1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.6
4  *
5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included
16  * in all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 #include "glheader.h"
28 #include "imports.h"
29 #include "bufferobj.h"
30 #include "context.h"
31 #include "enable.h"
32 #include "enums.h"
33 #include "hash.h"
34 #include "image.h"
35 #include "macros.h"
36 #include "mfeatures.h"
37 #include "mtypes.h"
38 #include "varray.h"
39 #include "arrayobj.h"
40 #include "main/dispatch.h"
41 
42 
43 /** Used to do error checking for GL_EXT_vertex_array_bgra */
44 #define BGRA_OR_4  5
45 
46 
47 /** Used to indicate which GL datatypes are accepted by each of the
48  * glVertex/Color/Attrib/EtcPointer() functions.
49  */
50 #define BOOL_BIT             0x1
51 #define BYTE_BIT             0x2
52 #define UNSIGNED_BYTE_BIT    0x4
53 #define SHORT_BIT            0x8
54 #define UNSIGNED_SHORT_BIT   0x10
55 #define INT_BIT              0x20
56 #define UNSIGNED_INT_BIT     0x40
57 #define HALF_BIT             0x80
58 #define FLOAT_BIT            0x100
59 #define DOUBLE_BIT           0x200
60 #define FIXED_ES_BIT         0x400
61 #define FIXED_GL_BIT         0x800
62 #define UNSIGNED_INT_2_10_10_10_REV_BIT 0x1000
63 #define INT_2_10_10_10_REV_BIT 0x2000
64 
65 
66 /** Convert GL datatype enum into a <type>_BIT value seen above */
67 static GLbitfield
type_to_bit(const struct gl_context * ctx,GLenum type)68 type_to_bit(const struct gl_context *ctx, GLenum type)
69 {
70    switch (type) {
71    case GL_BOOL:
72       return BOOL_BIT;
73    case GL_BYTE:
74       return BYTE_BIT;
75    case GL_UNSIGNED_BYTE:
76       return UNSIGNED_BYTE_BIT;
77    case GL_SHORT:
78       return SHORT_BIT;
79    case GL_UNSIGNED_SHORT:
80       return UNSIGNED_SHORT_BIT;
81    case GL_INT:
82       return INT_BIT;
83    case GL_UNSIGNED_INT:
84       return UNSIGNED_INT_BIT;
85    case GL_HALF_FLOAT:
86       if (ctx->Extensions.ARB_half_float_vertex)
87          return HALF_BIT;
88       else
89          return 0x0;
90    case GL_FLOAT:
91       return FLOAT_BIT;
92    case GL_DOUBLE:
93       return DOUBLE_BIT;
94    case GL_FIXED:
95       return _mesa_is_desktop_gl(ctx) ? FIXED_GL_BIT : FIXED_ES_BIT;
96    case GL_UNSIGNED_INT_2_10_10_10_REV:
97       return UNSIGNED_INT_2_10_10_10_REV_BIT;
98    case GL_INT_2_10_10_10_REV:
99       return INT_2_10_10_10_REV_BIT;
100    default:
101       return 0;
102    }
103 }
104 
105 
106 /**
107  * Do error checking and update state for glVertex/Color/TexCoord/...Pointer
108  * functions.
109  *
110  * \param func  name of calling function used for error reporting
111  * \param attrib  the attribute array index to update
112  * \param legalTypes  bitmask of *_BIT above indicating legal datatypes
113  * \param sizeMin  min allowable size value
114  * \param sizeMax  max allowable size value (may also be BGRA_OR_4)
115  * \param size  components per element (1, 2, 3 or 4)
116  * \param type  datatype of each component (GL_FLOAT, GL_INT, etc)
117  * \param stride  stride between elements, in elements
118  * \param normalized  are integer types converted to floats in [-1, 1]?
119  * \param integer  integer-valued values (will not be normalized to [-1,1])
120  * \param ptr  the address (or offset inside VBO) of the array data
121  */
122 static void
update_array(struct gl_context * ctx,const char * func,GLuint attrib,GLbitfield legalTypesMask,GLint sizeMin,GLint sizeMax,GLint size,GLenum type,GLsizei stride,GLboolean normalized,GLboolean integer,const GLvoid * ptr)123 update_array(struct gl_context *ctx,
124              const char *func,
125              GLuint attrib, GLbitfield legalTypesMask,
126              GLint sizeMin, GLint sizeMax,
127              GLint size, GLenum type, GLsizei stride,
128              GLboolean normalized, GLboolean integer,
129              const GLvoid *ptr)
130 {
131    struct gl_client_array *array;
132    GLbitfield typeBit;
133    GLsizei elementSize;
134    GLenum format = GL_RGBA;
135 
136    /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
137     *
138     *     "Client vertex arrays - all vertex array attribute pointers must
139     *     refer to buffer objects (section 2.9.2). The default vertex array
140     *     object (the name zero) is also deprecated. Calling
141     *     VertexAttribPointer when no buffer object or no vertex array object
142     *     is bound will generate an INVALID_OPERATION error..."
143     *
144     * The check for VBOs is handled below.
145     */
146    if (ctx->API == API_OPENGL_CORE
147        && (ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj)) {
148       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
149                   func);
150       return;
151    }
152 
153    if (_mesa_is_gles(ctx)) {
154       /* Once Mesa gets support for GL_OES_vertex_half_float this mask will
155        * change.  Adding support for this extension isn't quite as trivial as
156        * we'd like because ES uses a different enum value for GL_HALF_FLOAT.
157        */
158       legalTypesMask &= ~(FIXED_GL_BIT | HALF_BIT | DOUBLE_BIT);
159 
160       /* GL_INT and GL_UNSIGNED_INT data is not allowed in OpenGL ES until
161        * 3.0.  The 2_10_10_10 types are added in OpenGL ES 3.0 or
162        * GL_OES_vertex_type_10_10_10_2.
163        */
164       if (ctx->Version < 30) {
165          legalTypesMask &= ~(UNSIGNED_INT_BIT
166                              | INT_BIT
167                              | UNSIGNED_INT_2_10_10_10_REV_BIT
168                              | INT_2_10_10_10_REV_BIT);
169       }
170 
171       /* BGRA ordering is not supported in ES contexts.
172        */
173       if (sizeMax == BGRA_OR_4)
174          sizeMax = 4;
175    } else {
176       legalTypesMask &= ~FIXED_ES_BIT;
177 
178       if (!ctx->Extensions.ARB_ES2_compatibility)
179          legalTypesMask &= ~FIXED_GL_BIT;
180 
181       if (!ctx->Extensions.ARB_vertex_type_2_10_10_10_rev)
182          legalTypesMask &= ~(UNSIGNED_INT_2_10_10_10_REV_BIT |
183                              INT_2_10_10_10_REV_BIT);
184    }
185 
186    typeBit = type_to_bit(ctx, type);
187    if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) {
188       _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)",
189                   func, _mesa_lookup_enum_by_nr(type));
190       return;
191    }
192 
193    /* Do size parameter checking.
194     * If sizeMax = BGRA_OR_4 it means that size = GL_BGRA is legal and
195     * must be handled specially.
196     */
197    if (ctx->Extensions.EXT_vertex_array_bgra &&
198        sizeMax == BGRA_OR_4 &&
199        size == GL_BGRA) {
200       GLboolean bgra_error = GL_FALSE;
201 
202       if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev) {
203          if (type != GL_UNSIGNED_INT_2_10_10_10_REV &&
204              type != GL_INT_2_10_10_10_REV &&
205              type != GL_UNSIGNED_BYTE)
206             bgra_error = GL_TRUE;
207       } else if (type != GL_UNSIGNED_BYTE)
208          bgra_error = GL_TRUE;
209 
210       if (bgra_error) {
211          _mesa_error(ctx, GL_INVALID_VALUE, "%s(GL_BGRA/GLubyte)", func);
212          return;
213       }
214       format = GL_BGRA;
215       size = 4;
216    }
217    else if (size < sizeMin || size > sizeMax || size > 4) {
218       _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", func, size);
219       return;
220    }
221 
222    if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
223        (type == GL_UNSIGNED_INT_2_10_10_10_REV ||
224         type == GL_INT_2_10_10_10_REV) && size != 4) {
225       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
226       return;
227    }
228 
229    ASSERT(size <= 4);
230 
231    if (stride < 0) {
232       _mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride );
233       return;
234    }
235 
236    /* Page 29 (page 44 of the PDF) of the OpenGL 3.3 spec says:
237     *
238     *     "An INVALID_OPERATION error is generated under any of the following
239     *     conditions:
240     *
241     *     ...
242     *
243     *     * any of the *Pointer commands specifying the location and
244     *       organization of vertex array data are called while zero is bound
245     *       to the ARRAY_BUFFER buffer object binding point (see section
246     *       2.9.6), and the pointer argument is not NULL."
247     */
248    if (ptr != NULL && ctx->Array.ArrayObj->ARBsemantics &&
249        !_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
250       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
251       return;
252    }
253 
254    elementSize = _mesa_sizeof_type(type) * size;
255 
256    array = &ctx->Array.ArrayObj->VertexAttrib[attrib];
257    array->Size = size;
258    array->Type = type;
259    array->Format = format;
260    array->Stride = stride;
261    array->StrideB = stride ? stride : elementSize;
262    array->Normalized = normalized;
263    array->Integer = integer;
264    array->Ptr = (const GLubyte *) ptr;
265    array->_ElementSize = elementSize;
266 
267    _mesa_reference_buffer_object(ctx, &array->BufferObj,
268                                  ctx->Array.ArrayBufferObj);
269 
270    ctx->NewState |= _NEW_ARRAY;
271    ctx->Array.ArrayObj->NewArrays |= VERT_BIT(attrib);
272 }
273 
274 
275 void GLAPIENTRY
_mesa_VertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * ptr)276 _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
277 {
278    GET_CURRENT_CONTEXT(ctx);
279    GLbitfield legalTypes = (ctx->API == API_OPENGLES)
280       ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
281       : (SHORT_BIT | INT_BIT | FLOAT_BIT |
282          DOUBLE_BIT | HALF_BIT |
283          UNSIGNED_INT_2_10_10_10_REV_BIT |
284          INT_2_10_10_10_REV_BIT);
285    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
286 
287    update_array(ctx, "glVertexPointer", VERT_ATTRIB_POS,
288                 legalTypes, 2, 4,
289                 size, type, stride, GL_FALSE, GL_FALSE, ptr);
290 }
291 
292 
293 void GLAPIENTRY
_mesa_NormalPointer(GLenum type,GLsizei stride,const GLvoid * ptr)294 _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
295 {
296    GET_CURRENT_CONTEXT(ctx);
297    const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
298       ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
299       : (BYTE_BIT | SHORT_BIT | INT_BIT |
300          HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
301          UNSIGNED_INT_2_10_10_10_REV_BIT |
302          INT_2_10_10_10_REV_BIT);
303    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
304 
305    update_array(ctx, "glNormalPointer", VERT_ATTRIB_NORMAL,
306                 legalTypes, 3, 3,
307                 3, type, stride, GL_TRUE, GL_FALSE, ptr);
308 }
309 
310 
311 void GLAPIENTRY
_mesa_ColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * ptr)312 _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
313 {
314    GET_CURRENT_CONTEXT(ctx);
315    const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
316       ? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
317       : (BYTE_BIT | UNSIGNED_BYTE_BIT |
318          SHORT_BIT | UNSIGNED_SHORT_BIT |
319          INT_BIT | UNSIGNED_INT_BIT |
320          HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
321          UNSIGNED_INT_2_10_10_10_REV_BIT |
322          INT_2_10_10_10_REV_BIT);
323    const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3;
324    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
325 
326    update_array(ctx, "glColorPointer", VERT_ATTRIB_COLOR0,
327                 legalTypes, sizeMin, BGRA_OR_4,
328                 size, type, stride, GL_TRUE, GL_FALSE, ptr);
329 }
330 
331 
332 void GLAPIENTRY
_mesa_FogCoordPointerEXT(GLenum type,GLsizei stride,const GLvoid * ptr)333 _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
334 {
335    const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
336    GET_CURRENT_CONTEXT(ctx);
337    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
338 
339    update_array(ctx, "glFogCoordPointer", VERT_ATTRIB_FOG,
340                 legalTypes, 1, 1,
341                 1, type, stride, GL_FALSE, GL_FALSE, ptr);
342 }
343 
344 
345 void GLAPIENTRY
_mesa_IndexPointer(GLenum type,GLsizei stride,const GLvoid * ptr)346 _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
347 {
348    const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
349                                   FLOAT_BIT | DOUBLE_BIT);
350    GET_CURRENT_CONTEXT(ctx);
351    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
352 
353    update_array(ctx, "glIndexPointer", VERT_ATTRIB_COLOR_INDEX,
354                 legalTypes, 1, 1,
355                 1, type, stride, GL_FALSE, GL_FALSE, ptr);
356 }
357 
358 
359 void GLAPIENTRY
_mesa_SecondaryColorPointerEXT(GLint size,GLenum type,GLsizei stride,const GLvoid * ptr)360 _mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
361 			       GLsizei stride, const GLvoid *ptr)
362 {
363    const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
364                                   SHORT_BIT | UNSIGNED_SHORT_BIT |
365                                   INT_BIT | UNSIGNED_INT_BIT |
366                                   HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
367                                   UNSIGNED_INT_2_10_10_10_REV_BIT |
368                                   INT_2_10_10_10_REV_BIT);
369    GET_CURRENT_CONTEXT(ctx);
370    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
371 
372    update_array(ctx, "glSecondaryColorPointer", VERT_ATTRIB_COLOR1,
373                 legalTypes, 3, BGRA_OR_4,
374                 size, type, stride, GL_TRUE, GL_FALSE, ptr);
375 }
376 
377 
378 void GLAPIENTRY
_mesa_TexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * ptr)379 _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
380                       const GLvoid *ptr)
381 {
382    GET_CURRENT_CONTEXT(ctx);
383    GLbitfield legalTypes = (ctx->API == API_OPENGLES)
384       ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
385       : (SHORT_BIT | INT_BIT |
386          HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
387          UNSIGNED_INT_2_10_10_10_REV_BIT |
388          INT_2_10_10_10_REV_BIT);
389    const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
390    const GLuint unit = ctx->Array.ActiveTexture;
391    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
392 
393    update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit),
394                 legalTypes, sizeMin, 4,
395                 size, type, stride, GL_FALSE, GL_FALSE,
396                 ptr);
397 }
398 
399 
400 void GLAPIENTRY
_mesa_EdgeFlagPointer(GLsizei stride,const GLvoid * ptr)401 _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
402 {
403    const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
404    /* see table 2.4 edits in GL_EXT_gpu_shader4 spec: */
405    const GLboolean integer = GL_TRUE;
406    GET_CURRENT_CONTEXT(ctx);
407    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
408 
409    update_array(ctx, "glEdgeFlagPointer", VERT_ATTRIB_EDGEFLAG,
410                 legalTypes, 1, 1,
411                 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, ptr);
412 }
413 
414 
415 void GLAPIENTRY
_mesa_PointSizePointer(GLenum type,GLsizei stride,const GLvoid * ptr)416 _mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr)
417 {
418    const GLbitfield legalTypes = (FLOAT_BIT | FIXED_ES_BIT);
419    GET_CURRENT_CONTEXT(ctx);
420    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
421 
422    if (ctx->API != API_OPENGLES) {
423       _mesa_error(ctx, GL_INVALID_OPERATION,
424                   "glPointSizePointer(ES 1.x only)");
425       return;
426    }
427 
428    update_array(ctx, "glPointSizePointer", VERT_ATTRIB_POINT_SIZE,
429                 legalTypes, 1, 1,
430                 1, type, stride, GL_FALSE, GL_FALSE, ptr);
431 }
432 
433 
434 #if FEATURE_NV_vertex_program
435 /**
436  * Set a vertex attribute array.
437  * Note that these arrays DO alias the conventional GL vertex arrays
438  * (position, normal, color, fog, texcoord, etc).
439  * The generic attribute slots at #16 and above are not touched.
440  */
441 void GLAPIENTRY
_mesa_VertexAttribPointerNV(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * ptr)442 _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
443                             GLsizei stride, const GLvoid *ptr)
444 {
445    const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT |
446                                   FLOAT_BIT | DOUBLE_BIT);
447    GLboolean normalized = GL_FALSE;
448    GET_CURRENT_CONTEXT(ctx);
449    ASSERT_OUTSIDE_BEGIN_END(ctx);
450 
451    if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
452       _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(index)");
453       return;
454    }
455 
456    if (type == GL_UNSIGNED_BYTE && size != 4) {
457       _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(size!=4)");
458       return;
459    }
460 
461    update_array(ctx, "glVertexAttribPointerNV", VERT_ATTRIB_GENERIC(index),
462                 legalTypes, 1, BGRA_OR_4,
463                 size, type, stride, normalized, GL_FALSE, ptr);
464 }
465 #endif
466 
467 
468 #if FEATURE_ARB_vertex_program
469 /**
470  * Set a generic vertex attribute array.
471  * Note that these arrays DO NOT alias the conventional GL vertex arrays
472  * (position, normal, color, fog, texcoord, etc).
473  */
474 void GLAPIENTRY
_mesa_VertexAttribPointerARB(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * ptr)475 _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
476                              GLboolean normalized,
477                              GLsizei stride, const GLvoid *ptr)
478 {
479    const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
480                                   SHORT_BIT | UNSIGNED_SHORT_BIT |
481                                   INT_BIT | UNSIGNED_INT_BIT |
482                                   HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
483                                   FIXED_ES_BIT | FIXED_GL_BIT |
484                                   UNSIGNED_INT_2_10_10_10_REV_BIT |
485                                   INT_2_10_10_10_REV_BIT);
486    GET_CURRENT_CONTEXT(ctx);
487    ASSERT_OUTSIDE_BEGIN_END(ctx);
488 
489    if (index >= ctx->Const.VertexProgram.MaxAttribs) {
490       _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)");
491       return;
492    }
493 
494    update_array(ctx, "glVertexAttribPointer", VERT_ATTRIB_GENERIC(index),
495                 legalTypes, 1, BGRA_OR_4,
496                 size, type, stride, normalized, GL_FALSE, ptr);
497 }
498 #endif
499 
500 
501 /**
502  * GL_EXT_gpu_shader4 / GL 3.0.
503  * Set an integer-valued vertex attribute array.
504  * Note that these arrays DO NOT alias the conventional GL vertex arrays
505  * (position, normal, color, fog, texcoord, etc).
506  */
507 void GLAPIENTRY
_mesa_VertexAttribIPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * ptr)508 _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
509                            GLsizei stride, const GLvoid *ptr)
510 {
511    const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
512                                   SHORT_BIT | UNSIGNED_SHORT_BIT |
513                                   INT_BIT | UNSIGNED_INT_BIT);
514    const GLboolean normalized = GL_FALSE;
515    const GLboolean integer = GL_TRUE;
516    GET_CURRENT_CONTEXT(ctx);
517    ASSERT_OUTSIDE_BEGIN_END(ctx);
518 
519    if (index >= ctx->Const.VertexProgram.MaxAttribs) {
520       _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
521       return;
522    }
523 
524    update_array(ctx, "glVertexAttribIPointer", VERT_ATTRIB_GENERIC(index),
525                 legalTypes, 1, 4,
526                 size, type, stride, normalized, integer, ptr);
527 }
528 
529 
530 
531 void GLAPIENTRY
_mesa_EnableVertexAttribArrayARB(GLuint index)532 _mesa_EnableVertexAttribArrayARB(GLuint index)
533 {
534    struct gl_array_object *arrayObj;
535    GET_CURRENT_CONTEXT(ctx);
536    ASSERT_OUTSIDE_BEGIN_END(ctx);
537 
538    if (index >= ctx->Const.VertexProgram.MaxAttribs) {
539       _mesa_error(ctx, GL_INVALID_VALUE,
540                   "glEnableVertexAttribArrayARB(index)");
541       return;
542    }
543 
544    arrayObj = ctx->Array.ArrayObj;
545 
546    ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->VertexAttrib));
547 
548    if (!arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
549       /* was disabled, now being enabled */
550       FLUSH_VERTICES(ctx, _NEW_ARRAY);
551       arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
552       arrayObj->_Enabled |= VERT_BIT_GENERIC(index);
553       arrayObj->NewArrays |= VERT_BIT_GENERIC(index);
554    }
555 }
556 
557 
558 void GLAPIENTRY
_mesa_DisableVertexAttribArrayARB(GLuint index)559 _mesa_DisableVertexAttribArrayARB(GLuint index)
560 {
561    struct gl_array_object *arrayObj;
562    GET_CURRENT_CONTEXT(ctx);
563    ASSERT_OUTSIDE_BEGIN_END(ctx);
564 
565    if (index >= ctx->Const.VertexProgram.MaxAttribs) {
566       _mesa_error(ctx, GL_INVALID_VALUE,
567                   "glDisableVertexAttribArrayARB(index)");
568       return;
569    }
570 
571    arrayObj = ctx->Array.ArrayObj;
572 
573    ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->VertexAttrib));
574 
575    if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
576       /* was enabled, now being disabled */
577       FLUSH_VERTICES(ctx, _NEW_ARRAY);
578       arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
579       arrayObj->_Enabled &= ~VERT_BIT_GENERIC(index);
580       arrayObj->NewArrays |= VERT_BIT_GENERIC(index);
581    }
582 }
583 
584 
585 /**
586  * Return info for a vertex attribute array (no alias with legacy
587  * vertex attributes (pos, normal, color, etc)).  This function does
588  * not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query.
589  */
590 static GLuint
get_vertex_array_attrib(struct gl_context * ctx,GLuint index,GLenum pname,const char * caller)591 get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
592                   const char *caller)
593 {
594    const struct gl_client_array *array;
595 
596    if (index >= ctx->Const.VertexProgram.MaxAttribs) {
597       _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
598       return 0;
599    }
600 
601    ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib));
602 
603    array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
604 
605    switch (pname) {
606    case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
607       return array->Enabled;
608    case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
609       return array->Size;
610    case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
611       return array->Stride;
612    case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
613       return array->Type;
614    case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
615       return array->Normalized;
616    case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
617       return array->BufferObj->Name;
618    case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
619       if ((_mesa_is_desktop_gl(ctx)
620            && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
621           || _mesa_is_gles3(ctx)) {
622          return array->Integer;
623       }
624       goto error;
625    case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
626       if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
627           || _mesa_is_gles3(ctx)) {
628          return array->InstanceDivisor;
629       }
630       goto error;
631    default:
632       ; /* fall-through */
633    }
634 
635 error:
636    _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", caller, pname);
637    return 0;
638 }
639 
640 
641 static const GLfloat *
get_current_attrib(struct gl_context * ctx,GLuint index,const char * function)642 get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
643 {
644    if (index == 0) {
645       /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
646        * 2.0.  Note that we cannot just check for API_OPENGL_CORE here because
647        * that will erroneously allow this usage in a 3.0 forward-compatible
648        * context too.
649        */
650       if ((ctx->API != API_OPENGL_CORE || ctx->Version < 31)
651           && ctx->API != API_OPENGLES2) {
652 	 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function);
653 	 return NULL;
654       }
655    }
656    else if (index >= ctx->Const.VertexProgram.MaxAttribs) {
657       _mesa_error(ctx, GL_INVALID_VALUE,
658 		  "%s(index>=GL_MAX_VERTEX_ATTRIBS)", function);
659       return NULL;
660    }
661 
662    ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib));
663 
664    FLUSH_CURRENT(ctx, 0);
665    return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)];
666 }
667 
668 void GLAPIENTRY
_mesa_GetVertexAttribfvARB(GLuint index,GLenum pname,GLfloat * params)669 _mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params)
670 {
671    GET_CURRENT_CONTEXT(ctx);
672    ASSERT_OUTSIDE_BEGIN_END(ctx);
673 
674    if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
675       const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv");
676       if (v != NULL) {
677          COPY_4V(params, v);
678       }
679    }
680    else {
681       params[0] = (GLfloat) get_vertex_array_attrib(ctx, index, pname,
682                                                     "glGetVertexAttribfv");
683    }
684 }
685 
686 
687 void GLAPIENTRY
_mesa_GetVertexAttribdvARB(GLuint index,GLenum pname,GLdouble * params)688 _mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params)
689 {
690    GET_CURRENT_CONTEXT(ctx);
691    ASSERT_OUTSIDE_BEGIN_END(ctx);
692 
693    if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
694       const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv");
695       if (v != NULL) {
696          params[0] = (GLdouble) v[0];
697          params[1] = (GLdouble) v[1];
698          params[2] = (GLdouble) v[2];
699          params[3] = (GLdouble) v[3];
700       }
701    }
702    else {
703       params[0] = (GLdouble) get_vertex_array_attrib(ctx, index, pname,
704                                                      "glGetVertexAttribdv");
705    }
706 }
707 
708 
709 void GLAPIENTRY
_mesa_GetVertexAttribivARB(GLuint index,GLenum pname,GLint * params)710 _mesa_GetVertexAttribivARB(GLuint index, GLenum pname, GLint *params)
711 {
712    GET_CURRENT_CONTEXT(ctx);
713    ASSERT_OUTSIDE_BEGIN_END(ctx);
714 
715    if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
716       const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv");
717       if (v != NULL) {
718          /* XXX should floats in[0,1] be scaled to full int range? */
719          params[0] = (GLint) v[0];
720          params[1] = (GLint) v[1];
721          params[2] = (GLint) v[2];
722          params[3] = (GLint) v[3];
723       }
724    }
725    else {
726       params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
727                                                   "glGetVertexAttribiv");
728    }
729 }
730 
731 
732 /** GL 3.0 */
733 void GLAPIENTRY
_mesa_GetVertexAttribIiv(GLuint index,GLenum pname,GLint * params)734 _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
735 {
736    GET_CURRENT_CONTEXT(ctx);
737    ASSERT_OUTSIDE_BEGIN_END(ctx);
738 
739    if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
740       const GLint *v = (const GLint *)
741 	 get_current_attrib(ctx, index, "glGetVertexAttribIiv");
742       if (v != NULL) {
743          COPY_4V(params, v);
744       }
745    }
746    else {
747       params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
748                                                   "glGetVertexAttribIiv");
749    }
750 }
751 
752 
753 /** GL 3.0 */
754 void GLAPIENTRY
_mesa_GetVertexAttribIuiv(GLuint index,GLenum pname,GLuint * params)755 _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
756 {
757    GET_CURRENT_CONTEXT(ctx);
758    ASSERT_OUTSIDE_BEGIN_END(ctx);
759 
760    if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
761       const GLuint *v = (const GLuint *)
762 	 get_current_attrib(ctx, index, "glGetVertexAttribIuiv");
763       if (v != NULL) {
764          COPY_4V(params, v);
765       }
766    }
767    else {
768       params[0] = get_vertex_array_attrib(ctx, index, pname,
769                                           "glGetVertexAttribIuiv");
770    }
771 }
772 
773 
774 void GLAPIENTRY
_mesa_GetVertexAttribPointervARB(GLuint index,GLenum pname,GLvoid ** pointer)775 _mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer)
776 {
777    GET_CURRENT_CONTEXT(ctx);
778    ASSERT_OUTSIDE_BEGIN_END(ctx);
779 
780    if (index >= ctx->Const.VertexProgram.MaxAttribs) {
781       _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
782       return;
783    }
784 
785    if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) {
786       _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerARB(pname)");
787       return;
788    }
789 
790    ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib));
791 
792    *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
793 }
794 
795 
796 void GLAPIENTRY
_mesa_VertexPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid * ptr)797 _mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
798                        GLsizei count, const GLvoid *ptr)
799 {
800    (void) count;
801    _mesa_VertexPointer(size, type, stride, ptr);
802 }
803 
804 
805 void GLAPIENTRY
_mesa_NormalPointerEXT(GLenum type,GLsizei stride,GLsizei count,const GLvoid * ptr)806 _mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
807                        const GLvoid *ptr)
808 {
809    (void) count;
810    _mesa_NormalPointer(type, stride, ptr);
811 }
812 
813 
814 void GLAPIENTRY
_mesa_ColorPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid * ptr)815 _mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
816                       const GLvoid *ptr)
817 {
818    (void) count;
819    _mesa_ColorPointer(size, type, stride, ptr);
820 }
821 
822 
823 void GLAPIENTRY
_mesa_IndexPointerEXT(GLenum type,GLsizei stride,GLsizei count,const GLvoid * ptr)824 _mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
825                       const GLvoid *ptr)
826 {
827    (void) count;
828    _mesa_IndexPointer(type, stride, ptr);
829 }
830 
831 
832 void GLAPIENTRY
_mesa_TexCoordPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid * ptr)833 _mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
834                          GLsizei count, const GLvoid *ptr)
835 {
836    (void) count;
837    _mesa_TexCoordPointer(size, type, stride, ptr);
838 }
839 
840 
841 void GLAPIENTRY
_mesa_EdgeFlagPointerEXT(GLsizei stride,GLsizei count,const GLboolean * ptr)842 _mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
843 {
844    (void) count;
845    _mesa_EdgeFlagPointer(stride, ptr);
846 }
847 
848 
849 void GLAPIENTRY
_mesa_InterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer)850 _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
851 {
852    GET_CURRENT_CONTEXT(ctx);
853    GLboolean tflag, cflag, nflag;  /* enable/disable flags */
854    GLint tcomps, ccomps, vcomps;   /* components per texcoord, color, vertex */
855    GLenum ctype = 0;               /* color type */
856    GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
857    const GLint toffset = 0;        /* always zero */
858    GLint defstride;                /* default stride */
859    GLint c, f;
860 
861    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
862 
863    f = sizeof(GLfloat);
864    c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
865 
866    if (stride < 0) {
867       _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
868       return;
869    }
870 
871    switch (format) {
872       case GL_V2F:
873          tflag = GL_FALSE;  cflag = GL_FALSE;  nflag = GL_FALSE;
874          tcomps = 0;  ccomps = 0;  vcomps = 2;
875          voffset = 0;
876          defstride = 2*f;
877          break;
878       case GL_V3F:
879          tflag = GL_FALSE;  cflag = GL_FALSE;  nflag = GL_FALSE;
880          tcomps = 0;  ccomps = 0;  vcomps = 3;
881          voffset = 0;
882          defstride = 3*f;
883          break;
884       case GL_C4UB_V2F:
885          tflag = GL_FALSE;  cflag = GL_TRUE;  nflag = GL_FALSE;
886          tcomps = 0;  ccomps = 4;  vcomps = 2;
887          ctype = GL_UNSIGNED_BYTE;
888          coffset = 0;
889          voffset = c;
890          defstride = c + 2*f;
891          break;
892       case GL_C4UB_V3F:
893          tflag = GL_FALSE;  cflag = GL_TRUE;  nflag = GL_FALSE;
894          tcomps = 0;  ccomps = 4;  vcomps = 3;
895          ctype = GL_UNSIGNED_BYTE;
896          coffset = 0;
897          voffset = c;
898          defstride = c + 3*f;
899          break;
900       case GL_C3F_V3F:
901          tflag = GL_FALSE;  cflag = GL_TRUE;  nflag = GL_FALSE;
902          tcomps = 0;  ccomps = 3;  vcomps = 3;
903          ctype = GL_FLOAT;
904          coffset = 0;
905          voffset = 3*f;
906          defstride = 6*f;
907          break;
908       case GL_N3F_V3F:
909          tflag = GL_FALSE;  cflag = GL_FALSE;  nflag = GL_TRUE;
910          tcomps = 0;  ccomps = 0;  vcomps = 3;
911          noffset = 0;
912          voffset = 3*f;
913          defstride = 6*f;
914          break;
915       case GL_C4F_N3F_V3F:
916          tflag = GL_FALSE;  cflag = GL_TRUE;  nflag = GL_TRUE;
917          tcomps = 0;  ccomps = 4;  vcomps = 3;
918          ctype = GL_FLOAT;
919          coffset = 0;
920          noffset = 4*f;
921          voffset = 7*f;
922          defstride = 10*f;
923          break;
924       case GL_T2F_V3F:
925          tflag = GL_TRUE;  cflag = GL_FALSE;  nflag = GL_FALSE;
926          tcomps = 2;  ccomps = 0;  vcomps = 3;
927          voffset = 2*f;
928          defstride = 5*f;
929          break;
930       case GL_T4F_V4F:
931          tflag = GL_TRUE;  cflag = GL_FALSE;  nflag = GL_FALSE;
932          tcomps = 4;  ccomps = 0;  vcomps = 4;
933          voffset = 4*f;
934          defstride = 8*f;
935          break;
936       case GL_T2F_C4UB_V3F:
937          tflag = GL_TRUE;  cflag = GL_TRUE;  nflag = GL_FALSE;
938          tcomps = 2;  ccomps = 4;  vcomps = 3;
939          ctype = GL_UNSIGNED_BYTE;
940          coffset = 2*f;
941          voffset = c+2*f;
942          defstride = c+5*f;
943          break;
944       case GL_T2F_C3F_V3F:
945          tflag = GL_TRUE;  cflag = GL_TRUE;  nflag = GL_FALSE;
946          tcomps = 2;  ccomps = 3;  vcomps = 3;
947          ctype = GL_FLOAT;
948          coffset = 2*f;
949          voffset = 5*f;
950          defstride = 8*f;
951          break;
952       case GL_T2F_N3F_V3F:
953          tflag = GL_TRUE;  cflag = GL_FALSE;  nflag = GL_TRUE;
954          tcomps = 2;  ccomps = 0;  vcomps = 3;
955          noffset = 2*f;
956          voffset = 5*f;
957          defstride = 8*f;
958          break;
959       case GL_T2F_C4F_N3F_V3F:
960          tflag = GL_TRUE;  cflag = GL_TRUE;  nflag = GL_TRUE;
961          tcomps = 2;  ccomps = 4;  vcomps = 3;
962          ctype = GL_FLOAT;
963          coffset = 2*f;
964          noffset = 6*f;
965          voffset = 9*f;
966          defstride = 12*f;
967          break;
968       case GL_T4F_C4F_N3F_V4F:
969          tflag = GL_TRUE;  cflag = GL_TRUE;  nflag = GL_TRUE;
970          tcomps = 4;  ccomps = 4;  vcomps = 4;
971          ctype = GL_FLOAT;
972          coffset = 4*f;
973          noffset = 8*f;
974          voffset = 11*f;
975          defstride = 15*f;
976          break;
977       default:
978          _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
979          return;
980    }
981 
982    if (stride==0) {
983       stride = defstride;
984    }
985 
986    _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
987    _mesa_DisableClientState( GL_INDEX_ARRAY );
988    /* XXX also disable secondary color and generic arrays? */
989 
990    /* Texcoords */
991    if (tflag) {
992       _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
993       _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
994                              (GLubyte *) pointer + toffset );
995    }
996    else {
997       _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
998    }
999 
1000    /* Color */
1001    if (cflag) {
1002       _mesa_EnableClientState( GL_COLOR_ARRAY );
1003       _mesa_ColorPointer( ccomps, ctype, stride,
1004 			  (GLubyte *) pointer + coffset );
1005    }
1006    else {
1007       _mesa_DisableClientState( GL_COLOR_ARRAY );
1008    }
1009 
1010 
1011    /* Normals */
1012    if (nflag) {
1013       _mesa_EnableClientState( GL_NORMAL_ARRAY );
1014       _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset );
1015    }
1016    else {
1017       _mesa_DisableClientState( GL_NORMAL_ARRAY );
1018    }
1019 
1020    /* Vertices */
1021    _mesa_EnableClientState( GL_VERTEX_ARRAY );
1022    _mesa_VertexPointer( vcomps, GL_FLOAT, stride,
1023 			(GLubyte *) pointer + voffset );
1024 }
1025 
1026 
1027 void GLAPIENTRY
_mesa_LockArraysEXT(GLint first,GLsizei count)1028 _mesa_LockArraysEXT(GLint first, GLsizei count)
1029 {
1030    GET_CURRENT_CONTEXT(ctx);
1031    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1032 
1033    if (MESA_VERBOSE & VERBOSE_API)
1034       _mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
1035 
1036    if (first < 0) {
1037       _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" );
1038       return;
1039    }
1040    if (count <= 0) {
1041       _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" );
1042       return;
1043    }
1044    if (ctx->Array.LockCount != 0) {
1045       _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" );
1046       return;
1047    }
1048 
1049    ctx->Array.LockFirst = first;
1050    ctx->Array.LockCount = count;
1051 
1052    ctx->NewState |= _NEW_ARRAY;
1053 }
1054 
1055 
1056 void GLAPIENTRY
_mesa_UnlockArraysEXT(void)1057 _mesa_UnlockArraysEXT( void )
1058 {
1059    GET_CURRENT_CONTEXT(ctx);
1060    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1061 
1062    if (MESA_VERBOSE & VERBOSE_API)
1063       _mesa_debug(ctx, "glUnlockArrays\n");
1064 
1065    if (ctx->Array.LockCount == 0) {
1066       _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" );
1067       return;
1068    }
1069 
1070    ctx->Array.LockFirst = 0;
1071    ctx->Array.LockCount = 0;
1072    ctx->NewState |= _NEW_ARRAY;
1073 }
1074 
1075 
1076 /* GL_EXT_multi_draw_arrays */
1077 void GLAPIENTRY
_mesa_MultiDrawArraysEXT(GLenum mode,const GLint * first,const GLsizei * count,GLsizei primcount)1078 _mesa_MultiDrawArraysEXT( GLenum mode, const GLint *first,
1079                           const GLsizei *count, GLsizei primcount )
1080 {
1081    GET_CURRENT_CONTEXT(ctx);
1082    GLint i;
1083 
1084    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1085 
1086    for (i = 0; i < primcount; i++) {
1087       if (count[i] > 0) {
1088          CALL_DrawArrays(ctx->Exec, (mode, first[i], count[i]));
1089       }
1090    }
1091 }
1092 
1093 
1094 /* GL_IBM_multimode_draw_arrays */
1095 void GLAPIENTRY
_mesa_MultiModeDrawArraysIBM(const GLenum * mode,const GLint * first,const GLsizei * count,GLsizei primcount,GLint modestride)1096 _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
1097 			      const GLsizei * count,
1098 			      GLsizei primcount, GLint modestride )
1099 {
1100    GET_CURRENT_CONTEXT(ctx);
1101    GLint i;
1102 
1103    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1104 
1105    for ( i = 0 ; i < primcount ; i++ ) {
1106       if ( count[i] > 0 ) {
1107          GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1108 	 CALL_DrawArrays(ctx->Exec, ( m, first[i], count[i] ));
1109       }
1110    }
1111 }
1112 
1113 
1114 /* GL_IBM_multimode_draw_arrays */
1115 void GLAPIENTRY
_mesa_MultiModeDrawElementsIBM(const GLenum * mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei primcount,GLint modestride)1116 _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
1117 				GLenum type, const GLvoid * const * indices,
1118 				GLsizei primcount, GLint modestride )
1119 {
1120    GET_CURRENT_CONTEXT(ctx);
1121    GLint i;
1122 
1123    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1124 
1125    /* XXX not sure about ARB_vertex_buffer_object handling here */
1126 
1127    for ( i = 0 ; i < primcount ; i++ ) {
1128       if ( count[i] > 0 ) {
1129          GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1130 	 CALL_DrawElements(ctx->Exec, ( m, count[i], type, indices[i] ));
1131       }
1132    }
1133 }
1134 
1135 
1136 /**
1137  * GL_NV_primitive_restart and GL 3.1
1138  */
1139 void GLAPIENTRY
_mesa_PrimitiveRestartIndex(GLuint index)1140 _mesa_PrimitiveRestartIndex(GLuint index)
1141 {
1142    GET_CURRENT_CONTEXT(ctx);
1143 
1144    if (!ctx->Extensions.NV_primitive_restart && ctx->Version < 31) {
1145       _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartIndexNV()");
1146       return;
1147    }
1148 
1149    ASSERT_OUTSIDE_BEGIN_END(ctx);
1150 
1151    if (ctx->Array.RestartIndex != index) {
1152       FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
1153       ctx->Array.RestartIndex = index;
1154    }
1155 }
1156 
1157 
1158 /**
1159  * See GL_ARB_instanced_arrays.
1160  * Note that the instance divisor only applies to generic arrays, not
1161  * the legacy vertex arrays.
1162  */
1163 void GLAPIENTRY
_mesa_VertexAttribDivisor(GLuint index,GLuint divisor)1164 _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
1165 {
1166    struct gl_client_array *array;
1167    GET_CURRENT_CONTEXT(ctx);
1168    ASSERT_OUTSIDE_BEGIN_END(ctx);
1169 
1170    if (!ctx->Extensions.ARB_instanced_arrays) {
1171       _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribDivisor()");
1172       return;
1173    }
1174 
1175    if (index >= ctx->Const.VertexProgram.MaxAttribs) {
1176       _mesa_error(ctx, GL_INVALID_ENUM, "glVertexAttribDivisor(index = %u)",
1177                   index);
1178       return;
1179    }
1180 
1181    ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib));
1182 
1183    array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
1184    if (array->InstanceDivisor != divisor) {
1185       FLUSH_VERTICES(ctx, _NEW_ARRAY);
1186       array->InstanceDivisor = divisor;
1187       ctx->Array.ArrayObj->NewArrays |= VERT_BIT(VERT_ATTRIB_GENERIC(index));
1188    }
1189 }
1190 
1191 
1192 
1193 /**
1194  * Copy one client vertex array to another.
1195  */
1196 void
_mesa_copy_client_array(struct gl_context * ctx,struct gl_client_array * dst,struct gl_client_array * src)1197 _mesa_copy_client_array(struct gl_context *ctx,
1198                         struct gl_client_array *dst,
1199                         struct gl_client_array *src)
1200 {
1201    dst->Size = src->Size;
1202    dst->Type = src->Type;
1203    dst->Format = src->Format;
1204    dst->Stride = src->Stride;
1205    dst->StrideB = src->StrideB;
1206    dst->Ptr = src->Ptr;
1207    dst->Enabled = src->Enabled;
1208    dst->Normalized = src->Normalized;
1209    dst->Integer = src->Integer;
1210    dst->InstanceDivisor = src->InstanceDivisor;
1211    dst->_ElementSize = src->_ElementSize;
1212    _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
1213    dst->_MaxElement = src->_MaxElement;
1214 }
1215 
1216 
1217 
1218 /**
1219  * Print vertex array's fields.
1220  */
1221 static void
print_array(const char * name,GLint index,const struct gl_client_array * array)1222 print_array(const char *name, GLint index, const struct gl_client_array *array)
1223 {
1224    if (index >= 0)
1225       printf("  %s[%d]: ", name, index);
1226    else
1227       printf("  %s: ", name);
1228    printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %lu), MaxElem=%u\n",
1229 	  array->Ptr, array->Type, array->Size,
1230 	  array->_ElementSize, array->StrideB,
1231 	  array->BufferObj->Name, (unsigned long) array->BufferObj->Size,
1232 	  array->_MaxElement);
1233 }
1234 
1235 
1236 /**
1237  * Print current vertex object/array info.  For debug.
1238  */
1239 void
_mesa_print_arrays(struct gl_context * ctx)1240 _mesa_print_arrays(struct gl_context *ctx)
1241 {
1242    struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
1243    GLuint i;
1244 
1245    _mesa_update_array_object_max_element(ctx, arrayObj);
1246 
1247    printf("Array Object %u\n", arrayObj->Name);
1248    if (arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
1249       print_array("Vertex", -1, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]);
1250    if (arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled)
1251       print_array("Normal", -1, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]);
1252    if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled)
1253       print_array("Color", -1, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]);
1254    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
1255       if (arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled)
1256          print_array("TexCoord", i, &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)]);
1257    for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++)
1258       if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
1259          print_array("Attrib", i, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)]);
1260    printf("  _MaxElement = %u\n", arrayObj->_MaxElement);
1261 }
1262 
1263 
1264 /**
1265  * Initialize vertex array state for given context.
1266  */
1267 void
_mesa_init_varray(struct gl_context * ctx)1268 _mesa_init_varray(struct gl_context *ctx)
1269 {
1270    ctx->Array.DefaultArrayObj = ctx->Driver.NewArrayObject(ctx, 0);
1271    _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj,
1272                                 ctx->Array.DefaultArrayObj);
1273    ctx->Array.ActiveTexture = 0;   /* GL_ARB_multitexture */
1274 
1275    ctx->Array.Objects = _mesa_NewHashTable();
1276 }
1277 
1278 
1279 /**
1280  * Callback for deleting an array object.  Called by _mesa_HashDeleteAll().
1281  */
1282 static void
delete_arrayobj_cb(GLuint id,void * data,void * userData)1283 delete_arrayobj_cb(GLuint id, void *data, void *userData)
1284 {
1285    struct gl_array_object *arrayObj = (struct gl_array_object *) data;
1286    struct gl_context *ctx = (struct gl_context *) userData;
1287    _mesa_delete_array_object(ctx, arrayObj);
1288 }
1289 
1290 
1291 /**
1292  * Free vertex array state for given context.
1293  */
1294 void
_mesa_free_varray_data(struct gl_context * ctx)1295 _mesa_free_varray_data(struct gl_context *ctx)
1296 {
1297    _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
1298    _mesa_DeleteHashTable(ctx->Array.Objects);
1299 }
1300