/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AUDIO_STREAM_OUT_SINK_H #define ANDROID_AUDIO_STREAM_OUT_SINK_H #include #include "NBAIO.h" namespace android { // not multi-thread safe class AudioStreamOutSink : public NBAIO_Sink { public: AudioStreamOutSink(audio_stream_out *stream); virtual ~AudioStreamOutSink(); // NBAIO_Port interface virtual ssize_t negotiate(const NBAIO_Format offers[], size_t numOffers, NBAIO_Format counterOffers[], size_t& numCounterOffers); //virtual NBAIO_Format format(); // NBAIO_Sink interface //virtual size_t framesWritten() const; //virtual size_t framesUnderrun() const; //virtual size_t underruns() const; // This is an over-estimate, and could dupe the caller into making a blocking write() // FIXME Use an audio HAL API to query the buffer emptying status when it's available. virtual ssize_t availableToWrite() const { return mStreamBufferSizeBytes / mFrameSize; } virtual ssize_t write(const void *buffer, size_t count); virtual status_t getTimestamp(ExtendedTimestamp ×tamp); // NBAIO_Sink end #if 0 // until necessary audio_stream_out *stream() const { return mStream; } #endif private: audio_stream_out * const mStream; size_t mStreamBufferSizeBytes; // as reported by get_buffer_size() }; } // namespace android #endif // ANDROID_AUDIO_STREAM_OUT_SINK_H