/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** \file sles_allinclusive.h Everything including the kitchen sink */ #include "Configuration.h" #include #include #ifdef ANDROID #include #include #endif #include // offsetof #include // malloc #include // memcmp #include #include // debugging #include // debugging #include #include // usleep #include #ifndef __cplusplus typedef int bool; #ifndef false #define false 0 #endif #ifndef true #define true 1 #endif #endif // The OpenSLES.h definitions of SL_PROFILES_... have casts, so are unusable by preprocessor #define USE_PROFILES_PHONE 0x1 // == SL_PROFILES_PHONE #define USE_PROFILES_MUSIC 0x2 // == SL_PROFILES_MUSIC #define USE_PROFILES_GAME 0x4 // == SL_PROFILES_GAME // Pseudo profiles, used to decide whether to include code for incomplete or untested features // Features that are not in union of all profiles: audio recorder, LED, Vibra #define USE_PROFILES_OPTIONAL 0x8 // Features that are in the intersection of all profiles: // object priorities, preemption, loss of control, device configuration #define USE_PROFILES_BASE 0x10 #include "MPH.h" #include "MPH_to.h" #include "devices.h" #include "ut/OpenSLESUT.h" #include "ThreadPool.h" typedef struct CEngine_struct CEngine; typedef struct CAudioPlayer_struct CAudioPlayer; typedef struct CAudioRecorder_struct CAudioRecorder; typedef struct C3DGroup_struct C3DGroup; typedef struct COutputMix_struct COutputMix; #ifdef USE_SNDFILE #include #include "desktop/SLSndFile.h" #endif // USE_SNDFILE #ifdef USE_SDL #include #endif // USE_SDL #define STEREO_CHANNELS 2 /** * Constants to define unknown property values */ #define UNKNOWN_NUMCHANNELS 0 #define UNKNOWN_SAMPLERATE 0 #ifdef ANDROID #include #include #include "media/AudioSystem.h" #include "media/mediarecorder.h" #include "media/AudioRecord.h" #include "media/AudioTrack.h" #include "media/mediaplayer.h" #include #define ANDROID_SL_MILLIBEL_MAX 0 #include "android/android_sles_conversions.h" #include "android/android_defs.h" #endif #ifdef USE_OUTPUTMIXEXT #include "desktop/OutputMixExt.h" #endif #include "sllog.h" typedef enum { predestroy_error, // Application should not be calling destroy now predestroy_ok, // OK to destroy object now predestroy_again // Application did nothing wrong, but should destroy again to be effective } predestroy_t; // Hook functions typedef void (*VoidHook)(void *self); //typedef SLresult (*ResultHook)(void *self); typedef SLresult (*AsyncHook)(void *self, SLboolean async); typedef bool (*BoolHook)(void *self); typedef predestroy_t (*PreDestroyHook)(void *self); // Describes how an interface is related to a given class, used in iid_vtable::mInterface #define INTERFACE_IMPLICIT 0 // no need for application to request prior to GetInterface #define INTERFACE_EXPLICIT 1 // must be requested explicitly during object creation #define INTERFACE_DYNAMIC 2 // can be requested after object creation #define INTERFACE_UNAVAILABLE 3 // this interface is not available on objects of this class #define INTERFACE_IMPLICIT_PREREALIZE 4 // implicit, and can call GetInterface before Realize #define INTERFACE_EXPLICIT_PREREALIZE 5 // explicit, and can call GetInterface before Realize // 6 and 7 are reserved for the meaningless DYNAMIC_PREREALIZE and UNAVAILABLE_PREREALIZE // note that INTERFACE_OPTIONAL is always re-mapped to one of the above #define INTERFACE_PREREALIZE 4 // bit-mask to test for calling GetInterface before Realize // Profile-specific interfaces #if USE_PROFILES & USE_PROFILES_BASE #define INTERFACE_IMPLICIT_BASE INTERFACE_IMPLICIT #define INTERFACE_EXPLICIT_BASE INTERFACE_EXPLICIT #else #define INTERFACE_IMPLICIT_BASE INTERFACE_UNAVAILABLE #define INTERFACE_EXPLICIT_BASE INTERFACE_UNAVAILABLE #endif #if USE_PROFILES & USE_PROFILES_GAME #define INTERFACE_DYNAMIC_GAME INTERFACE_DYNAMIC #define INTERFACE_EXPLICIT_GAME INTERFACE_EXPLICIT #else #define INTERFACE_DYNAMIC_GAME INTERFACE_OPTIONAL #define INTERFACE_EXPLICIT_GAME INTERFACE_OPTIONAL #endif #if USE_PROFILES & USE_PROFILES_MUSIC #define INTERFACE_DYNAMIC_MUSIC INTERFACE_DYNAMIC #else #define INTERFACE_DYNAMIC_MUSIC INTERFACE_OPTIONAL #endif #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC) #define INTERFACE_DYNAMIC_GAME_MUSIC INTERFACE_DYNAMIC #define INTERFACE_EXPLICIT_GAME_MUSIC INTERFACE_EXPLICIT #else #define INTERFACE_DYNAMIC_GAME_MUSIC INTERFACE_OPTIONAL #define INTERFACE_EXPLICIT_GAME_MUSIC INTERFACE_OPTIONAL #endif #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_PHONE) #define INTERFACE_EXPLICIT_GAME_PHONE INTERFACE_EXPLICIT #else #define INTERFACE_EXPLICIT_GAME_PHONE INTERFACE_OPTIONAL #endif #if USE_PROFILES & USE_PROFILES_OPTIONAL #define INTERFACE_OPTIONAL INTERFACE_EXPLICIT #define INTERFACE_DYNAMIC_OPTIONAL INTERFACE_DYNAMIC #else #define INTERFACE_OPTIONAL INTERFACE_UNAVAILABLE #define INTERFACE_DYNAMIC_OPTIONAL INTERFACE_UNAVAILABLE #endif // Describes how an interface is related to a given object #define INTERFACE_UNINITIALIZED 0 ///< not available #define INTERFACE_INITIALIZED 1 ///< not requested at object creation time #define INTERFACE_EXPOSED 2 ///< requested at object creation time #define INTERFACE_ADDING_1 3 ///< part 1 of asynchronous AddInterface, pending #define INTERFACE_ADDING_2 4 ///< synchronous AddInterface, or part 2 of asynchronous #define INTERFACE_ADDED 5 ///< AddInterface has completed #define INTERFACE_REMOVING 6 ///< unlocked phase of (synchronous) RemoveInterface #define INTERFACE_SUSPENDING 7 ///< suspend in progress #define INTERFACE_SUSPENDED 8 ///< suspend has completed #define INTERFACE_RESUMING_1 9 ///< part 1 of asynchronous ResumeInterface, pending #define INTERFACE_RESUMING_2 10 ///< synchronous ResumeInterface, or part 2 of asynchronous #define INTERFACE_ADDING_1A 11 ///< part 1 of asynchronous AddInterface, aborted #define INTERFACE_RESUMING_1A 12 ///< part 1 of asynchronous ResumeInterface, aborted // Maps an interface ID to its offset within the class that exposes it struct iid_vtable { unsigned char mMPH; // primary MPH for this interface, does not include any aliases unsigned char mInterface; // relationship of interface to this class /*size_t*/ unsigned short mOffset; }; // Per-class const data shared by all instances of the same class typedef struct { const struct iid_vtable *mInterfaces; // maps interface index to info about that interface SLuint32 mInterfaceCount; // number of possible interfaces const signed char *mMPH_to_index; const char * const mName; size_t mSize; // OpenSL ES and OpenMAX AL object IDs come from different ranges, and some objects such as // Engine, Output Mix, LED, and Vibra belong to both APIs, so we keep both object IDs SLuint16 mSLObjectID; // OpenSL ES object ID XAuint16 mXAObjectID; // OpenMAX AL object ID // hooks AsyncHook mRealize; // called with mutex locked; can temporarily unlock mutex (for async) AsyncHook mResume; // called with mutex locked; can temporarily unlock mutex (for async) VoidHook mDestroy; // called with mutex locked and must keep mutex locked throughout PreDestroyHook mPreDestroy; // called with mutex locked; can temporarily unlock mutex (for wait) } ClassTable; // BufferHeader describes each element of a BufferQueue, other than the data typedef struct { const void *mBuffer; SLuint32 mSize; } BufferHeader; #ifdef ANDROID // Holds information about all commands that can be passed alongside an MPEG-2 TS buffer // Is used with buffers of type kAndroidBufferTypeMpeg2Ts typedef struct { SLuint32 mTsCmdCode; SLAuint64 mPts; } Mpeg2TsCommands; // Holds information about all commands that can be passed alongside an AAC ADTS buffer // Is used with buffers of type kAndroidBufferTypeAacadts typedef struct { SLuint32 mAdtsCmdCode; } AdtsCommands; // Union of the different structures to hold items stored in an AdvancedBufferHeader // when an item comes from an AndroidBufferQueue as the data source, it's a command // when an item is output to an AndroidBufferQueue as the data sink, it's a message (or metadata) typedef union { Mpeg2TsCommands mTsCmdData; AdtsCommands mAdtsCmdData; } AdvancedBufferItems; // AdvancedBufferHeader describes each element of an AndroidBufferQueue, other than the data // and associated messages typedef struct { const void *mDataBuffer; SLuint32 mDataSize; SLuint32 mDataSizeConsumed; AdvancedBufferItems mItems; const void *mBufferContext; // mBufferState will be used for the other ABQ events we'll support in the future // SLuint32 mBufferState; } AdvancedBufferHeader; #endif #ifdef USE_SNDFILE #define SndFile_BUFSIZE 512 // in 16-bit samples #define SndFile_NUMBUFS 2 struct SndFile { // save URI also? SLchar *mPathname; SNDFILE *mSNDFILE; SF_INFO mSfInfo; pthread_mutex_t mMutex; // protects mSNDFILE only SLboolean mEOF; // sf_read returned zero sample frames SLuint32 mWhich; // which buffer to use next short mBuffer[SndFile_BUFSIZE * SndFile_NUMBUFS]; }; #endif // USE_SNDFILE #include "data.h" #include "itfstruct.h" #include "classes.h" struct MPH_init { VoidHook mInit; // called first to initialize the interface, right after object is allocated // Each interface is initialized regardless whether it is exposed to application. VoidHook mResume; // called to resume interface after suspension, not currently used VoidHook mDeinit; // called last when object is about to be destroyed BoolHook mExpose; // called after initialization, only if interface is exposed to application VoidHook mRemove; // called by DynamicInterfaceManager::RemoveInterface, and prior to mDeinit // will need a suspend hook when suspend is implemented }; extern /*static*/ int IID_to_MPH(const SLInterfaceID iid); extern /*static*/ const struct MPH_init MPH_init_table[MPH_MAX]; extern SLresult checkInterfaces(const ClassTable *clazz, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired, unsigned *pExposedMask, unsigned *pRequiredMask); extern IObject *construct(const ClassTable *clazz, unsigned exposedMask, SLEngineItf engine); extern const ClassTable *objectIDtoClass(SLuint32 objectID); extern const struct SLInterfaceID_ SL_IID_array[MPH_MAX]; extern SLuint32 IObjectToObjectID(IObject *object); extern void IObject_Publish(IObject *thiz); extern void IObject_Destroy(SLObjectItf self); // Map an interface to it's "object ID" (which is really a class ID). // Note: this operation is undefined on IObject, as it lacks an mThis. // If you have an IObject, then use IObjectToObjectID directly. #define InterfaceToObjectID(thiz) IObjectToObjectID((thiz)->mThis) // Map an interface to it's corresponding IObject. // Note: this operation is undefined on IObject, as it lacks an mThis. // If you have an IObject, then you're done -- you already have what you need. #define InterfaceToIObject(thiz) ((thiz)->mThis) #define InterfaceToCAudioPlayer(thiz) (((CAudioPlayer*)InterfaceToIObject(thiz))) #define InterfaceToCAudioRecorder(thiz) (((CAudioRecorder*)InterfaceToIObject(thiz))) #define InterfaceToCAudioRecorder(thiz) (((CAudioRecorder*)InterfaceToIObject(thiz))) #define InterfaceToCMediaPlayer(thiz) (((CMediaPlayer*)InterfaceToIObject(thiz))) #ifdef ANDROID #include "android/MediaPlayer_to_android.h" #include "android/OutputMix_to_android.h" #include "android/AudioPlayer_to_android.h" #include "android/AudioRecorder_to_android.h" #endif extern predestroy_t C3DGroup_PreDestroy(void *self); extern SLresult CAudioPlayer_Realize(void *self, SLboolean async); extern SLresult CAudioPlayer_Resume(void *self, SLboolean async); extern void CAudioPlayer_Destroy(void *self); extern predestroy_t CAudioPlayer_PreDestroy(void *self); extern SLresult CAudioRecorder_Realize(void *self, SLboolean async); extern SLresult CAudioRecorder_Resume(void *self, SLboolean async); extern void CAudioRecorder_Destroy(void *self); extern predestroy_t CAudioRecorder_PreDestroy(void *self); extern SLresult CEngine_Realize(void *self, SLboolean async); extern SLresult CEngine_Resume(void *self, SLboolean async); extern void CEngine_Destroy(void *self); extern predestroy_t CEngine_PreDestroy(void *self); extern void CEngine_Destroyed(CEngine *self); extern SLresult COutputMix_Realize(void *self, SLboolean async); extern SLresult COutputMix_Resume(void *self, SLboolean async); extern void COutputMix_Destroy(void *self); extern predestroy_t COutputMix_PreDestroy(void *self); extern SLresult CMediaPlayer_Realize(void *self, SLboolean async); extern SLresult CMediaPlayer_Resume(void *self, SLboolean async); extern void CMediaPlayer_Destroy(void *self); extern predestroy_t CMediaPlayer_PreDestroy(void *self); #ifdef USE_SDL extern void SDL_open(IEngine *thisEngine); extern void SDL_close(void); #endif #define SL_OBJECT_STATE_REALIZING_1 ((SLuint32) 0x4) // async realize on work queue #define SL_OBJECT_STATE_REALIZING_2 ((SLuint32) 0x5) // sync realize, or async realize hook #define SL_OBJECT_STATE_RESUMING_1 ((SLuint32) 0x6) // async resume on work queue #define SL_OBJECT_STATE_RESUMING_2 ((SLuint32) 0x7) // sync resume, or async resume hook #define SL_OBJECT_STATE_SUSPENDING ((SLuint32) 0x8) // suspend in progress #define SL_OBJECT_STATE_REALIZING_1A ((SLuint32) 0x9) // abort while async realize on work queue #define SL_OBJECT_STATE_RESUMING_1A ((SLuint32) 0xA) // abort while async resume on work queue #define SL_OBJECT_STATE_DESTROYING ((SLuint32) 0xB) // destroy object when no strong references #ifdef USE_OUTPUTMIXEXT #define SL_PLAYSTATE_STOPPING ((SLuint32) 0x4) // Play::Stop while PLAYING // If we needed it, could have PLAYING mean mixer is currently reading from front buffer, // while PLAYABLE would mean application requested PLAYING, but buffer queue is empty #endif #ifndef ANDROID extern void *sync_start(void *arg); #endif extern SLresult err_to_result(int err); #ifdef __GNUC__ #define ctz __builtin_ctz #else extern unsigned ctz(unsigned); #endif extern const char * const interface_names[MPH_MAX]; #include "platform.h" #include "attr.h" #include "handlers.h" #include "trace.h" #ifdef USE_SNDFILE extern void audioPlayerTransportUpdate(CAudioPlayer *audioPlayer); #endif extern SLresult IBufferQueue_Enqueue(SLBufferQueueItf self, const void *pBuffer, SLuint32 size); extern SLresult IBufferQueue_Clear(SLBufferQueueItf self); extern SLresult IBufferQueue_RegisterCallback(SLBufferQueueItf self, slBufferQueueCallback callback, void *pContext); extern bool IsInterfaceInitialized(IObject *thiz, unsigned MPH); extern SLresult AcquireStrongRef(IObject *object, SLuint32 expectedObjectID); extern void ReleaseStrongRef(IObject *object); extern void ReleaseStrongRefAndUnlockExclusive(IObject *object); extern COutputMix *CAudioPlayer_GetOutputMix(CAudioPlayer *audioPlayer); extern SLresult IEngineCapabilities_QueryLEDCapabilities(SLEngineCapabilitiesItf self, SLuint32 *pIndex, SLuint32 *pLEDDeviceID, SLLEDDescriptor *pDescriptor); extern SLresult IEngineCapabilities_QueryVibraCapabilities(SLEngineCapabilitiesItf self, SLuint32 *pIndex, SLuint32 *pVibraDeviceID, SLVibraDescriptor *pDescriptor); extern CEngine *theOneTrueEngine; extern pthread_mutex_t theOneTrueMutex; extern unsigned theOneTrueRefCount; extern LI_API SLresult liCreateEngine(SLObjectItf *pEngine, SLuint32 numOptions, const SLEngineOption *pEngineOptions, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired, const ClassTable *pCEngine_class); extern LI_API SLresult liQueryNumSupportedInterfaces(SLuint32 *pNumSupportedInterfaces, const ClassTable *clazz); extern LI_API SLresult liQuerySupportedInterfaces(SLuint32 index, SLInterfaceID *pInterfaceId, const ClassTable *clazz); // The EnqueueAsyncCallback macros provide a safe way to asynchronously call an application-level // callback handler that is permitted to do almost anything, including block. This is intended // primarily for "notification" callbacks such as play head progress. Do not use for callbacks // which must be synchronous, such as buffer queue completions. The enqueue may fail if // the callback queue is full. This almost always indicates an application error such as blocking // for an excessive time within a callback handler or requesting too frequent callbacks. The // recommended recovery is to either retry later, or log a warning or error as appropriate. // If the callback absolutely must be called, then you should be calling it directly instead. // Example usage: // CAudioPlayer *ap; // SLresult result = EnqueueAsyncCallback_ppi(ap, playCallback, &ap->mPlay.mItf, playContext, // SL_PLAYEVENT_HEADATEND); // if (SL_RESULT_SUCCESS != result) { // ALOGW("Callback %p(%p, %p, SL_PLAYEVENT_HEADATEND) dropped", playCallback, &ap->mPlay.mItf, // playContext); // } // which replaces: // (*playCallback)(&ap->mPlay.mItf, playContext, SL_PLAYEVENT_HEADATEND); #define EnqueueAsyncCallback_ppi(object, handler, p1, p2, i1) \ ThreadPool_add_ppi(&(object)->mObject.mEngine->mThreadPool, \ (ClosureHandler_ppi) (handler), (p1), (p2), (i1)) #define EnqueueAsyncCallback_ppii(object, handler, p1, p2, i1, i2) \ ThreadPool_add_ppii(&(object)->mObject.mEngine->mThreadPool, \ (ClosureHandler_ppii) (handler), (p1), (p2), (i1), (i2)) #define EnqueueAsyncCallback_piipp(object, handler, p1, i1, i2, p2, p3) \ ThreadPool_add_piipp(&(object)->mObject.mEngine->mThreadPool, \ (ClosureHandler_piipp) (handler), (p1), (i1), (i2), (p2), (p3)) #define SL_PREFETCHEVENT_NONE ((SLuint32) 0) // placeholder for non-existent SL_PREFETCHEVENT_*