/* * Author: Yevgeniy Kiveisha * Copyright (c) 2014 Intel Corporation. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include #include #define DO 3300 // 261 Hz 3830 #define RE 2930 // 294 Hz #define MI 2600 // 329 Hz #define FA 2460 // 349 Hz #define SOL 2190 // 392 Hz #define LA 1960 // 440 Hz #define SI 1750 // 493 Hz namespace upm { /** * @brief Buzzer library * @defgroup buzzer libupm-buzzer * @ingroup seeed pwm sound gsk */ /** * @library buzzer * @sensor buzzer * @comname Grove Buzzer * @type sound * @man seeed * @con pwm * @kit gsk * * @brief API for the Buzzer component * * This module defines the Buzzer interface for libbuzzer. * This sensor can make different tones when connected to * a pin capable of analog pulse-width modulation. It emits * sound using a piezoelectric material that vibrates at different * frequencies based on the input voltage. * * @image html buzzer.jpg * @snippet buzzer-sound.cxx Interesting */ class Buzzer { public: /** * Instantiates a Buzzer object. * * @param pinNumber Buzzer pin number */ Buzzer (int pinNumber); /** * Buzzer object destructor. */ ~Buzzer (); /** * Plays a tone for a certain amount of time or indefinitely. When delay * is not used, the sound can be stopped by calling stopSound(). * * @param note Note to play (C, D, E, etc.) or frequency * @param delay Time in microseconds for which to play the sound; if the value is * 0, the sound is played indefinitely * * @return Note played */ int playSound (int note, int delay); /** * Stops the sound currently playing. Should be called when playSound() * does not have a delay value. */ void stopSound(); /** * Sets the volume for the buzzer, but may affect the sound timbre. * Works best with halved values; e.g., 1.0, 0.5, 0.25, etc. * * @param vol Value to set the volume to, from 0.0 to 1.0 */ void setVolume(float vol); /** * Gets the buzzer volume. * * @return Value the volume was set to */ float getVolume(); /** * Returns the name of the sensor. * * @return Name of the sensor */ std::string name() { return m_name; } protected: std::string m_name; private: mraa_pwm_context m_pwm_context; float m_volume; }; }