/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include using namespace android::uirenderer; const BakedOpRenderer::LightInfo sLightInfo = { 128, 128 }; RENDERTHREAD_TEST(BakedOpRenderer, startRepaintLayer_clear) { BakedOpRenderer renderer(Caches::getInstance(), renderThread.renderState(), true, sLightInfo); OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 200u, 200u); layer.dirty(Rect(200, 200)); { renderer.startRepaintLayer(&layer, Rect(200, 200)); EXPECT_TRUE(layer.region.isEmpty()) << "Repaint full layer should clear region"; renderer.endLayer(); } layer.dirty(Rect(200, 200)); { renderer.startRepaintLayer(&layer, Rect(100, 200)); // repainting left side EXPECT_TRUE(layer.region.isRect()); //ALOGD("bounds %d %d %d %d", RECT_ARGS(layer.region.getBounds())); EXPECT_EQ(android::Rect(100, 0, 200, 200), layer.region.getBounds()) << "Left side being repainted, so right side should be clear"; renderer.endLayer(); } // right side is now only dirty portion { renderer.startRepaintLayer(&layer, Rect(100, 0, 200, 200)); // repainting right side EXPECT_TRUE(layer.region.isEmpty()) << "Now right side being repainted, so region should be entirely clear"; renderer.endLayer(); } }