/* * Author: Sarah Knepper * Copyright (c) 2014 Intel Corporation. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ // Load Grove module var sensorModule = require('jsupm_ldt0028'); var NUMBER_OF_SECONDS = 10; var MILLISECONDS_PER_SECOND = 1000; var SAMPLES_PER_SECOND = 50; var THRESHOLD = 100; // Create the LDT0-028 Piezo Vibration Sensor object using AIO pin 0 var sensor = new sensorModule.LDT0028(0); // Read the signal every 20 milliseconds for 10 seconds console.log("For the next " + NUMBER_OF_SECONDS + " seconds, " + SAMPLES_PER_SECOND + " samples will be taken every second."); console.log(""); var buffer = []; for (var i=0; i < NUMBER_OF_SECONDS * SAMPLES_PER_SECOND; i++) { buffer.push(sensor.getSample()); delay(MILLISECONDS_PER_SECOND / SAMPLES_PER_SECOND ); } // Print the number of times the reading was greater than the threshold var count = 0; for (var i=0; i < NUMBER_OF_SECONDS * SAMPLES_PER_SECOND; i++) { if (buffer[i] > THRESHOLD) { count++; } } console.log(sensor.name() + " exceeded the threshold value of " + THRESHOLD + " a total of " + count + " times,"); console.log("out of a total of " + NUMBER_OF_SECONDS*SAMPLES_PER_SECOND + " readings."); console.log(""); // Print a graphical representation of the average value sampled // each second for the past 10 seconds, using a scale factor of 15 console.log("Now printing a graphical representation of the average reading "); console.log("each second for the last " + NUMBER_OF_SECONDS + " seconds."); var SCALE_FACTOR = 15; for (var i=0; i < NUMBER_OF_SECONDS; i++) { var sum = 0; for (var j=0; j < SAMPLES_PER_SECOND; j++) { sum += buffer[i*SAMPLES_PER_SECOND+j]; } var average = sum / SAMPLES_PER_SECOND; var stars_to_print = Math.round(average / SCALE_FACTOR); var string = "(" + (" " + Math.round(average)).slice(-4) + ") | "; for (var j=0; j < stars_to_print; j++) { string += "*"; } console.log(string); } function delay( milliseconds ) { var startTime = Date.now(); while (Date.now() - startTime < milliseconds); }