/* * Copyright (C) 2016 Google, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef SIMULATION_H #define SIMULATION_H #include #include #include #include #include "Meshes.h" class Animation { public: Animation(unsigned rng_seed, float scale); glm::mat4 transformation(float t); private: struct Data { glm::vec3 axis; float speed; float scale; glm::mat4 matrix; }; std::mt19937 rng_; std::uniform_real_distribution dir_; std::uniform_real_distribution speed_; Data current_; }; class Curve; class Path { public: Path(unsigned rng_seed); glm::vec3 position(float t); private: struct Subpath { glm::vec3 origin; float start; float end; float now; std::shared_ptr curve; }; void generate_subpath(); std::mt19937 rng_; std::uniform_int_distribution<> type_; std::uniform_real_distribution duration_; Subpath current_; }; class Simulation { public: Simulation(int object_count); struct Object { Meshes::Type mesh; glm::vec3 light_pos; glm::vec3 light_color; Animation animation; Path path; uint32_t frame_data_offset; glm::mat4 model; }; const std::vector &objects() const { return objects_; } unsigned int rng_seed() { return random_dev_(); } void set_frame_data_size(uint32_t size); void update(float time, int begin, int end); private: std::random_device random_dev_; std::vector objects_; }; #endif // SIMULATION_H