/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkOnce.h" #include "gl/GrGLInterface.h" #include "gl/GrGLAssembleInterface.h" #include "gl/command_buffer/SkCommandBufferGLContext.h" #include "../ports/SkOSEnvironment.h" #include "../ports/SkOSLibrary.h" #if defined SK_BUILD_FOR_MAC // EGL doesn't exist on the mac, so expose what we need to get the command buffer's EGL running. typedef void *EGLDisplay; typedef unsigned int EGLBoolean; typedef void *EGLConfig; typedef void *EGLSurface; typedef void *EGLContext; typedef int32_t EGLint; typedef void* EGLNativeDisplayType; typedef void* EGLNativeWindowType; typedef void (*__eglMustCastToProperFunctionPointerType)(void); #define EGL_FALSE 0 #define EGL_OPENGL_ES2_BIT 0x0004 #define EGL_CONTEXT_CLIENT_VERSION 0x3098 #define EGL_NO_SURFACE ((EGLSurface)0) #define EGL_NO_DISPLAY ((EGLDisplay)0) #define EGL_NO_CONTEXT ((EGLContext)0) #define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) #define EGL_SURFACE_TYPE 0x3033 #define EGL_PBUFFER_BIT 0x0001 #define EGL_WINDOW_BIT 0x0004 #define EGL_RENDERABLE_TYPE 0x3040 #define EGL_RED_SIZE 0x3024 #define EGL_GREEN_SIZE 0x3023 #define EGL_BLUE_SIZE 0x3022 #define EGL_ALPHA_SIZE 0x3021 #define EGL_DEPTH_SIZE 0x3025 #define EGL_STENCIL_SIZE 0x3025 #define EGL_SAMPLES 0x3031 #define EGL_SAMPLE_BUFFERS 0x3032 #define EGL_NONE 0x3038 #define EGL_WIDTH 0x3057 #define EGL_HEIGHT 0x3056 #else #include #endif #ifndef EGL_OPENGL_ES3_BIT // Part of EGL 1.5, typical headers are 1.4. #define EGL_OPENGL_ES3_BIT 0x0040 #endif typedef EGLDisplay (*GetDisplayProc)(EGLNativeDisplayType display_id); typedef EGLBoolean (*InitializeProc)(EGLDisplay dpy, EGLint *major, EGLint *minor); typedef EGLBoolean (*TerminateProc)(EGLDisplay dpy); typedef EGLBoolean (*ChooseConfigProc)(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config); typedef EGLBoolean (*GetConfigAttrib)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value); typedef EGLSurface (*CreateWindowSurfaceProc)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list); typedef EGLSurface (*CreatePbufferSurfaceProc)(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list); typedef EGLBoolean (*DestroySurfaceProc)(EGLDisplay dpy, EGLSurface surface); typedef EGLContext (*CreateContextProc)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list); typedef EGLBoolean (*DestroyContextProc)(EGLDisplay dpy, EGLContext ctx); typedef EGLBoolean (*MakeCurrentProc)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); typedef EGLBoolean (*SwapBuffersProc)(EGLDisplay dpy, EGLSurface surface); typedef __eglMustCastToProperFunctionPointerType (*GetProcAddressProc)(const char* procname); static GetDisplayProc gfGetDisplay = nullptr; static InitializeProc gfInitialize = nullptr; static TerminateProc gfTerminate = nullptr; static ChooseConfigProc gfChooseConfig = nullptr; static GetConfigAttrib gfGetConfigAttrib = nullptr; static CreateWindowSurfaceProc gfCreateWindowSurface = nullptr; static CreatePbufferSurfaceProc gfCreatePbufferSurface = nullptr; static DestroySurfaceProc gfDestroySurface = nullptr; static CreateContextProc gfCreateContext = nullptr; static DestroyContextProc gfDestroyContext = nullptr; static MakeCurrentProc gfMakeCurrent = nullptr; static SwapBuffersProc gfSwapBuffers = nullptr; static GetProcAddressProc gfGetProcAddress = nullptr; static void* gLibrary = nullptr; static bool gfFunctionsLoadedSuccessfully = false; static void load_command_buffer_functions() { if (!gLibrary) { #if defined _WIN32 gLibrary = DynamicLoadLibrary("command_buffer_gles2.dll"); #elif defined SK_BUILD_FOR_MAC gLibrary = DynamicLoadLibrary("libcommand_buffer_gles2.dylib"); #else gLibrary = DynamicLoadLibrary("libcommand_buffer_gles2.so"); #endif // defined _WIN32 if (gLibrary) { gfGetDisplay = (GetDisplayProc)GetProcedureAddress(gLibrary, "eglGetDisplay"); gfInitialize = (InitializeProc)GetProcedureAddress(gLibrary, "eglInitialize"); gfTerminate = (TerminateProc)GetProcedureAddress(gLibrary, "eglTerminate"); gfChooseConfig = (ChooseConfigProc)GetProcedureAddress(gLibrary, "eglChooseConfig"); gfGetConfigAttrib = (GetConfigAttrib)GetProcedureAddress(gLibrary, "eglGetConfigAttrib"); gfCreateWindowSurface = (CreateWindowSurfaceProc)GetProcedureAddress(gLibrary, "eglCreateWindowSurface"); gfCreatePbufferSurface = (CreatePbufferSurfaceProc)GetProcedureAddress(gLibrary, "eglCreatePbufferSurface"); gfDestroySurface = (DestroySurfaceProc)GetProcedureAddress(gLibrary, "eglDestroySurface"); gfCreateContext = (CreateContextProc)GetProcedureAddress(gLibrary, "eglCreateContext"); gfDestroyContext = (DestroyContextProc)GetProcedureAddress(gLibrary, "eglDestroyContext"); gfMakeCurrent = (MakeCurrentProc)GetProcedureAddress(gLibrary, "eglMakeCurrent"); gfSwapBuffers = (SwapBuffersProc)GetProcedureAddress(gLibrary, "eglSwapBuffers"); gfGetProcAddress = (GetProcAddressProc)GetProcedureAddress(gLibrary, "eglGetProcAddress"); gfFunctionsLoadedSuccessfully = gfGetDisplay && gfInitialize && gfTerminate && gfChooseConfig && gfCreateWindowSurface && gfCreatePbufferSurface && gfDestroySurface && gfCreateContext && gfDestroyContext && gfMakeCurrent && gfSwapBuffers && gfGetProcAddress; } } } static GrGLFuncPtr command_buffer_get_gl_proc(void* ctx, const char name[]) { if (!gfFunctionsLoadedSuccessfully) { return nullptr; } return gfGetProcAddress(name); } SK_DECLARE_STATIC_ONCE(loadCommandBufferOnce); void LoadCommandBufferOnce() { SkOnce(&loadCommandBufferOnce, load_command_buffer_functions); } const GrGLInterface* GrGLCreateCommandBufferInterface() { LoadCommandBufferOnce(); if (!gfFunctionsLoadedSuccessfully) { return nullptr; } return GrGLAssembleGLESInterface(gLibrary, command_buffer_get_gl_proc); } SkCommandBufferGLContext::SkCommandBufferGLContext(ContextVersion minContextVersion) : fContext(EGL_NO_CONTEXT) , fDisplay(EGL_NO_DISPLAY) , fSurface(EGL_NO_SURFACE) { static const EGLint configAttribs[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, minContextVersion == kGLES3_ContextVersion ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE }; static const EGLint surfaceAttribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; initializeGLContext(minContextVersion, nullptr, configAttribs, surfaceAttribs); } SkCommandBufferGLContext::SkCommandBufferGLContext(void* nativeWindow, int msaaSampleCount) { static const EGLint surfaceAttribs[] = { EGL_NONE }; EGLint configAttribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8, EGL_SAMPLE_BUFFERS, 1, EGL_SAMPLES, msaaSampleCount, EGL_NONE }; if (msaaSampleCount == 0) { configAttribs[12] = EGL_NONE; } initializeGLContext(kGLES2_ContextVersion, nativeWindow, configAttribs, surfaceAttribs); } void SkCommandBufferGLContext::initializeGLContext(ContextVersion minContextVersion, void* nativeWindow, const int* configAttribs, const int* surfaceAttribs) { LoadCommandBufferOnce(); if (!gfFunctionsLoadedSuccessfully) { SkDebugf("Command Buffer: Could not load EGL functions.\n"); return; } // Make sure CHROMIUM_path_rendering is enabled for NVPR support. sk_setenv("CHROME_COMMAND_BUFFER_GLES2_ARGS", "--enable-gl-path-rendering --enable-unsafe-es3-apis"); fDisplay = gfGetDisplay(EGL_DEFAULT_DISPLAY); if (EGL_NO_DISPLAY == fDisplay) { SkDebugf("Command Buffer: Could not create EGL display.\n"); return; } if (!gfInitialize(fDisplay, nullptr, nullptr)) { SkDebugf("Command Buffer: Could not initialize EGL display.\n"); this->destroyGLContext(); return; } EGLint numConfigs; if (!gfChooseConfig(fDisplay, configAttribs, static_cast(&fConfig), 1, &numConfigs) || numConfigs < 1) { SkDebugf("Command Buffer: Could not choose EGL config.\n"); this->destroyGLContext(); return; } if (nativeWindow) { fSurface = gfCreateWindowSurface(fDisplay, static_cast(fConfig), (EGLNativeWindowType)nativeWindow, surfaceAttribs); } else { fSurface = gfCreatePbufferSurface(fDisplay, static_cast(fConfig), surfaceAttribs); } if (EGL_NO_SURFACE == fSurface) { SkDebugf("Command Buffer: Could not create EGL surface.\n"); this->destroyGLContext(); return; } static const EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, minContextVersion == kGLES3_ContextVersion ? 3 : 2, EGL_NONE }; fContext = gfCreateContext(fDisplay, static_cast(fConfig), nullptr, contextAttribs); if (EGL_NO_CONTEXT == fContext) { SkDebugf("Command Buffer: Could not create EGL context.\n"); this->destroyGLContext(); return; } if (!gfMakeCurrent(fDisplay, fSurface, fSurface, fContext)) { SkDebugf("Command Buffer: Could not make EGL context current.\n"); this->destroyGLContext(); return; } SkAutoTUnref gl(GrGLCreateCommandBufferInterface()); if (nullptr == gl.get()) { SkDebugf("Command Buffer: Could not create CommandBuffer GL interface.\n"); this->destroyGLContext(); return; } if (!gl->validate()) { SkDebugf("Command Buffer: Could not validate CommandBuffer GL interface.\n"); this->destroyGLContext(); return; } this->init(gl.detach()); } SkCommandBufferGLContext::~SkCommandBufferGLContext() { this->teardown(); this->destroyGLContext(); } void SkCommandBufferGLContext::destroyGLContext() { if (!gfFunctionsLoadedSuccessfully) { return; } if (EGL_NO_DISPLAY == fDisplay) { return; } if (EGL_NO_CONTEXT != fContext) { gfDestroyContext(fDisplay, fContext); fContext = EGL_NO_CONTEXT; } // Call MakeCurrent after destroying the context, so that the EGL implementation knows // that the context is not used anymore after it is released from being current. // This way command buffer does not need to abandon the context before destruction, and no // client-side errors are printed. gfMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (EGL_NO_SURFACE != fSurface) { gfDestroySurface(fDisplay, fSurface); fSurface = EGL_NO_SURFACE; } // The display is likely to be used again for another test, do not call gfTerminate. Also, // terminating could imply terminating the "host" EGL inside command buffer. This would // terminate also EGL that this thread might use outside of command buffer. fDisplay = EGL_NO_DISPLAY; } void SkCommandBufferGLContext::onPlatformMakeCurrent() const { if (!gfFunctionsLoadedSuccessfully) { return; } if (!gfMakeCurrent(fDisplay, fSurface, fSurface, fContext)) { SkDebugf("Command Buffer: Could not make EGL context current.\n"); } } void SkCommandBufferGLContext::onPlatformSwapBuffers() const { if (!gfFunctionsLoadedSuccessfully) { return; } if (!gfSwapBuffers(fDisplay, fSurface)) { SkDebugf("Command Buffer: Could not complete gfSwapBuffers.\n"); } } GrGLFuncPtr SkCommandBufferGLContext::onPlatformGetProcAddress(const char* name) const { if (!gfFunctionsLoadedSuccessfully) { return nullptr; } return gfGetProcAddress(name); } void SkCommandBufferGLContext::presentCommandBuffer() { if (this->gl()) { this->gl()->fFunctions.fFlush(); } this->onPlatformSwapBuffers(); } bool SkCommandBufferGLContext::makeCurrent() { return gfMakeCurrent(fDisplay, fSurface, fSurface, fContext) != EGL_FALSE; } int SkCommandBufferGLContext::getStencilBits() { EGLint result = 0; gfGetConfigAttrib(fDisplay, static_cast(fConfig), EGL_STENCIL_SIZE, &result); return result; } int SkCommandBufferGLContext::getSampleCount() { EGLint result = 0; gfGetConfigAttrib(fDisplay, static_cast(fConfig), EGL_SAMPLES, &result); return result; }