/*jslint node:true, vars:true, bitwise:true, unparam:true */ /*jshint unused:true */ /* * Author: Zion Orent * Copyright (c) 2015 Intel Corporation. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ var recorder_lib = require("jsupm_isd1820"); // Instantiate a ISD1820 on digital pins 2 (play) and 3 (record) // This example was tested on the Grove Recorder. var myRecorder = new recorder_lib.ISD1820(2, 3); var doRecord = false; if (process.argv.length > 2) doRecord = true; // if an argument was specified (any argument), go into record mode, // else playback a previously recorded sample console.log("Supply any argument to the command line to record."); console.log("Running this example without arguments will play back "); console.log("any previously recorded sound."); console.log("There is approximately 10 seconds of recording time.\n"); // depending on what was selected, do it, and sleep for 15 seconds if (doRecord) myRecorder.record(true); else myRecorder.play(true); // There are about 10 seconds of recording/playback time, so we will // sleep for a little extra time. console.log("Sleeping for 15 seconds..."); setTimeout(function() { // turn off whatever we were doing. if (doRecord) myRecorder.record(false); else myRecorder.play(false); console.log("Exiting"); myRecorder = null; recorder_lib.cleanUp(); recorder_lib = null; process.exit(0); }, 15 * 1000);