1 /*
2  * Mesa 3-D graphics library
3  * Version:  6.5
4  *
5  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /*
27  * Mesa Off-Screen rendering interface.
28  *
29  * This is an operating system and window system independent interface to
30  * Mesa which allows one to render images into a client-supplied buffer in
31  * main memory.  Such images may manipulated or saved in whatever way the
32  * client wants.
33  *
34  * These are the API functions:
35  *   OSMesaCreateContext - create a new Off-Screen Mesa rendering context
36  *   OSMesaMakeCurrent - bind an OSMesaContext to a client's image buffer
37  *                       and make the specified context the current one.
38  *   OSMesaDestroyContext - destroy an OSMesaContext
39  *   OSMesaGetCurrentContext - return thread's current context ID
40  *   OSMesaPixelStore - controls how pixels are stored in image buffer
41  *   OSMesaGetIntegerv - return OSMesa state parameters
42  *
43  *
44  * The limits on the width and height of an image buffer are MAX_WIDTH and
45  * MAX_HEIGHT as defined in Mesa/src/config.h.  Defaults are 1280 and 1024.
46  * You can increase them as needed but beware that many temporary arrays in
47  * Mesa are dimensioned by MAX_WIDTH or MAX_HEIGHT.
48  */
49 
50 
51 #ifndef OSMESA_H
52 #define OSMESA_H
53 
54 
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58 
59 
60 #include <GL/gl.h>
61 
62 
63 #define OSMESA_MAJOR_VERSION 6
64 #define OSMESA_MINOR_VERSION 5
65 #define OSMESA_PATCH_VERSION 0
66 
67 
68 
69 /*
70  * Values for the format parameter of OSMesaCreateContext()
71  * New in version 2.0.
72  */
73 #define OSMESA_COLOR_INDEX	GL_COLOR_INDEX
74 #define OSMESA_RGBA		GL_RGBA
75 #define OSMESA_BGRA		0x1
76 #define OSMESA_ARGB		0x2
77 #define OSMESA_RGB		GL_RGB
78 #define OSMESA_BGR		0x4
79 #define OSMESA_RGB_565		0x5
80 
81 
82 /*
83  * OSMesaPixelStore() parameters:
84  * New in version 2.0.
85  */
86 #define OSMESA_ROW_LENGTH	0x10
87 #define OSMESA_Y_UP		0x11
88 
89 
90 /*
91  * Accepted by OSMesaGetIntegerv:
92  */
93 #define OSMESA_WIDTH		0x20
94 #define OSMESA_HEIGHT		0x21
95 #define OSMESA_FORMAT		0x22
96 #define OSMESA_TYPE		0x23
97 #define OSMESA_MAX_WIDTH	0x24  /* new in 4.0 */
98 #define OSMESA_MAX_HEIGHT	0x25  /* new in 4.0 */
99 
100 
101 typedef struct osmesa_context *OSMesaContext;
102 
103 
104 #if defined(__QUICKDRAW__)
105 #pragma export on
106 #endif
107 
108 
109 /*
110  * Create an Off-Screen Mesa rendering context.  The only attribute needed is
111  * an RGBA vs Color-Index mode flag.
112  *
113  * Input:  format - one of OSMESA_COLOR_INDEX, OSMESA_RGBA, OSMESA_BGRA,
114  *                  OSMESA_ARGB, OSMESA_RGB, or OSMESA_BGR.
115  *         sharelist - specifies another OSMesaContext with which to share
116  *                     display lists.  NULL indicates no sharing.
117  * Return:  an OSMesaContext or 0 if error
118  */
119 GLAPI OSMesaContext GLAPIENTRY
120 OSMesaCreateContext( GLenum format, OSMesaContext sharelist );
121 
122 
123 
124 /*
125  * Create an Off-Screen Mesa rendering context and specify desired
126  * size of depth buffer, stencil buffer and accumulation buffer.
127  * If you specify zero for depthBits, stencilBits, accumBits you
128  * can save some memory.
129  *
130  * New in Mesa 3.5
131  */
132 GLAPI OSMesaContext GLAPIENTRY
133 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
134                         GLint accumBits, OSMesaContext sharelist);
135 
136 
137 /*
138  * Destroy an Off-Screen Mesa rendering context.
139  *
140  * Input:  ctx - the context to destroy
141  */
142 GLAPI void GLAPIENTRY
143 OSMesaDestroyContext( OSMesaContext ctx );
144 
145 
146 
147 /*
148  * Bind an OSMesaContext to an image buffer.  The image buffer is just a
149  * block of memory which the client provides.  Its size must be at least
150  * as large as width*height*sizeof(type).  Its address should be a multiple
151  * of 4 if using RGBA mode.
152  *
153  * Image data is stored in the order of glDrawPixels:  row-major order
154  * with the lower-left image pixel stored in the first array position
155  * (ie. bottom-to-top).
156  *
157  * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
158  * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
159  * value.  If the context is in color indexed mode, each pixel will be
160  * stored as a 1-byte value.
161  *
162  * If the context's viewport hasn't been initialized yet, it will now be
163  * initialized to (0,0,width,height).
164  *
165  * Input:  ctx - the rendering context
166  *         buffer - the image buffer memory
167  *         type - data type for pixel components, only GL_UNSIGNED_BYTE
168  *                supported now
169  *         width, height - size of image buffer in pixels, at least 1
170  * Return:  GL_TRUE if success, GL_FALSE if error because of invalid ctx,
171  *          invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
172  *          width>internal limit or height>internal limit.
173  */
174 GLAPI GLboolean GLAPIENTRY
175 OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
176                    GLsizei width, GLsizei height );
177 
178 
179 
180 
181 /*
182  * Return the current Off-Screen Mesa rendering context handle.
183  */
184 GLAPI OSMesaContext GLAPIENTRY
185 OSMesaGetCurrentContext( void );
186 
187 
188 
189 /*
190  * Set pixel store/packing parameters for the current context.
191  * This is similar to glPixelStore.
192  * Input:  pname - OSMESA_ROW_LENGTH
193  *                    specify actual pixels per row in image buffer
194  *                    0 = same as image width (default)
195  *                 OSMESA_Y_UP
196  *                    zero = Y coordinates increase downward
197  *                    non-zero = Y coordinates increase upward (default)
198  *         value - the value for the parameter pname
199  *
200  * New in version 2.0.
201  */
202 GLAPI void GLAPIENTRY
203 OSMesaPixelStore( GLint pname, GLint value );
204 
205 
206 
207 /*
208  * Return an integer value like glGetIntegerv.
209  * Input:  pname -
210  *                 OSMESA_WIDTH  return current image width
211  *                 OSMESA_HEIGHT  return current image height
212  *                 OSMESA_FORMAT  return image format
213  *                 OSMESA_TYPE  return color component data type
214  *                 OSMESA_ROW_LENGTH return row length in pixels
215  *                 OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction
216  *         value - pointer to integer in which to return result.
217  */
218 GLAPI void GLAPIENTRY
219 OSMesaGetIntegerv( GLint pname, GLint *value );
220 
221 
222 
223 /*
224  * Return the depth buffer associated with an OSMesa context.
225  * Input:  c - the OSMesa context
226  * Output:  width, height - size of buffer in pixels
227  *          bytesPerValue - bytes per depth value (2 or 4)
228  *          buffer - pointer to depth buffer values
229  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
230  *
231  * New in Mesa 2.4.
232  */
233 GLAPI GLboolean GLAPIENTRY
234 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
235                       GLint *bytesPerValue, void **buffer );
236 
237 
238 
239 /*
240  * Return the color buffer associated with an OSMesa context.
241  * Input:  c - the OSMesa context
242  * Output:  width, height - size of buffer in pixels
243  *          format - buffer format (OSMESA_FORMAT)
244  *          buffer - pointer to depth buffer values
245  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
246  *
247  * New in Mesa 3.3.
248  */
249 GLAPI GLboolean GLAPIENTRY
250 OSMesaGetColorBuffer( OSMesaContext c, GLint *width, GLint *height,
251                       GLint *format, void **buffer );
252 
253 
254 
255 /**
256  * This typedef is new in Mesa 6.3.
257  */
258 typedef void (*OSMESAproc)();
259 
260 
261 /*
262  * Return pointer to the named function.
263  * New in Mesa 4.1
264  * Return OSMESAproc in 6.3.
265  */
266 GLAPI OSMESAproc GLAPIENTRY
267 OSMesaGetProcAddress( const char *funcName );
268 
269 
270 
271 /**
272  * Enable/disable color clamping, off by default.
273  * New in Mesa 6.4.2
274  */
275 GLAPI void GLAPIENTRY
276 OSMesaColorClamp(GLboolean enable);
277 
278 #ifdef __cplusplus
279 }
280 #endif
281 
282 
283 #endif
284