/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include "Caches.h" #include "PathCache.h" #include "thread/Signal.h" #include "thread/TaskProcessor.h" #include namespace android { namespace uirenderer { template static bool compareWidthHeight(const T& lhs, const T& rhs) { return (lhs.mWidth == rhs.mWidth) && (lhs.mHeight == rhs.mHeight); } static bool compareRoundRects(const PathDescription::Shape::RoundRect& lhs, const PathDescription::Shape::RoundRect& rhs) { return compareWidthHeight(lhs, rhs) && lhs.mRx == rhs.mRx && lhs.mRy == rhs.mRy; } static bool compareArcs(const PathDescription::Shape::Arc& lhs, const PathDescription::Shape::Arc& rhs) { return compareWidthHeight(lhs, rhs) && lhs.mStartAngle == rhs.mStartAngle && lhs.mSweepAngle == rhs.mSweepAngle && lhs.mUseCenter == rhs.mUseCenter; } /////////////////////////////////////////////////////////////////////////////// // Cache entries /////////////////////////////////////////////////////////////////////////////// PathDescription::PathDescription() : type(ShapeType::None) , join(SkPaint::kDefault_Join) , cap(SkPaint::kDefault_Cap) , style(SkPaint::kFill_Style) , miter(4.0f) , strokeWidth(1.0f) , pathEffect(nullptr) { // Shape bits should be set to zeroes, because they are used for hash calculation. memset(&shape, 0, sizeof(Shape)); } PathDescription::PathDescription(ShapeType type, const SkPaint* paint) : type(type) , join(paint->getStrokeJoin()) , cap(paint->getStrokeCap()) , style(paint->getStyle()) , miter(paint->getStrokeMiter()) , strokeWidth(paint->getStrokeWidth()) , pathEffect(paint->getPathEffect()) { // Shape bits should be set to zeroes, because they are used for hash calculation. memset(&shape, 0, sizeof(Shape)); } hash_t PathDescription::hash() const { uint32_t hash = JenkinsHashMix(0, static_cast(type)); hash = JenkinsHashMix(hash, join); hash = JenkinsHashMix(hash, cap); hash = JenkinsHashMix(hash, style); hash = JenkinsHashMix(hash, android::hash_type(miter)); hash = JenkinsHashMix(hash, android::hash_type(strokeWidth)); hash = JenkinsHashMix(hash, android::hash_type(pathEffect)); hash = JenkinsHashMixBytes(hash, (uint8_t*) &shape, sizeof(Shape)); return JenkinsHashWhiten(hash); } bool PathDescription::operator==(const PathDescription& rhs) const { if (type != rhs.type) return false; if (join != rhs.join) return false; if (cap != rhs.cap) return false; if (style != rhs.style) return false; if (miter != rhs.miter) return false; if (strokeWidth != rhs.strokeWidth) return false; if (pathEffect != rhs.pathEffect) return false; switch (type) { case ShapeType::None: return 0; case ShapeType::Rect: return compareWidthHeight(shape.rect, rhs.shape.rect); case ShapeType::RoundRect: return compareRoundRects(shape.roundRect, rhs.shape.roundRect); case ShapeType::Circle: return shape.circle.mRadius == rhs.shape.circle.mRadius; case ShapeType::Oval: return compareWidthHeight(shape.oval, rhs.shape.oval); case ShapeType::Arc: return compareArcs(shape.arc, rhs.shape.arc); case ShapeType::Path: return shape.path.mGenerationID == rhs.shape.path.mGenerationID; } } /////////////////////////////////////////////////////////////////////////////// // Utilities /////////////////////////////////////////////////////////////////////////////// bool PathCache::canDrawAsConvexPath(SkPath* path, const SkPaint* paint) { // NOTE: This should only be used after PathTessellator handles joins properly return paint->getPathEffect() == nullptr && path->getConvexity() == SkPath::kConvex_Convexity; } void PathCache::computePathBounds(const SkPath* path, const SkPaint* paint, float& left, float& top, float& offset, uint32_t& width, uint32_t& height) { const SkRect& bounds = path->getBounds(); PathCache::computeBounds(bounds, paint, left, top, offset, width, height); } void PathCache::computeBounds(const SkRect& bounds, const SkPaint* paint, float& left, float& top, float& offset, uint32_t& width, uint32_t& height) { const float pathWidth = std::max(bounds.width(), 1.0f); const float pathHeight = std::max(bounds.height(), 1.0f); left = bounds.fLeft; top = bounds.fTop; offset = (int) floorf(std::max(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f); width = uint32_t(pathWidth + offset * 2.0 + 0.5); height = uint32_t(pathHeight + offset * 2.0 + 0.5); } static void initBitmap(SkBitmap& bitmap, uint32_t width, uint32_t height) { bitmap.allocPixels(SkImageInfo::MakeA8(width, height)); bitmap.eraseColor(0); } static void initPaint(SkPaint& paint) { // Make sure the paint is opaque, color, alpha, filter, etc. // will be applied later when compositing the alpha8 texture paint.setColor(SK_ColorBLACK); paint.setAlpha(255); paint.setColorFilter(nullptr); paint.setMaskFilter(nullptr); paint.setShader(nullptr); SkXfermode* mode = SkXfermode::Create(SkXfermode::kSrc_Mode); SkSafeUnref(paint.setXfermode(mode)); } static void drawPath(const SkPath *path, const SkPaint* paint, SkBitmap& bitmap, float left, float top, float offset, uint32_t width, uint32_t height) { initBitmap(bitmap, width, height); SkPaint pathPaint(*paint); initPaint(pathPaint); SkCanvas canvas(bitmap); canvas.translate(-left + offset, -top + offset); canvas.drawPath(*path, pathPaint); } /////////////////////////////////////////////////////////////////////////////// // Cache constructor/destructor /////////////////////////////////////////////////////////////////////////////// PathCache::PathCache() : mCache(LruCache::kUnlimitedCapacity) , mSize(0) , mMaxSize(Properties::pathCacheSize) { mCache.setOnEntryRemovedListener(this); GLint maxTextureSize; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); mMaxTextureSize = maxTextureSize; mDebugEnabled = Properties::debugLevel & kDebugCaches; } PathCache::~PathCache() { mCache.clear(); } /////////////////////////////////////////////////////////////////////////////// // Size management /////////////////////////////////////////////////////////////////////////////// uint32_t PathCache::getSize() { return mSize; } uint32_t PathCache::getMaxSize() { return mMaxSize; } /////////////////////////////////////////////////////////////////////////////// // Callbacks /////////////////////////////////////////////////////////////////////////////// void PathCache::operator()(PathDescription& entry, PathTexture*& texture) { removeTexture(texture); } /////////////////////////////////////////////////////////////////////////////// // Caching /////////////////////////////////////////////////////////////////////////////// void PathCache::removeTexture(PathTexture* texture) { if (texture) { const uint32_t size = texture->width() * texture->height(); // If there is a pending task we must wait for it to return // before attempting our cleanup const sp >& task = texture->task(); if (task != nullptr) { task->getResult(); texture->clearTask(); } else { // If there is a pending task, the path was not added // to the cache and the size wasn't increased if (size > mSize) { ALOGE("Removing path texture of size %d will leave " "the cache in an inconsistent state", size); } mSize -= size; } PATH_LOGD("PathCache::delete name, size, mSize = %d, %d, %d", texture->id, size, mSize); if (mDebugEnabled) { ALOGD("Shape deleted, size = %d", size); } texture->deleteTexture(); delete texture; } } void PathCache::purgeCache(uint32_t width, uint32_t height) { const uint32_t size = width * height; // Don't even try to cache a bitmap that's bigger than the cache if (size < mMaxSize) { while (mSize + size > mMaxSize) { mCache.removeOldest(); } } } void PathCache::trim() { while (mSize > mMaxSize) { mCache.removeOldest(); } } PathTexture* PathCache::addTexture(const PathDescription& entry, const SkPath *path, const SkPaint* paint) { ATRACE_NAME("Generate Path Texture"); float left, top, offset; uint32_t width, height; computePathBounds(path, paint, left, top, offset, width, height); if (!checkTextureSize(width, height)) return nullptr; purgeCache(width, height); SkBitmap bitmap; drawPath(path, paint, bitmap, left, top, offset, width, height); PathTexture* texture = new PathTexture(Caches::getInstance(), left, top, offset, path->getGenerationID()); generateTexture(entry, &bitmap, texture); return texture; } void PathCache::generateTexture(const PathDescription& entry, SkBitmap* bitmap, PathTexture* texture, bool addToCache) { generateTexture(*bitmap, texture); // Note here that we upload to a texture even if it's bigger than mMaxSize. // Such an entry in mCache will only be temporary, since it will be evicted // immediately on trim, or on any other Path entering the cache. uint32_t size = texture->width() * texture->height(); mSize += size; PATH_LOGD("PathCache::get/create: name, size, mSize = %d, %d, %d", texture->id, size, mSize); if (mDebugEnabled) { ALOGD("Shape created, size = %d", size); } if (addToCache) { mCache.put(entry, texture); } } void PathCache::clear() { mCache.clear(); } void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) { ATRACE_NAME("Upload Path Texture"); texture->upload(bitmap); texture->setFilter(GL_LINEAR); } /////////////////////////////////////////////////////////////////////////////// // Path precaching /////////////////////////////////////////////////////////////////////////////// PathCache::PathProcessor::PathProcessor(Caches& caches): TaskProcessor(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) { } void PathCache::PathProcessor::onProcess(const sp >& task) { PathTask* t = static_cast(task.get()); ATRACE_NAME("pathPrecache"); float left, top, offset; uint32_t width, height; PathCache::computePathBounds(&t->path, &t->paint, left, top, offset, width, height); PathTexture* texture = t->texture; texture->left = left; texture->top = top; texture->offset = offset; if (width <= mMaxTextureSize && height <= mMaxTextureSize) { SkBitmap* bitmap = new SkBitmap(); drawPath(&t->path, &t->paint, *bitmap, left, top, offset, width, height); t->setResult(bitmap); } else { t->setResult(nullptr); } } /////////////////////////////////////////////////////////////////////////////// // Paths /////////////////////////////////////////////////////////////////////////////// void PathCache::removeDeferred(const SkPath* path) { Mutex::Autolock l(mLock); mGarbage.push_back(path->getGenerationID()); } void PathCache::clearGarbage() { Vector pathsToRemove; { // scope for the mutex Mutex::Autolock l(mLock); for (const uint32_t generationID : mGarbage) { LruCache::Iterator iter(mCache); while (iter.next()) { const PathDescription& key = iter.key(); if (key.type == ShapeType::Path && key.shape.path.mGenerationID == generationID) { pathsToRemove.push(key); } } } mGarbage.clear(); } for (size_t i = 0; i < pathsToRemove.size(); i++) { mCache.remove(pathsToRemove.itemAt(i)); } } PathTexture* PathCache::get(const SkPath* path, const SkPaint* paint) { PathDescription entry(ShapeType::Path, paint); entry.shape.path.mGenerationID = path->getGenerationID(); PathTexture* texture = mCache.get(entry); if (!texture) { texture = addTexture(entry, path, paint); } else { // A bitmap is attached to the texture, this means we need to // upload it as a GL texture const sp >& task = texture->task(); if (task != nullptr) { // But we must first wait for the worker thread to be done // producing the bitmap, so let's wait SkBitmap* bitmap = task->getResult(); if (bitmap) { generateTexture(entry, bitmap, texture, false); texture->clearTask(); } else { ALOGW("Path too large to be rendered into a texture"); texture->clearTask(); texture = nullptr; mCache.remove(entry); } } } return texture; } void PathCache::remove(const SkPath* path, const SkPaint* paint) { PathDescription entry(ShapeType::Path, paint); entry.shape.path.mGenerationID = path->getGenerationID(); mCache.remove(entry); } void PathCache::precache(const SkPath* path, const SkPaint* paint) { if (!Caches::getInstance().tasks.canRunTasks()) { return; } PathDescription entry(ShapeType::Path, paint); entry.shape.path.mGenerationID = path->getGenerationID(); PathTexture* texture = mCache.get(entry); bool generate = false; if (!texture) { generate = true; } if (generate) { // It is important to specify the generation ID so we do not // attempt to precache the same path several times texture = new PathTexture(Caches::getInstance(), path->getGenerationID()); sp task = new PathTask(path, paint, texture); texture->setTask(task); // During the precaching phase we insert path texture objects into // the cache that do not point to any GL texture. They are instead // treated as a task for the precaching worker thread. This is why // we do not check the cache limit when inserting these objects. // The conversion into GL texture will happen in get(), when a client // asks for a path texture. This is also when the cache limit will // be enforced. mCache.put(entry, texture); if (mProcessor == nullptr) { mProcessor = new PathProcessor(Caches::getInstance()); } mProcessor->add(task); } } /////////////////////////////////////////////////////////////////////////////// // Rounded rects /////////////////////////////////////////////////////////////////////////////// PathTexture* PathCache::getRoundRect(float width, float height, float rx, float ry, const SkPaint* paint) { PathDescription entry(ShapeType::RoundRect, paint); entry.shape.roundRect.mWidth = width; entry.shape.roundRect.mHeight = height; entry.shape.roundRect.mRx = rx; entry.shape.roundRect.mRy = ry; PathTexture* texture = get(entry); if (!texture) { SkPath path; SkRect r; r.set(0.0f, 0.0f, width, height); path.addRoundRect(r, rx, ry, SkPath::kCW_Direction); texture = addTexture(entry, &path, paint); } return texture; } /////////////////////////////////////////////////////////////////////////////// // Circles /////////////////////////////////////////////////////////////////////////////// PathTexture* PathCache::getCircle(float radius, const SkPaint* paint) { PathDescription entry(ShapeType::Circle, paint); entry.shape.circle.mRadius = radius; PathTexture* texture = get(entry); if (!texture) { SkPath path; path.addCircle(radius, radius, radius, SkPath::kCW_Direction); texture = addTexture(entry, &path, paint); } return texture; } /////////////////////////////////////////////////////////////////////////////// // Ovals /////////////////////////////////////////////////////////////////////////////// PathTexture* PathCache::getOval(float width, float height, const SkPaint* paint) { PathDescription entry(ShapeType::Oval, paint); entry.shape.oval.mWidth = width; entry.shape.oval.mHeight = height; PathTexture* texture = get(entry); if (!texture) { SkPath path; SkRect r; r.set(0.0f, 0.0f, width, height); path.addOval(r, SkPath::kCW_Direction); texture = addTexture(entry, &path, paint); } return texture; } /////////////////////////////////////////////////////////////////////////////// // Rects /////////////////////////////////////////////////////////////////////////////// PathTexture* PathCache::getRect(float width, float height, const SkPaint* paint) { PathDescription entry(ShapeType::Rect, paint); entry.shape.rect.mWidth = width; entry.shape.rect.mHeight = height; PathTexture* texture = get(entry); if (!texture) { SkPath path; SkRect r; r.set(0.0f, 0.0f, width, height); path.addRect(r, SkPath::kCW_Direction); texture = addTexture(entry, &path, paint); } return texture; } /////////////////////////////////////////////////////////////////////////////// // Arcs /////////////////////////////////////////////////////////////////////////////// PathTexture* PathCache::getArc(float width, float height, float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) { PathDescription entry(ShapeType::Arc, paint); entry.shape.arc.mWidth = width; entry.shape.arc.mHeight = height; entry.shape.arc.mStartAngle = startAngle; entry.shape.arc.mSweepAngle = sweepAngle; entry.shape.arc.mUseCenter = useCenter; PathTexture* texture = get(entry); if (!texture) { SkPath path; SkRect r; r.set(0.0f, 0.0f, width, height); if (useCenter) { path.moveTo(r.centerX(), r.centerY()); } path.arcTo(r, startAngle, sweepAngle, !useCenter); if (useCenter) { path.close(); } texture = addTexture(entry, &path, paint); } return texture; } }; // namespace uirenderer }; // namespace android