1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.5
4  *
5  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6  * Copyright (C) 2008  VMware, Inc.  All Rights Reserved.
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included
16  * in all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 /**
27  * \file config.h
28  * Tunable configuration parameters.
29  */
30 
31 #ifndef MESA_CONFIG_H_INCLUDED
32 #define MESA_CONFIG_H_INCLUDED
33 
34 
35 /**
36  * \name OpenGL implementation limits
37  */
38 /*@{*/
39 
40 /** Maximum modelview matrix stack depth */
41 #define MAX_MODELVIEW_STACK_DEPTH 32
42 
43 /** Maximum projection matrix stack depth */
44 #define MAX_PROJECTION_STACK_DEPTH 32
45 
46 /** Maximum texture matrix stack depth */
47 #define MAX_TEXTURE_STACK_DEPTH 10
48 
49 /** Maximum attribute stack depth */
50 #define MAX_ATTRIB_STACK_DEPTH 16
51 
52 /** Maximum client attribute stack depth */
53 #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
54 
55 /** Maximum recursion depth of display list calls */
56 #define MAX_LIST_NESTING 64
57 
58 /** Maximum number of lights */
59 #define MAX_LIGHTS 8
60 
61 /**
62  * Maximum number of user-defined clipping planes supported by any driver in
63  * Mesa.  This is used to size arrays.
64  */
65 #define MAX_CLIP_PLANES 8
66 
67 /** Maximum pixel map lookup table size */
68 #define MAX_PIXEL_MAP_TABLE 256
69 
70 /** Maximum number of auxillary color buffers */
71 #define MAX_AUX_BUFFERS 1
72 
73 /** Maximum order (degree) of curves */
74 #define MAX_EVAL_ORDER 30
75 
76 /** Maximum Name stack depth */
77 #define MAX_NAME_STACK_DEPTH 64
78 
79 /** Minimum point size */
80 #define MIN_POINT_SIZE 1.0
81 /** Maximum point size */
82 #define MAX_POINT_SIZE 60.0
83 /** Point size granularity */
84 #define POINT_SIZE_GRANULARITY 0.1
85 
86 /** Minimum line width */
87 #define MIN_LINE_WIDTH 1.0
88 /** Maximum line width */
89 #define MAX_LINE_WIDTH 10.0
90 /** Line width granularity */
91 #define LINE_WIDTH_GRANULARITY 0.1
92 
93 /** Max texture palette / color table size */
94 #define MAX_COLOR_TABLE_SIZE 256
95 
96 /** Max memory to allow for a single texture image (in megabytes) */
97 #define MAX_TEXTURE_MBYTES 1024
98 
99 /** Number of 1D/2D texture mipmap levels */
100 #define MAX_TEXTURE_LEVELS 15
101 
102 /** Number of 3D texture mipmap levels */
103 #define MAX_3D_TEXTURE_LEVELS 15
104 
105 /** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
106 #define MAX_CUBE_TEXTURE_LEVELS 15
107 
108 /** Maximum rectangular texture size - GL_NV_texture_rectangle */
109 #define MAX_TEXTURE_RECT_SIZE 16384
110 
111 /**
112  * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array
113  */
114 #define MAX_ARRAY_TEXTURE_LAYERS 64
115 
116 /**
117  * Max number of texture coordinate units.  This mainly just applies to
118  * the fixed-function vertex code.  This will be difficult to raise above
119  * eight because of various vertex attribute bitvectors.
120  */
121 #define MAX_TEXTURE_COORD_UNITS 8
122 
123 /**
124  * Max number of texture image units.  Also determines number of texture
125  * samplers in shaders.
126  */
127 #define MAX_TEXTURE_IMAGE_UNITS 16
128 
129 /**
130  * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
131  * This value is only used for dimensioning arrays.
132  * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
133  * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
134  * used almost everywhere else.
135  */
136 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
137 
138 
139 /** Maximum viewport size */
140 #define MAX_VIEWPORT_WIDTH 16384
141 #define MAX_VIEWPORT_HEIGHT 16384
142 
143 /** Maxmimum size for CVA.  May be overridden by the drivers.  */
144 #define MAX_ARRAY_LOCK_SIZE 3000
145 
146 /** Subpixel precision for antialiasing, window coordinate snapping */
147 #define SUB_PIXEL_BITS 4
148 
149 /** For GL_ARB_texture_compression */
150 #define MAX_COMPRESSED_TEXTURE_FORMATS 25
151 
152 /** For GL_EXT_texture_filter_anisotropic */
153 #define MAX_TEXTURE_MAX_ANISOTROPY 16.0
154 
155 /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
156 #define MAX_TEXTURE_LOD_BIAS 14.0
157 
158 /** For any program target/extension */
159 /*@{*/
160 #define MAX_PROGRAM_INSTRUCTIONS       (16 * 1024)
161 
162 /**
163  * Per-program constants (power of two)
164  *
165  * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader
166  * and GLSL shader names for the same thing.  They should \b always have the
167  * same value.  Each refers to the number of vec4 values supplied as
168  * per-program parameters.
169  */
170 /*@{*/
171 #define MAX_PROGRAM_LOCAL_PARAMS       4096
172 #define MAX_UNIFORMS                   4096
173 /*@}*/
174 
175 /**
176  * Per-context constants (power of two)
177  *
178  * \note
179  * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
180  * and \c MAX_VERTEX_PROGRAM_PARAMS.  Otherwise some applications will make
181  * incorrect assumptions.
182  */
183 #define MAX_PROGRAM_ENV_PARAMS         256
184 
185 #define MAX_PROGRAM_MATRICES           8
186 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
187 #define MAX_PROGRAM_CALL_DEPTH         8
188 #define MAX_PROGRAM_TEMPS              256
189 #define MAX_PROGRAM_ADDRESS_REGS       2
190 #define MAX_VARYING                    32    /**< number of float[4] vectors */
191 #define MAX_SAMPLERS                   MAX_TEXTURE_IMAGE_UNITS
192 #define MAX_PROGRAM_INPUTS             32
193 #define MAX_PROGRAM_OUTPUTS            64
194 /*@}*/
195 
196 /** For GL_ARB_vertex_program */
197 /*@{*/
198 #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
199 #define MAX_VERTEX_PROGRAM_PARAMS       MAX_UNIFORMS
200 /*@}*/
201 
202 /** For GL_ARB_fragment_program */
203 /*@{*/
204 #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
205 /*@}*/
206 
207 /** For GL_NV_vertex_program */
208 /*@{*/
209 #define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
210 #define MAX_NV_VERTEX_PROGRAM_TEMPS         12
211 #define MAX_NV_VERTEX_PROGRAM_PARAMS        96
212 #define MAX_NV_VERTEX_PROGRAM_INPUTS        16
213 #define MAX_NV_VERTEX_PROGRAM_OUTPUTS       15
214 /*@}*/
215 
216 /** For GL_NV_fragment_program */
217 /*@{*/
218 #define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
219 #define MAX_NV_FRAGMENT_PROGRAM_TEMPS         96
220 #define MAX_NV_FRAGMENT_PROGRAM_PARAMS        64
221 #define MAX_NV_FRAGMENT_PROGRAM_INPUTS        12
222 #define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS        3
223 #define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS    2
224 /*@}*/
225 
226 
227 /** For GL_ARB_vertex_shader */
228 /*@{*/
229 #define MAX_VERTEX_GENERIC_ATTRIBS 16
230 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
231 #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \
232 					  MAX_TEXTURE_IMAGE_UNITS)
233 /*@}*/
234 
235 
236 /** For GL_ARB_draw_buffers */
237 /*@{*/
238 #define MAX_DRAW_BUFFERS 8
239 /*@}*/
240 
241 
242 /** For GL_EXT_framebuffer_object */
243 /*@{*/
244 #define MAX_COLOR_ATTACHMENTS 8
245 #define MAX_RENDERBUFFER_SIZE 16384
246 /*@}*/
247 
248 /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
249 #define SUPPORTED_ATI_BUMP_UNITS 0xff
250 
251 /** For GL_EXT_transform_feedback */
252 #define MAX_FEEDBACK_BUFFERS 4
253 #define MAX_FEEDBACK_ATTRIBS 32
254 
255 /** For GL_ARB_geometry_shader4 */
256 /*@{*/
257 #define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS             8
258 #define MAX_GEOMETRY_VARYING_COMPONENTS              32
259 #define MAX_VERTEX_VARYING_COMPONENTS                32
260 #define MAX_GEOMETRY_UNIFORM_COMPONENTS              512
261 #define MAX_GEOMETRY_OUTPUT_VERTICES                 256
262 #define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS         1024
263 /*@}*/
264 
265 /** For GL_ARB_debug_output */
266 /*@{*/
267 #define MAX_DEBUG_LOGGED_MESSAGES   10
268 #define MAX_DEBUG_MESSAGE_LENGTH    4096
269 /*@}*/
270 
271 
272 /*
273  * Color channel component order
274  *
275  * \note Changes will almost certainly cause problems at this time.
276  */
277 #define RCOMP 0
278 #define GCOMP 1
279 #define BCOMP 2
280 #define ACOMP 3
281 
282 
283 /**
284  * Maximum number of temporary vertices required for clipping.
285  *
286  * Used in array_cache and tnl modules.
287  */
288 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
289 
290 
291 #endif /* MESA_CONFIG_H_INCLUDED */
292