1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17  package com.replica.replicaisland;
18 
19 import android.content.Context;
20 
21 public class GameFlowEvent implements Runnable {
22 	public static final int EVENT_INVALID = -1;
23     public static final int EVENT_RESTART_LEVEL = 0;
24     public static final int EVENT_END_GAME = 1;
25     public static final int EVENT_GO_TO_NEXT_LEVEL = 2;
26 
27     public static final int EVENT_SHOW_DIARY = 3;
28     public static final int EVENT_SHOW_DIALOG_CHARACTER1 = 4;
29     public static final int EVENT_SHOW_DIALOG_CHARACTER2 = 5;
30 	public static final int EVENT_SHOW_ANIMATION = 6;
31 
32     private int mEventCode;
33     private int mDataIndex;
34     private AndouKun mMainActivity;
35 
post(int event, int index, Context context)36     public void post(int event, int index, Context context) {
37         if (context instanceof AndouKun) {
38         	DebugLog.d("GameFlowEvent", "Post Game Flow Event: " + event + ", " + index);
39             mEventCode = event;
40             mDataIndex = index;
41             mMainActivity = (AndouKun)context;
42             mMainActivity.runOnUiThread(this);
43         }
44     }
45 
postImmediate(int event, int index, Context context)46     public void postImmediate(int event, int index, Context context) {
47         if (context instanceof AndouKun) {
48         	DebugLog.d("GameFlowEvent", "Execute Immediate Game Flow Event: " + event + ", " + index);
49             mEventCode = event;
50             mDataIndex = index;
51             mMainActivity = (AndouKun)context;
52             mMainActivity.onGameFlowEvent(mEventCode, mDataIndex);
53         }
54     }
55 
run()56     public void run() {
57         if (mMainActivity != null) {
58         	DebugLog.d("GameFlowEvent", "Execute Game Flow Event: " + mEventCode + ", " + mDataIndex);
59             mMainActivity.onGameFlowEvent(mEventCode, mDataIndex);
60             mMainActivity = null;
61         }
62     }
63 
64 }
65