/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RENDERTASK_H_ #define RENDERTASK_H_ #include #include namespace android { class Mutex; class Condition; namespace uirenderer { namespace renderthread { #define METHOD_INVOKE_PAYLOAD_SIZE (8 * sizeof(void*)) /* * Notes about memory management * * RenderThread will only invoke RenderTask::run(). It is the responsibility * of the RenderTask to know if it needs to suicide at the end of run() or * if some other lifecycle is being used. As such, it is not valid to reference * anything on RenderTask after the first call to run(). * * For example SignalingRenderTask * is expected to be stack allocated by the calling thread, so it does not * suicide in run() but instead relies on the caller to destroy it. * * MethodInvokeRenderTask however is currently allocated with new, so it will * suicide at the end of run(). TODO: Replace this with a small pool to avoid * malloc/free churn of small objects? */ class ANDROID_API RenderTask { public: ANDROID_API RenderTask() : mNext(nullptr), mRunAt(0) {} ANDROID_API virtual ~RenderTask() {} ANDROID_API virtual void run() = 0; RenderTask* mNext; nsecs_t mRunAt; // nano-seconds on the SYSTEM_TIME_MONOTONIC clock }; class SignalingRenderTask : public RenderTask { public: // Takes ownership of task, caller owns lock and signal SignalingRenderTask(RenderTask* task, Mutex* lock, Condition* signal) : mTask(task), mLock(lock), mSignal(signal) {} virtual void run() override; private: RenderTask* mTask; Mutex* mLock; Condition* mSignal; }; typedef void* (*RunnableMethod)(void* data); class MethodInvokeRenderTask : public RenderTask { public: MethodInvokeRenderTask(RunnableMethod method) : mMethod(method), mReturnPtr(nullptr) {} void* payload() { return mData; } void setReturnPtr(void** retptr) { mReturnPtr = retptr; } virtual void run() override { void* retval = mMethod(mData); if (mReturnPtr) { *mReturnPtr = retval; } // Commit suicide delete this; } private: RunnableMethod mMethod; char mData[METHOD_INVOKE_PAYLOAD_SIZE]; void** mReturnPtr; }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */ #endif /* RENDERTASK_H_ */