// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_JS_GRAPH_H_ #define V8_COMPILER_JS_GRAPH_H_ #include "src/compiler/common-node-cache.h" #include "src/compiler/common-operator.h" #include "src/compiler/graph.h" #include "src/compiler/js-operator.h" #include "src/compiler/machine-operator.h" #include "src/compiler/node-properties.h" #include "src/isolate.h" namespace v8 { namespace internal { namespace compiler { class SimplifiedOperatorBuilder; class Typer; // Implements a facade on a Graph, enhancing the graph with JS-specific // notions, including various builders for operators, canonicalized global // constants, and various helper methods. class JSGraph : public ZoneObject { public: JSGraph(Isolate* isolate, Graph* graph, CommonOperatorBuilder* common, JSOperatorBuilder* javascript, SimplifiedOperatorBuilder* simplified, MachineOperatorBuilder* machine) : isolate_(isolate), graph_(graph), common_(common), javascript_(javascript), simplified_(simplified), machine_(machine), cache_(zone()) { for (int i = 0; i < kNumCachedNodes; i++) cached_nodes_[i] = nullptr; } // Canonicalized global constants. Node* CEntryStubConstant(int result_size); Node* EmptyFixedArrayConstant(); Node* UndefinedConstant(); Node* TheHoleConstant(); Node* TrueConstant(); Node* FalseConstant(); Node* NullConstant(); Node* ZeroConstant(); Node* OneConstant(); Node* NaNConstant(); // Creates a HeapConstant node, possibly canonicalized, and may access the // heap to inspect the object. Node* HeapConstant(Handle value); // Creates a Constant node of the appropriate type for the given object. // Accesses the heap to inspect the object and determine whether one of the // canonicalized globals or a number constant should be returned. Node* Constant(Handle value); // Creates a NumberConstant node, usually canonicalized. Node* Constant(double value); // Creates a NumberConstant node, usually canonicalized. Node* Constant(int32_t value); // Creates a Int32Constant node, usually canonicalized. Node* Int32Constant(int32_t value); Node* Uint32Constant(uint32_t value) { return Int32Constant(bit_cast(value)); } // Creates a HeapConstant node for either true or false. Node* BooleanConstant(bool is_true) { return is_true ? TrueConstant() : FalseConstant(); } // Creates a Int64Constant node, usually canonicalized. Node* Int64Constant(int64_t value); Node* Uint64Constant(uint64_t value) { return Int64Constant(bit_cast(value)); } // Creates a Int32Constant/Int64Constant node, depending on the word size of // the target machine. // TODO(turbofan): Code using Int32Constant/Int64Constant to store pointer // constants is probably not serializable. Node* IntPtrConstant(intptr_t value) { return machine()->Is32() ? Int32Constant(static_cast(value)) : Int64Constant(static_cast(value)); } template Node* PointerConstant(T* value) { return IntPtrConstant(bit_cast(value)); } // Creates a Float32Constant node, usually canonicalized. Node* Float32Constant(float value); // Creates a Float64Constant node, usually canonicalized. Node* Float64Constant(double value); // Creates an ExternalConstant node, usually canonicalized. Node* ExternalConstant(ExternalReference ref); Node* ExternalConstant(Runtime::FunctionId function_id); Node* SmiConstant(int32_t immediate) { DCHECK(Smi::IsValid(immediate)); return Constant(immediate); } // Creates a dummy Constant node, used to satisfy calling conventions of // stubs and runtime functions that do not require a context. Node* NoContextConstant() { return ZeroConstant(); } // Creates an empty frame states for cases where we know that a function // cannot deopt. Node* EmptyFrameState(); // Create a control node that serves as dependency for dead nodes. Node* Dead(); CommonOperatorBuilder* common() const { return common_; } JSOperatorBuilder* javascript() const { return javascript_; } SimplifiedOperatorBuilder* simplified() const { return simplified_; } MachineOperatorBuilder* machine() const { return machine_; } Graph* graph() const { return graph_; } Zone* zone() const { return graph()->zone(); } Isolate* isolate() const { return isolate_; } Factory* factory() const { return isolate()->factory(); } void GetCachedNodes(NodeVector* nodes); private: enum CachedNode { kCEntryStubConstant, kEmptyFixedArrayConstant, kUndefinedConstant, kTheHoleConstant, kTrueConstant, kFalseConstant, kNullConstant, kZeroConstant, kOneConstant, kNaNConstant, kEmptyFrameState, kDead, kNumCachedNodes // Must remain last. }; Isolate* isolate_; Graph* graph_; CommonOperatorBuilder* common_; JSOperatorBuilder* javascript_; SimplifiedOperatorBuilder* simplified_; MachineOperatorBuilder* machine_; CommonNodeCache cache_; Node* cached_nodes_[kNumCachedNodes]; Node* NumberConstant(double value); DISALLOW_COPY_AND_ASSIGN(JSGraph); }; } // namespace compiler } // namespace internal } // namespace v8 #endif