/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** \file SDL.c SDL platform implementation */ #include "sles_allinclusive.h" /** \brief Called by SDL to fill the next audio output buffer */ static void SDLCALL SDL_callback(void *context, Uint8 *stream, int len) { assert(len > 0); IEngine *thisEngine = (IEngine *) context; // A peek lock would be risky if output mixes are dynamic, so we use SDL_PauseAudio to // temporarily disable callbacks during any change to the current output mix, and use a // shared lock here interface_lock_shared(thisEngine); COutputMix *outputMix = thisEngine->mOutputMix; interface_unlock_shared(thisEngine); if (NULL != outputMix) { SLOutputMixExtItf OutputMixExt = &outputMix->mOutputMixExt.mItf; IOutputMixExt_FillBuffer(OutputMixExt, stream, (SLuint32) len); } else { memset(stream, 0, (size_t) len); } } /** \brief Called during slCreateEngine to initialize SDL */ void SDL_open(IEngine *thisEngine) { SDL_AudioSpec fmt; fmt.freq = 44100; fmt.format = AUDIO_S16; fmt.channels = STEREO_CHANNELS; #ifdef _WIN32 // FIXME Either a bug or a serious misunderstanding fmt.samples = SndFile_BUFSIZE; #else fmt.samples = SndFile_BUFSIZE / sizeof(short); #endif fmt.callback = SDL_callback; fmt.userdata = (void *) thisEngine; if (SDL_OpenAudio(&fmt, NULL) < 0) { SL_LOGE("Unable to open audio: %s", SDL_GetError()); exit(EXIT_FAILURE); } } /** \brief Called during Object::Destroy for engine to shutdown SDL */ void SDL_close(void) { SDL_CloseAudio(); }