// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_PPC_INSTRUCTION_CODES_PPC_H_ #define V8_COMPILER_PPC_INSTRUCTION_CODES_PPC_H_ namespace v8 { namespace internal { namespace compiler { // PPC-specific opcodes that specify which assembly sequence to emit. // Most opcodes specify a single instruction. #define TARGET_ARCH_OPCODE_LIST(V) \ V(PPC_And) \ V(PPC_AndComplement) \ V(PPC_Or) \ V(PPC_OrComplement) \ V(PPC_Xor) \ V(PPC_ShiftLeft32) \ V(PPC_ShiftLeft64) \ V(PPC_ShiftRight32) \ V(PPC_ShiftRight64) \ V(PPC_ShiftRightAlg32) \ V(PPC_ShiftRightAlg64) \ V(PPC_RotRight32) \ V(PPC_RotRight64) \ V(PPC_Not) \ V(PPC_RotLeftAndMask32) \ V(PPC_RotLeftAndClear64) \ V(PPC_RotLeftAndClearLeft64) \ V(PPC_RotLeftAndClearRight64) \ V(PPC_Add) \ V(PPC_AddWithOverflow32) \ V(PPC_AddDouble) \ V(PPC_Sub) \ V(PPC_SubWithOverflow32) \ V(PPC_SubDouble) \ V(PPC_Mul32) \ V(PPC_Mul64) \ V(PPC_MulHigh32) \ V(PPC_MulHighU32) \ V(PPC_MulDouble) \ V(PPC_Div32) \ V(PPC_Div64) \ V(PPC_DivU32) \ V(PPC_DivU64) \ V(PPC_DivDouble) \ V(PPC_Mod32) \ V(PPC_Mod64) \ V(PPC_ModU32) \ V(PPC_ModU64) \ V(PPC_ModDouble) \ V(PPC_Neg) \ V(PPC_NegDouble) \ V(PPC_SqrtDouble) \ V(PPC_FloorDouble) \ V(PPC_CeilDouble) \ V(PPC_TruncateDouble) \ V(PPC_RoundDouble) \ V(PPC_MaxDouble) \ V(PPC_MinDouble) \ V(PPC_AbsDouble) \ V(PPC_Cntlz32) \ V(PPC_Cntlz64) \ V(PPC_Popcnt32) \ V(PPC_Popcnt64) \ V(PPC_Cmp32) \ V(PPC_Cmp64) \ V(PPC_CmpDouble) \ V(PPC_Tst32) \ V(PPC_Tst64) \ V(PPC_Push) \ V(PPC_PushFrame) \ V(PPC_StoreToStackSlot) \ V(PPC_ExtendSignWord8) \ V(PPC_ExtendSignWord16) \ V(PPC_ExtendSignWord32) \ V(PPC_Uint32ToUint64) \ V(PPC_Int64ToInt32) \ V(PPC_Int64ToFloat32) \ V(PPC_Int64ToDouble) \ V(PPC_Uint64ToFloat32) \ V(PPC_Uint64ToDouble) \ V(PPC_Int32ToDouble) \ V(PPC_Uint32ToDouble) \ V(PPC_Float32ToDouble) \ V(PPC_DoubleToInt32) \ V(PPC_DoubleToUint32) \ V(PPC_DoubleToInt64) \ V(PPC_DoubleToUint64) \ V(PPC_DoubleToFloat32) \ V(PPC_DoubleExtractLowWord32) \ V(PPC_DoubleExtractHighWord32) \ V(PPC_DoubleInsertLowWord32) \ V(PPC_DoubleInsertHighWord32) \ V(PPC_DoubleConstruct) \ V(PPC_BitcastInt32ToFloat32) \ V(PPC_BitcastFloat32ToInt32) \ V(PPC_BitcastInt64ToDouble) \ V(PPC_BitcastDoubleToInt64) \ V(PPC_LoadWordS8) \ V(PPC_LoadWordU8) \ V(PPC_LoadWordS16) \ V(PPC_LoadWordU16) \ V(PPC_LoadWordS32) \ V(PPC_LoadWord64) \ V(PPC_LoadFloat32) \ V(PPC_LoadDouble) \ V(PPC_StoreWord8) \ V(PPC_StoreWord16) \ V(PPC_StoreWord32) \ V(PPC_StoreWord64) \ V(PPC_StoreFloat32) \ V(PPC_StoreDouble) // Addressing modes represent the "shape" of inputs to an instruction. // Many instructions support multiple addressing modes. Addressing modes // are encoded into the InstructionCode of the instruction and tell the // code generator after register allocation which assembler method to call. // // We use the following local notation for addressing modes: // // R = register // O = register or stack slot // D = double register // I = immediate (handle, external, int32) // MRI = [register + immediate] // MRR = [register + register] #define TARGET_ADDRESSING_MODE_LIST(V) \ V(MRI) /* [%r0 + K] */ \ V(MRR) /* [%r0 + %r1] */ } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_PPC_INSTRUCTION_CODES_PPC_H_