/* * Copyright (c) 2014 - 2015, The Linux Foundation. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted * provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of The Linux Foundation nor the names of its contributors may be used to * endorse or promote products derived from this software without specific prior written * permission. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __STRATEGY_INTERFACE_H__ #define __STRATEGY_INTERFACE_H__ #include #include #include "hw_info_types.h" namespace sdm { struct StrategyConstraints { bool safe_mode = false; //!< In this mode, strategy manager chooses the composition strategy //!< that requires minimum number of pipe for the current frame. i.e., //!< video only composition, secure only composition or GPU composition bool use_cursor = false; //!< If this is set, strategy manager will configure cursor layer in the //!< layer stack as hw cursor else it will be treated as a normal layer uint32_t max_layers = kMaxSDELayers; //!< Maximum number of layers that shall be programmed //!< on hardware for the given layer stack. }; class StrategyInterface { public: virtual DisplayError Start(HWLayersInfo *hw_layers_info, uint32_t *max_attempts) = 0; virtual DisplayError GetNextStrategy(StrategyConstraints *constraints) = 0; virtual DisplayError Stop() = 0; protected: virtual ~StrategyInterface() { } }; } // namespace sdm #endif // __STRATEGY_INTERFACE_H__