/* * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_ #define WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_ #include #include "webrtc/modules/video_render/video_render_defines.h" /* * This OpenGles20 is the class of renderer for VideoFrame into a GLES 2.0 * windows used in the VideoRenderIosView class. */ namespace webrtc { class OpenGles20 { public: OpenGles20(); ~OpenGles20(); bool Setup(int32_t width, int32_t height); bool Render(const VideoFrame& frame); // SetCoordinates // Sets the coordinates where the stream shall be rendered. // Values must be between 0 and 1. bool SetCoordinates(const float z_order, const float left, const float top, const float right, const float bottom); private: // Compile and load the vertex and fragment shaders defined at the top of // open_gles20.mm GLuint LoadShader(GLenum shader_type, const char* shader_source); GLuint CreateProgram(const char* vertex_source, const char* fragment_source); // Initialize the textures by the frame width and height void SetupTextures(const VideoFrame& frame); // Update the textures by the YUV data from the frame void UpdateTextures(const VideoFrame& frame); GLuint texture_ids_[3]; // Texture id of Y,U and V texture. GLuint program_; GLsizei texture_width_; GLsizei texture_height_; GLfloat vertices_[20]; static const char indices_[]; static const char vertext_shader_[]; static const char fragment_shader_[]; }; } // namespace webrtc #endif // WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_