMidUni, e.getColors(1)); set_color_uni(pdman, fColorEndUni, e.getColors(2)); } } else { SkScalar yCoord = e.getYCoord(); if (yCoord != fCachedYCoord) { pdman.set1f(fFSYUni, yCoord); fCachedYCoord = yCoord; } } } uint32_t GrGLGradientEffect::GenBaseGradientKey(const GrProcessor& processor) { const GrGradientEffect& e = processor.cast(); uint32_t key = 0; if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()) { key |= kTwoColorKey; } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()) { key |= kThreeColorKey; } if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { key |= kPremulBeforeInterpKey; } return key; } void GrGLGradientEffect::emitColor(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* glslCaps, const GrGradientEffect& ge, const char* gradientTValue, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) { if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){ fragBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n", uniformHandler->getUniformVariable(fColorStartUni).c_str(), uniformHandler->getUniformVariable(fColorEndUni).c_str(), gradientTValue); // Note that we could skip this step if both colors are known to be opaque. Two // considerations: // The gradient SkShader reporting opaque is more restrictive than necessary in the two pt // case. Make sure the key reflects this optimization (and note that it can use the same // shader as thekBeforeIterp case). This same optimization applies to the 3 color case // below. if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) { fragBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); } fragBuilder->codeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str()); } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { fragBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", gradientTValue); fragBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n", uniformHandler->getUniformVariable(fColorStartUni).c_str()); if (!glslCaps->canUseMinAndAbsTogether()) { // The Tegra3 compiler will sometimes never return if we have // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expression. fragBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); fragBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); fragBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", uniformHandler->getUniformVariable(fColorMidUni).c_str()); } else { fragBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1.0)) * %s;\n", uniformHandler->getUniformVariable(fColorMidUni).c_str()); } fragBuilder->codeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s;\n", uniformHandler->getUniformVariable(fColorEndUni).c_str()); if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) { fragBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); } fragBuilder->codeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str()); } else { fragBuilder->codeAppendf("\tvec2 coord = vec2(%s, %s);\n", gradientTValue, uniformHandler->getUniformVariable(fFSYUni).c_str()); fragBuilder->codeAppendf("\t%s = ", outputColor); fragBuilder->appendTextureLookupAndModulate(inputColor, samplers[0], "coord"); fragBuilder->codeAppend(";\n"); } } ///////////////////////////////////////////////////////////////////// GrGradientEffect::GrGradientEffect(GrContext* ctx, const SkGradientShaderBase& shader, const SkMatrix& matrix, SkShader::TileMode tileMode) { fIsOpaque = shader.isOpaque(); fColorType = shader.getGpuColorType(&fColors[0]); // The two and three color specializations do not currently support tiling. if (SkGradientShaderBase::kTwo_GpuColorType == fColorType || SkGradientShaderBase::kThree_GpuColorType == fColorType) { fRow = -1; if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getGradFlags()) { fPremulType = kBeforeInterp_PremulType; } else { fPremulType = kAfterInterp_PremulType; } fCoordTransform.reset(kCoordSet, matrix); } else { // doesn't matter how this is set, just be consistent because it is part of the effect key. fPremulType = kBeforeInterp_PremulType; SkBitmap bitmap; shader.getGradientTableBitmap(&bitmap); GrTextureStripAtlas::Desc desc; desc.fWidth = bitmap.width(); desc.fHeight = 32; desc.fRowHeight = bitmap.height(); desc.fContext = ctx; desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info()); fAtlas = GrTextureStripAtlas::GetAtlas(desc); SkASSERT(fAtlas); // We always filter the gradient table. Each table is one row of a texture, always y-clamp. GrTextureParams params; params.setFilterMode(GrTextureParams::kBilerp_FilterMode); params.setTileModeX(tileMode); fRow = fAtlas->lockRow(bitmap); if (-1 != fRow) { fYCoord = fAtlas->getYOffset(fRow) + SK_ScalarHalf * fAtlas->getNormalizedTexelHeight(); fCoordTransform.reset(kCoordSet, matrix, fAtlas->getTexture(), params.filterMode()); fTextureAccess.reset(fAtlas->getTexture(), params); } else { SkAutoTUnref texture(GrRefCachedBitmapTexture(ctx, bitmap, params)); if (!texture) { return; } fCoordTransform.reset(kCoordSet, matrix, texture, params.filterMode()); fTextureAccess.reset(texture, params); fYCoord = SK_ScalarHalf; } this->addTextureAccess(&fTextureAccess); } this->addCoordTransform(&fCoordTransform); } GrGradientEffect::~GrGradientEffect() { if (this->useAtlas()) { fAtlas->unlockRow(fRow); } } bool GrGradientEffect::onIsEqual(const GrFragmentProcessor& processor) const { const GrGradientEffect& s = processor.cast(); if (this->fColorType == s.getColorType()){ if (SkGradientShaderBase::kTwo_GpuColorType == fColorType) { if (*this->getColors(0) != *s.getColors(0) || *this->getColors(1) != *s.getColors(1)) { return false; } } else if (SkGradientShaderBase::kThree_GpuColorType == fColorType) { if (*this->getColors(0) != *s.getColors(0) || *this->getColors(1) != *s.getColors(1) || *this->getColors(2) != *s.getColors(2)) { return false; } } else { if (fYCoord != s.getYCoord()) { return false; } } SkASSERT(this->useAtlas() == s.useAtlas()); return true; } return false; } void GrGradientEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { if (fIsOpaque) { inout->mulByUnknownOpaqueFourComponents(); } else { inout->mulByUnknownFourComponents(); } } int GrGradientEffect::RandomGradientParams(SkRandom* random, SkColor colors[], SkScalar** stops, SkShader::TileMode* tm) { int outColors = random->nextRangeU(1, kMaxRandomGradientColors); // if one color, omit stops, otherwise randomly decide whether or not to if (outColors == 1 || (outColors >= 2 && random->nextBool())) { *stops = nullptr; } SkScalar stop = 0.f; for (int i = 0; i < outColors; ++i) { colors[i] = random->nextU(); if (*stops) { (*stops)[i] = stop; stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - stop) : 1.f; } } *tm = static_cast(random->nextULessThan(SkShader::kTileModeCount)); return outColors; } #endif