page.title=Creating an Input Method page.tags=ime,keyboard,inputmethodservice @jd:body
An input method editor (IME) is a user control that enables users to enter text. Android provides an extensible input-method framework that allows applications to provide users alternative input methods, such as on-screen keyboards or even speech input. After installing the desired IMEs, a user can select which one to use from the system settings, and use it across the entire system; only one IME may be enabled at a time.
To add an IME to the Android system, you create an Android application containing a class that extends {@link android.inputmethodservice.InputMethodService}. In addition, you usually create a "settings" activity that passes options to the IME service. You can also define a settings UI that's displayed as part of the system settings.
This guide covers the following:
If you haven't worked with IMEs before, you should read the introductory article Onscreen Input Methods first. Also, the SoftKeyboard sample app included in the SDK contains sample code that you can modify to start building your own IME.
The following diagram describes the life cycle of an IME:
The following sections describe how to implement the UI and code associated with an IME that follows this lifecycle.
In the Android system, an IME is an Android application that contains a special IME service.
The application's manifest file must declare the service, request the necessary permissions,
provide an intent filter that matches the action action.view.InputMethod
, and
provide metadata that defines characteristics of the IME. In addition, to provide a settings
interface that allows the user to modify the behavior of the IME, you can define a "settings"
activity that can be launched from System Settings.
The following snippet declares an IME service. It requests the permission
{@link android.Manifest.permission#BIND_INPUT_METHOD} to allow the service to connect the IME
to the system, sets up an intent filter that matches the action
android.view.InputMethod
, and defines metadata for the IME:
<!-- Declares the input method service --> <service android:name="FastInputIME" android:label="@string/fast_input_label" android:permission="android.permission.BIND_INPUT_METHOD"> <intent-filter> <action android:name="android.view.InputMethod" /> </intent-filter> <meta-data android:name="android.view.im" android:resource="@xml/method" /> </service>
This next snippet declares the settings activity for the IME. It has an intent filter for {@link android.content.Intent#ACTION_MAIN} that indicates this activity is the main entry point for the IME application:
<!-- Optional: an activity for controlling the IME settings --> <activity android:name="FastInputIMESettings" android:label="@string/fast_input_settings"> <intent-filter> <action android:name="android.intent.action.MAIN"/> </intent-filter> </activity>
You can also provide access to the IME's settings directly from its UI.
Classes specific to IMEs are found in the {@link android.inputmethodservice} and {@link android.view.inputmethod} packages. The {@link android.view.KeyEvent} class is important for handling keyboard characters.
The central part of an IME is a service component, a class that extends {@link android.inputmethodservice.InputMethodService}. In addition to implementing the normal service lifecycle, this class has callbacks for providing your IME's UI, handling user input, and delivering text to the field that currently has focus. By default, the {@link android.inputmethodservice.InputMethodService} class provides most of the implementation for managing the state and visibility of the IME and communicating with the current input field.
The following classes are also important:
There are two main visual elements for an IME: the input view and the candidates view. You only have to implement the elements that are relevant to the input method you're designing.
The input view is the UI where the user inputs text in the form of keyclicks, handwriting or gestures. When the IME is displayed for the first time, the system calls the {@link android.inputmethodservice.InputMethodService#onCreateInputView()} callback. In your implementation of this method, you create the layout you want to display in the IME window and return the layout to the system. This snippet is an example of implementing the {@link android.inputmethodservice.InputMethodService#onCreateInputView()} method:
@Override public View onCreateInputView() { MyKeyboardView inputView = (MyKeyboardView) getLayoutInflater().inflate( R.layout.input, null); inputView.setOnKeyboardActionListener(this); inputView.setKeyboard(mLatinKeyboard); return mInputView; }
In this example, {@code MyKeyboardView} is an instance of a custom
implementation of
{@link android.inputmethodservice.KeyboardView} that renders a
{@link android.inputmethodservice.Keyboard}. If you’re building a
traditional QWERTY keyboard,
see the Candidates view
The candidates view is the UI where the IME displays potential word corrections or
suggestions for the user to select. In the IME lifecycle, the system calls
{@link android.inputmethodservice.InputMethodService#onCreateCandidatesView()} when it's ready
to display the candidates view. In your implementation of this method, return a layout that
shows word suggestions, or return null if you don’t want to show anything. A null response is
the default behavior, so you don’t have to implement this if you don’t provide suggestions.
For an example implementation that provides user suggestions, see the
SoftKeyboard sample app.
This section describes some specific UI design considerations for IMEs.
The UI for your IME must be able to scale for different screen sizes, and it also
must handle both landscape and portrait orientations. In non-fullscreen IME mode, leave
sufficient space for the application to show the text field and any associated context, so that
no more than half the screen is occupied by the IME. In fullscreen IME mode this is not an
issue.
Android text fields allow you to set a specific input type, such as free-form text, numbers,
URLs, email addresses, and search strings. When you implement a new IME, you need to detect
the input type of each field and provide the appropriate interface for it. However, you
don't have to set up your IME to check that the user entered text valid for the input type;
that's the responsibility of the application that owns the text field.
For example, here are screenshots of the interfaces that the Latin IME provided with the
Android platform provides for text and phone number inputs:
When an input field receives focus and your IME starts, the system calls
{@link android.inputmethodservice.InputMethodService#onStartInputView(EditorInfo, boolean) onStartInputView()},
passing in an {@link android.view.inputmethod.EditorInfo} object that contains details about
the input type and other attributes of the text field. In this object, the
{@link android.view.inputmethod.EditorInfo#inputType} field contains the text field's input
type.
The {@link android.view.inputmethod.EditorInfo#inputType} field is an
The input type bit pattern can have one of several values, including:
These constants are described in more detail in the reference documentation for
{@link android.text.InputType}.
The {@link android.view.inputmethod.EditorInfo#inputType} field can contain other bits that
indicate a variant of the text field type, such as:
Remember to mask {@link android.view.inputmethod.EditorInfo#inputType} with the appropriate
constant when you test for these variants. The available mask constants are listed in the
reference documentation for {@link android.text.InputType}.
Caution: In your own IME, make sure you handle text correctly when you send it
to a password field. Hide the password in your UI both in the input view and in the candidates
view. Also remember that you shouldn't store passwords on a device. To learn more, see the
Designing for Security guide.
As the user inputs text with your IME, you can send text to the application by sending
individual key events or by editing the text around the cursor in the application's text
field. In either case, you use an instance of {@link android.view.inputmethod.InputConnection}
to deliver the text. To get this instance, call
{@link android.inputmethodservice.InputMethodService#getCurrentInputConnection InputMethodService.getCurrentInputConnection()}.
When you're handling the editing of existing text in a text field, some of the more useful
methods in {@link android.view.inputmethod.BaseInputConnection} are:
For example, the following snippet shows how to replace the four characters to the left of the
cursor with the text "Hello!":
If your IME does text prediction or requires multiple steps to compose a glyph or
word, you can show the progress in the text field until the user commits the word, and then you
can replace the partial composition with the completed text. You may give special treatment to
the text by adding a "span" to it when you pass it to
{@link android.view.inputmethod.InputConnection#setComposingText setComposingText()}.
The following snippet shows how to show progress in a text field:
The following screenshots show how this appears to the user:
Even though the input method window doesn't have explicit focus, it receives hardware key
events first and can choose to consume them or forward them along to the application. For
example, you may want to consume the directional keys to navigate within your UI for candidate
selection during composition. You may also want to trap the back key to dismiss any popups
originating from the input method window.
To intercept hardware keys, override
{@link android.inputmethodservice.InputMethodService#onKeyDown(int, KeyEvent) onKeyDown()}
and {@link android.inputmethodservice.InputMethodService#onKeyUp(int, KeyEvent) onKeyUp()}.
See the
SoftKeyboard sample app for an example.
Remember to call the
Subtypes allow the IME to expose multiple input modes and languages supported by an IME. A
subtype can represent:
Basically, the mode can be any text such as "keyboard", "voice", and so forth. A subtype can
also expose a combination of these.
Subtype information is used for an IME switcher dialog that's available from the notification
bar and also for IME settings. The information also allows the framework to bring up a
specific subtype of an IME directly. When you build an IME, use the subtype facility, because
it helps the user identify and switch between different IME languages and modes.
You define subtypes in one of the input method's XML resource files, using the
To ensure that your subtypes are labeled correctly in the UI, use %s to get a subtype label
that is the same as the subtype’s locale label. This is demonstrated in the next two snippets.
The first snippet shows part of the input method's XML file:
The next snippet is part of the IME's
This setting causes the subtype’s display name to match the locale setting.
For example, in any English locale, the display name is “English (United States)”.
The Android system manages all subtypes exposed by all IMEs. IME subtypes are
treated as modes of the IME they belong to. In the notification bar, a user can select an
available subtype for the currently-set IME, as shown in the following screenshot:
A user can control how subtypes are used in the “Language & input” settings panel in the
System Settings area. In the
SoftKeyboard sample app, the file You can allow users to switch easily among multiple IME subtypes by providing a switching key,
such as the globe-shaped language icon, as part of the keyboard. Doing so greatly improves the
keyboard's usability, and can help avoid user frustration.
To enable such switching, perform the following steps:
UI design considerations
Handling multiple screen sizes
Handling different input types
int
that contains bit patterns for various input type settings. To test it for the text field's
input type, mask it with the constant {@link android.text.InputType#TYPE_MASK_CLASS}, like
this:
inputType & InputType.TYPE_MASK_CLASS
Sending Text to the Application
Editing the text around the cursor
InputConnection ic = getCurrentInputConnection();
ic.deleteSurroundingText(4, 0);
ic.commitText("Hello", 1);
ic.commitText("!", 1);
Composing text before committing
InputConnection ic = getCurrentInputConnection();
ic.setComposingText("Composi", 1);
...
ic.setComposingText("Composin", 1);
...
ic.commitText("Composing ", 1);
Intercepting hardware key events
super()
method for keys you don't want to handle yourself.
Creating an IME Subtype
<subtype>
element. The following snippet defines an IME with two
subtypes: a keyboard subtype for the US English locale, and another keyboard subtype for the
French language locale for France:
<input-method xmlns:android="http://schemas.android.com/apk/res/android"
android:settingsActivity="com.example.softkeyboard.Settings"
android:icon="@drawable/ime_icon"
<subtype android:name="@string/display_name_english_keyboard_ime"
android:icon="@drawable/subtype_icon_english_keyboard_ime"
android:imeSubtypeLanguage="en_US"
android:imeSubtypeMode="keyboard"
android:imeSubtypeExtraValue="somePrivateOption=true"
/>
<subtype android:name="@string/display_name_french_keyboard_ime"
android:icon="@drawable/subtype_icon_french_keyboard_ime"
android:imeSubtypeLanguage="fr_FR"
android:imeSubtypeMode="keyboard"
android:imeSubtypeExtraValue="foobar=30,someInternalOption=false"
/>
<subtype android:name="@string/display_name_german_keyboard_ime"
...
/>
/>
<subtype
android:label="@string/label_subtype_generic"
android:imeSubtypeLocale="en_US"
android:icon="@drawable/icon_en_us"
android:imeSubtypeMode="keyboard" />
strings.xml
file. The string
resource label_subtype_generic
, which is used by the input method UI definition to
set the subtype's label, is defined as:
<string name="label_subtype_generic">%s</string>
Choosing IME subtypes from the notification bar
Choosing IME subtypes from System Settings
InputMethodSettingsFragment.java
contains an
implementation that facilitates a subtype enabler in the IME settings. Refer to the
SoftKeyboard sample app in the Android SDK for more information about how to support
Input Method Subtypes in your IME.
Switching among IME Subtypes
supportsSwitchingToNextInputMethod = "true"
in the input method's XML
resource files. Your declaration should look similar to the following snippet:
<input-method xmlns:android="http://schemas.android.com/apk/res/android"
android:settingsActivity="com.example.softkeyboard.Settings"
android:icon="@drawable/ime_icon"
android:supportsSwitchingToNextInputMethod="true">
Caution: Prior to Android 5.0 (API level 21),
{@link android.view.inputmethod.InputMethodManager#switchToNextInputMethod switchToNextInputMethod()}
is not aware of the supportsSwitchingToNextInputMethod
attribute. If the user switches
into an IME without a switching key, he or she may get stuck in that IME, unable to switch out of it easily.
Here are some other things to consider as you're implementing your IME: