1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef DAMAGEACCUMULATOR_H 17 #define DAMAGEACCUMULATOR_H 18 19 #include <cutils/compiler.h> 20 #include <utils/LinearAllocator.h> 21 22 #include <SkMatrix.h> 23 #include <SkRect.h> 24 25 #include "utils/Macros.h" 26 27 // Smaller than INT_MIN/INT_MAX because we offset these values 28 // and thus don't want to be adding offsets to INT_MAX, that's bad 29 #define DIRTY_MIN (-0x7ffffff-1) 30 #define DIRTY_MAX (0x7ffffff) 31 32 namespace android { 33 namespace uirenderer { 34 35 struct DirtyStack; 36 class RenderNode; 37 class Matrix4; 38 39 class DamageAccumulator { 40 PREVENT_COPY_AND_ASSIGN(DamageAccumulator); 41 public: 42 DamageAccumulator(); 43 // mAllocator will clean everything up for us, no need for a dtor 44 45 // Push a transform node onto the stack. This should be called prior 46 // to any dirty() calls. Subsequent calls to dirty() 47 // will be affected by the transform when popTransform() is called. 48 void pushTransform(const RenderNode* transform); 49 void pushTransform(const Matrix4* transform); 50 51 // Pops a transform node from the stack, propagating the dirty rect 52 // up to the parent node. Returns the IDamageTransform that was just applied 53 void popTransform(); 54 55 void dirty(float left, float top, float right, float bottom); 56 57 // Returns the current dirty area, *NOT* transformed by pushed transforms 58 void peekAtDirty(SkRect* dest) const; 59 60 ANDROID_API void computeCurrentTransform(Matrix4* outMatrix) const; 61 62 void finish(SkRect* totalDirty); 63 64 private: 65 void pushCommon(); 66 void applyMatrix4Transform(DirtyStack* frame); 67 void applyRenderNodeTransform(DirtyStack* frame); 68 69 LinearAllocator mAllocator; 70 DirtyStack* mHead; 71 }; 72 73 } /* namespace uirenderer */ 74 } /* namespace android */ 75 76 #endif /* DAMAGEACCUMULATOR_H */ 77