/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H #define ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H #include #include "Caches.h" #include "Texture.h" #include "utils/Macros.h" #include #include namespace android { namespace uirenderer { class RenderState; /** * Lightweight alternative to Layer. Owns the persistent state of an offscreen render target, and * encompasses enough information to draw it back on screen (minus paint properties, which are held * by LayerOp). * * Has two distinct sizes - viewportWidth/viewportHeight describe content area, * texture.width/.height are actual allocated texture size. Texture will tend to be larger than the * viewport bounds, since textures are always allocated with width / height as a multiple of 64, for * the purpose of improving reuse. */ class OffscreenBuffer : GpuMemoryTracker { public: OffscreenBuffer(RenderState& renderState, Caches& caches, uint32_t viewportWidth, uint32_t viewportHeight); ~OffscreenBuffer(); Rect getTextureCoordinates(); void dirty(Rect dirtyArea); // must be called prior to rendering, to construct/update vertex buffer void updateMeshFromRegion(); // Set by RenderNode for HW layers, TODO for clipped saveLayers void setWindowTransform(const Matrix4& transform) { inverseTransformInWindow.loadInverse(transform); } static uint32_t computeIdealDimension(uint32_t dimension); uint32_t getSizeInBytes() { return texture.objectSize(); } RenderState& renderState; uint32_t viewportWidth; uint32_t viewportHeight; Texture texture; // Portion of layer that has been drawn to. Used to minimize drawing area when // drawing back to screen / parent FBO. Region region; Matrix4 inverseTransformInWindow; // vbo / size of mesh GLsizei elementCount = 0; GLuint vbo = 0; bool hasRenderedSinceRepaint; }; /** * Pool of OffscreenBuffers allocated, but not currently in use. */ class OffscreenBufferPool { public: OffscreenBufferPool(); ~OffscreenBufferPool(); WARN_UNUSED_RESULT OffscreenBuffer* get(RenderState& renderState, const uint32_t width, const uint32_t height); WARN_UNUSED_RESULT OffscreenBuffer* resize(OffscreenBuffer* layer, const uint32_t width, const uint32_t height); void putOrDelete(OffscreenBuffer* layer); /** * Clears the pool. This causes all layers to be deleted. */ void clear(); /** * Returns the maximum size of the pool in bytes. */ uint32_t getMaxSize() { return mMaxSize; } /** * Returns the current size of the pool in bytes. */ uint32_t getSize() { return mSize; } size_t getCount() { return mPool.size(); } /** * Prints out the content of the pool. */ void dump(); private: struct Entry { Entry() {} Entry(const uint32_t layerWidth, const uint32_t layerHeight) : width(OffscreenBuffer::computeIdealDimension(layerWidth)) , height(OffscreenBuffer::computeIdealDimension(layerHeight)) {} Entry(OffscreenBuffer* layer) : layer(layer) , width(layer->texture.width()) , height(layer->texture.height()) { } static int compare(const Entry& lhs, const Entry& rhs); bool operator==(const Entry& other) const { return compare(*this, other) == 0; } bool operator!=(const Entry& other) const { return compare(*this, other) != 0; } bool operator<(const Entry& other) const { return Entry::compare(*this, other) < 0; } OffscreenBuffer* layer = nullptr; uint32_t width = 0; uint32_t height = 0; }; // struct Entry std::multiset mPool; uint32_t mSize = 0; uint32_t mMaxSize; }; // class OffscreenBufferCache }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H