/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "LayerUpdateQueue.h" #include "RenderNode.h" namespace android { namespace uirenderer { void LayerUpdateQueue::clear() { mEntries.clear(); } void LayerUpdateQueue::enqueueLayerWithDamage(RenderNode* renderNode, Rect damage) { damage.roundOut(); damage.doIntersect(0, 0, renderNode->getWidth(), renderNode->getHeight()); if (!damage.isEmpty()) { for (Entry& entry : mEntries) { if (CC_UNLIKELY(entry.renderNode == renderNode)) { entry.damage.unionWith(damage); return; } } mEntries.emplace_back(renderNode, damage); } } } // namespace uirenderer } // namespace android