/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/SkGLContext.h" #import #include #define EAGLCTX ((EAGLContext*)(fEAGLContext)) namespace { class IOSGLContext : public SkGLContext { public: IOSGLContext(); ~IOSGLContext() override; private: void destroyGLContext(); void onPlatformMakeCurrent() const override; void onPlatformSwapBuffers() const override; GrGLFuncPtr onPlatformGetProcAddress(const char*) const override; void* fEAGLContext; void* fGLLibrary; }; IOSGLContext::IOSGLContext() : fEAGLContext(NULL) , fGLLibrary(RTLD_DEFAULT) { fEAGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; [EAGLContext setCurrentContext:EAGLCTX]; SkAutoTUnref gl(GrGLCreateNativeInterface()); if (NULL == gl.get()) { SkDebugf("Failed to create gl interface"); this->destroyGLContext(); return; } if (!gl->validate()) { SkDebugf("Failed to validate gl interface"); this->destroyGLContext(); return; } fGLLibrary = dlopen( "/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib", RTLD_LAZY); this->init(gl.detach()); } IOSGLContext::~IOSGLContext() { this->teardown(); this->destroyGLContext(); } void IOSGLContext::destroyGLContext() { if (fEAGLContext) { if ([EAGLContext currentContext] == EAGLCTX) { [EAGLContext setCurrentContext:nil]; } [EAGLCTX release]; fEAGLContext = NULL; } if (RTLD_DEFAULT != fGLLibrary) { dlclose(fGLLibrary); } } void IOSGLContext::onPlatformMakeCurrent() const { if (![EAGLContext setCurrentContext:EAGLCTX]) { SkDebugf("Could not set the context.\n"); } } void IOSGLContext::onPlatformSwapBuffers() const { } GrGLFuncPtr IOSGLContext::onPlatformGetProcAddress(const char* procName) const { return reinterpret_cast(dlsym(fGLLibrary, procName)); } } // anonymous namespace SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI, SkGLContext* shareContext) { SkASSERT(!shareContext); if (shareContext) { return NULL; } if (kGL_GrGLStandard == forcedGpuAPI) { return NULL; } IOSGLContext* ctx = new IOSGLContext; if (!ctx->isValid()) { delete ctx; return NULL; } return ctx; }