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29 
30 #ifndef CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__
31 #define CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__
32 
33 #include <list>
34 #include <string>
35 #include "client/windows/common/ipc_protocol.h"
36 #include "client/windows/crash_generation/minidump_generator.h"
37 #include "common/scoped_ptr.h"
38 
39 namespace google_breakpad {
40 class ClientInfo;
41 
42 // Abstraction for server side implementation of out-of-process crash
43 // generation protocol for Windows platform only. It generates Windows
44 // minidump files for client processes that request dump generation. When
45 // the server is requested to start listening for clients (by calling the
46 // Start method), it creates a named pipe and waits for the clients to
47 // register. In response, it hands them event handles that the client can
48 // signal to request dump generation. When the clients request dump
49 // generation in this way, the server generates Windows minidump files.
50 class CrashGenerationServer {
51  public:
52   typedef void (*OnClientConnectedCallback)(void* context,
53                                             const ClientInfo* client_info);
54 
55   typedef void (*OnClientDumpRequestCallback)(void* context,
56                                               const ClientInfo* client_info,
57                                               const std::wstring* file_path);
58 
59   typedef void (*OnClientExitedCallback)(void* context,
60                                          const ClientInfo* client_info);
61 
62   typedef void (*OnClientUploadRequestCallback)(void* context,
63                                                 const DWORD crash_id);
64 
65   // Creates an instance with the given parameters.
66   //
67   // Parameter pipe_name: Name of the Windows named pipe
68   // Parameter pipe_sec_attrs Security attributes to set on the pipe. Pass
69   //     NULL to use default security on the pipe. By default, the pipe created
70   //     allows Local System, Administrators and the Creator full control and
71   //     the Everyone group read access on the pipe.
72   // Parameter connect_callback: Callback for a new client connection.
73   // Parameter connect_context: Context for client connection callback.
74   // Parameter crash_callback: Callback for a client crash dump request.
75   // Parameter crash_context: Context for client crash dump request callback.
76   // Parameter exit_callback: Callback for client process exit.
77   // Parameter exit_context: Context for client exit callback.
78   // Parameter generate_dumps: Whether to automatically generate dumps.
79   // Client code of this class might want to generate dumps explicitly in the
80   // crash dump request callback. In that case, false can be passed for this
81   // parameter.
82   // Parameter dump_path: Path for generating dumps; required only if true is
83   // passed for generateDumps parameter; NULL can be passed otherwise.
84   CrashGenerationServer(const std::wstring& pipe_name,
85                         SECURITY_ATTRIBUTES* pipe_sec_attrs,
86                         OnClientConnectedCallback connect_callback,
87                         void* connect_context,
88                         OnClientDumpRequestCallback dump_callback,
89                         void* dump_context,
90                         OnClientExitedCallback exit_callback,
91                         void* exit_context,
92                         OnClientUploadRequestCallback upload_request_callback,
93                         void* upload_context,
94                         bool generate_dumps,
95                         const std::wstring* dump_path);
96 
97   ~CrashGenerationServer();
98 
99   // Performs initialization steps needed to start listening to clients. Upon
100   // successful return clients may connect to this server's pipe.
101   //
102   // Returns true if initialization is successful; false otherwise.
103   bool Start();
104 
pre_fetch_custom_info(bool do_pre_fetch)105   void pre_fetch_custom_info(bool do_pre_fetch) {
106     pre_fetch_custom_info_ = do_pre_fetch;
107   }
108 
109  private:
110   // Various states the client can be in during the handshake with
111   // the server.
112   enum IPCServerState {
113     // Server starts in this state.
114     IPC_SERVER_STATE_UNINITIALIZED,
115 
116     // Server is in error state and it cannot serve any clients.
117     IPC_SERVER_STATE_ERROR,
118 
119     // Server starts in this state.
120     IPC_SERVER_STATE_INITIAL,
121 
122     // Server has issued an async connect to the pipe and it is waiting
123     // for the connection to be established.
124     IPC_SERVER_STATE_CONNECTING,
125 
126     // Server is connected successfully.
127     IPC_SERVER_STATE_CONNECTED,
128 
129     // Server has issued an async read from the pipe and it is waiting for
130     // the read to finish.
131     IPC_SERVER_STATE_READING,
132 
133     // Server is done reading from the pipe.
134     IPC_SERVER_STATE_READ_DONE,
135 
136     // Server has issued an async write to the pipe and it is waiting for
137     // the write to finish.
138     IPC_SERVER_STATE_WRITING,
139 
140     // Server is done writing to the pipe.
141     IPC_SERVER_STATE_WRITE_DONE,
142 
143     // Server has issued an async read from the pipe for an ack and it
144     // is waiting for the read to finish.
145     IPC_SERVER_STATE_READING_ACK,
146 
147     // Server is done writing to the pipe and it is now ready to disconnect
148     // and reconnect.
149     IPC_SERVER_STATE_DISCONNECTING
150   };
151 
152   //
153   // Helper methods to handle various server IPC states.
154   //
155   void HandleErrorState();
156   void HandleInitialState();
157   void HandleConnectingState();
158   void HandleConnectedState();
159   void HandleReadingState();
160   void HandleReadDoneState();
161   void HandleWritingState();
162   void HandleWriteDoneState();
163   void HandleReadingAckState();
164   void HandleDisconnectingState();
165 
166   // Prepares reply for a client from the given parameters.
167   bool PrepareReply(const ClientInfo& client_info,
168                     ProtocolMessage* reply) const;
169 
170   // Duplicates various handles in the ClientInfo object for the client
171   // process and stores them in the given ProtocolMessage instance. If
172   // creating any handle fails, ProtocolMessage will contain the handles
173   // already created successfully, which should be closed by the caller.
174   bool CreateClientHandles(const ClientInfo& client_info,
175                            ProtocolMessage* reply) const;
176 
177   // Response to the given client. Return true if all steps of
178   // responding to the client succeed, false otherwise.
179   bool RespondToClient(ClientInfo* client_info);
180 
181   // Handles a connection request from the client.
182   void HandleConnectionRequest();
183 
184   // Handles a dump request from the client.
185   void HandleDumpRequest(const ClientInfo& client_info);
186 
187   // Callback for pipe connected event.
188   static void CALLBACK OnPipeConnected(void* context, BOOLEAN timer_or_wait);
189 
190   // Callback for a dump request.
191   static void CALLBACK OnDumpRequest(void* context, BOOLEAN timer_or_wait);
192 
193   // Callback for client process exit event.
194   static void CALLBACK OnClientEnd(void* context, BOOLEAN timer_or_wait);
195 
196   // Handles client process exit.
197   void HandleClientProcessExit(ClientInfo* client_info);
198 
199   // Adds the given client to the list of registered clients.
200   bool AddClient(ClientInfo* client_info);
201 
202   // Generates dump for the given client.
203   bool GenerateDump(const ClientInfo& client, std::wstring* dump_path);
204 
205   // Puts the server in a permanent error state and sets a signal such that
206   // the state will be immediately entered after the current state transition
207   // is complete.
208   void EnterErrorState();
209 
210   // Puts the server in the specified state and sets a signal such that the
211   // state is immediately entered after the current state transition is
212   // complete.
213   void EnterStateImmediately(IPCServerState state);
214 
215   // Puts the server in the specified state. No signal will be set, so the state
216   // transition will only occur when signaled manually or by completion of an
217   // asynchronous IO operation.
218   void EnterStateWhenSignaled(IPCServerState state);
219 
220   // Sync object for thread-safe access to the shared list of clients.
221   CRITICAL_SECTION sync_;
222 
223   // List of clients.
224   std::list<ClientInfo*> clients_;
225 
226   // Pipe name.
227   std::wstring pipe_name_;
228 
229   // Pipe security attributes
230   SECURITY_ATTRIBUTES* pipe_sec_attrs_;
231 
232   // Handle to the pipe used for handshake with clients.
233   HANDLE pipe_;
234 
235   // Pipe wait handle.
236   HANDLE pipe_wait_handle_;
237 
238   // Handle to server-alive mutex.
239   HANDLE server_alive_handle_;
240 
241   // Callback for a successful client connection.
242   OnClientConnectedCallback connect_callback_;
243 
244   // Context for client connected callback.
245   void* connect_context_;
246 
247   // Callback for a client dump request.
248   OnClientDumpRequestCallback dump_callback_;
249 
250   // Context for client dump request callback.
251   void* dump_context_;
252 
253   // Callback for client process exit.
254   OnClientExitedCallback exit_callback_;
255 
256   // Context for client process exit callback.
257   void* exit_context_;
258 
259   // Callback for upload request.
260   OnClientUploadRequestCallback upload_request_callback_;
261 
262   // Context for upload request callback.
263   void* upload_context_;
264 
265   // Whether to generate dumps.
266   bool generate_dumps_;
267 
268   // Wether to populate custom information up-front.
269   bool pre_fetch_custom_info_;
270 
271   // The dump path for the server.
272   const std::wstring dump_path_;
273 
274   // State of the server in performing the IPC with the client.
275   // Note that since we restrict the pipe to one instance, we
276   // only need to keep one state of the server. Otherwise, server
277   // would have one state per client it is talking to.
278   IPCServerState server_state_;
279 
280   // Whether the server is shutting down.
281   bool shutting_down_;
282 
283   // Overlapped instance for async I/O on the pipe.
284   OVERLAPPED overlapped_;
285 
286   // Message object used in IPC with the client.
287   ProtocolMessage msg_;
288 
289   // Client Info for the client that's connecting to the server.
290   ClientInfo* client_info_;
291 
292   // Disable copy ctor and operator=.
293   CrashGenerationServer(const CrashGenerationServer& crash_server);
294   CrashGenerationServer& operator=(const CrashGenerationServer& crash_server);
295 };
296 
297 }  // namespace google_breakpad
298 
299 #endif  // CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__
300