// this template is for windows platform to build // need gcc, could not use clang // disable -Werror compile flag // This is temp workaround, clean fix will be provided soon so all OSes should use // common.gradle apply plugin: 'com.android.model.native' Properties properties = new Properties() properties.load(project.rootProject.file('local.properties').newDataInputStream()) def ndkDir = properties.getProperty('ndk.dir') model { android { compileSdkVersion = 23 buildToolsVersion = "23.0.2" defaultConfig.with { minSdkVersion.apiLevel = 22 targetSdkVersion.apiLevel = 24 versionCode = 1 versionName = "0.0.1" } } android.ndk { moduleName = "VkLayer_${project.name}" toolchain = "gcc" stl = "gnustl_static" ldLibs.addAll(["log", "android"]) cppFlags.addAll(["-std=c++11", "-DVK_PROTOTYPES", "-Wall", "-Wno-unused-function", "-Wno-unused-const-variable", "-DVK_USE_PLATFORM_ANDROID_KHR"]) cppFlags.addAll(["-I${file("../../../../layers")}".toString(), "-I${file("../../../../include")}".toString(), "-I${file("../../../../loader")}".toString(), "-I${file("../../include")}".toString(), "-I${file("../../../../../glslang")}".toString()]) } // Turn on hard float support in armeabi-v7a android.abis { create("armeabi-v7a") { cppFlags.addAll(["-mhard-float", "-D_NDK_MATH_NO_SOFTFP=1", "-mfloat-abi=hard"]) ldLibs.add("m_hard") ldFlags.add("-Wl,--no-warn-mismatch") } } android.sources { main { jni { source { srcDir "../../layer-src/${project.name}" srcDir '../../common' } } } } android.buildTypes { release { ndk.with { debuggable = true } minifyEnabled = false } } android.productFlavors { create ("all") { ndk.abiFilters.addAll(["armeabi-v7a", 'arm64-v8a', 'x86', 'x86_64']) } } }